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eezstreet

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Everything posted by eezstreet

  1. You will likely get similar issues with other maps, like t2_rogue, t1_rail, etc that use those same NPCs.
  2. Yes.
  3. No, they should update the animations if that's the case. Perhaps I am a bit strange, but I never took issue with Fallout 4's graphics like everyone else seemed to. I was more irritated by the quest system than anything.
  4. My shins are guarded.
  5. Those are both really cool images! Glad to see them!
  6. The new Megadeth album is pretty sweet.
  7. We have launched another contest - the Background Competition! See the news post and contest thread for more information.

  8. After the recent success of the JKHub Holiday Competition, and much staff discussion, we have started a new competition. This time, it will be something a little bit different. Instead of focusing on something designed with the game in mind, we will be focusing on screenshots. Originally, JKHub used a picture of the level t1_fatal. We hosted a screenshot competition in 2014, two years after JKHub was opened to the public, and the current background is the winner of this competition. Fast forward to today. JKHub is turning four years old this year, and we haven't had a background change in several years. We need something new to keep the site fresh. So, we are announcing our second official Background Contest. The winning entry of this contest will become the new background for JKHub. Here are the official rules of this competition: The art must be submitted by March 1st, 2016. Winners will be determined over a week-long voting period.Winners will be determined via a voting system similar to the Holiday Competition.Artwork must be a minimum of 1900x1200 pixels in size. The larger, the better! Ideally, your work should look good on all resolutions.Screenshots must depict content which is only available in the base game, or official Raven Map Packs. Hand-made artwork / concept art is also acceptable.Screenshots may be of content in JK2 or JKA only. Submitted artwork must be related to JK in some way.You may submit up to 3 pieces of content for this competition.You may submit your artwork to this thread. But you may be wondering, why would we hold a competition to change a part of the website, when the prospect of a JKHub 2.0 is looming? In truth, it will take a while to develop JKHub 2.0, even after the software we need becomes available. In the meantime, some small improvements to the website and minor changes, such as the background, will be enough to keep the site fresh while we all wait for JKHub 2.0. More details and information about JKHub 2.0 will be given as we learn more. We are constantly tweaking the website, and continue to evaluate new options to engage the community, in order to bring everyone together. In the meantime, best of luck to those who are competing! We hope to see a lot of good stuff out of you guys. Click here to view the article
  9. You may submit your background by posting in this thread. Here are the official rules of the competition: The art must be submitted by March 1st, 2016. Winners will be determined over a week-long voting period.Winners will be determined via a voting system similar to the Holiday Competition.Artwork must be a minimum of 1900x1200 pixels in size. The larger, the better! Ideally, your work should look good on all resolutions.Screenshots must depict content which is only available in the base game, or official Raven Map Packs. Hand-made artwork / concept art is also acceptable.Screenshots may be of content in JK2 or JKA only. Submitted artwork must be related to JK in some way.You may submit up to 3 pieces of content for this competition.Best of luck! You can find out more information about the contest with the latest news post, here.
  10. After the recent success of the JKHub Holiday Competition, and much staff discussion, we have started a new competition. This time, it will be something a little bit different. Instead of focusing on something designed with the game in mind, we will be focusing on screenshots. Originally, JKHub used a picture of the level t1_fatal. We hosted a screenshot competition in 2014, two years after JKHub was opened to the public, and the current background is the winner of this competition. Fast forward to today. JKHub is turning four years old this year, and we haven't had a background change in several years. We need something new to keep the site fresh. So, we are announcing our second official Background Contest. The winning entry of this contest will become the new background for JKHub. Here are the official rules of this competition: The art must be submitted by March 1st, 2016. Winners will be determined over a week-long voting period. Winners will be determined via a voting system similar to the Holiday Competition. Artwork must be a minimum of 1900x1200 pixels in size. The larger, the better! Ideally, your work should look good on all resolutions. Screenshots must depict content which is only available in the base game, or official Raven Map Packs. Hand-made artwork / concept art is also acceptable. Screenshots may be of content in JK2 or JKA only. Submitted artwork must be related to JK in some way. You may submit up to 3 pieces of content for this competition. You may submit your artwork to this thread. But you may be wondering, why would we hold a competition to change a part of the website, when the prospect of a JKHub 2.0 is looming? In truth, it will take a while to develop JKHub 2.0, even after the software we need becomes available. In the meantime, some small improvements to the website and minor changes, such as the background, will be enough to keep the site fresh while we all wait for JKHub 2.0. More details and information about JKHub 2.0 will be given as we learn more. We are constantly tweaking the website, and continue to evaluate new options to engage the community, in order to bring everyone together. In the meantime, best of luck to those who are competing! We hope to see a lot of good stuff out of you guys.
  11. Yes, something like that. In the case of KOTOR2 though, a large swathe of content was missing, in the case of JKA, it was very rushed. I think there's a few very visibly broken things in JKA. The focus on JK:Enhanced is to improve the gameplay in a minor way, and to the best of the original developers' intentions. The JK2 portion will see very few changes (the most major being perhaps improved sabering, restored dialogue, and a new level), while the JKA portion will be more towards building a living, breathing Academy.
  12. Most of the issues that we've seen are ones involving graphics drivers, not ones involving the operating system itself. What type of video card are you using? (AMD and nvidia seem okay, it's the Intel ones giving issues, as usual)
  13. Agreed. Generally a lot of these suggestions would be well-accepted for the JK:Enhanced project, which has two subprojects: JA:Enhanced (spearheaded by redsaurus) and JK2:Enhanced (spearheaded by myself)
  14. Sorry, what?
  15. It's a good idea. Poking @@redsaurus.
  16. The story has other issues, this is only just scratching the surface. I don't know if adding more NPCs like this is necessarily the best way, but you have a good idea with t2_rogue though.
  17. https://jkhub.org/files/file/2051-fixed-vchat/ Also kind of essential, imo.
  18. Did Oculus release a GPL'd SDK? If not, this gets a bit messy with the license.
  19. You don't even need to add it to jaconfig, you can just use /seta to any cvar and it will do it for you. For instance, seta cl_noprint 1
  20. Arguably, QEffects Pro could be considered "essential" to some users (I certainly don't). @@Botdra's improved levelshots are good. OpenJK is mandatory for SP, and highly recommended for multiplayer. JA++ is a vastly improved JA+. jaMME is the essential video editing mod. I would consider Hapslash's imperials and DT85's stormtrooper replacer to be mandatory.
  21. Like ripping a model out of MB2, or what? Player model, weapon model, ...?
  22. You can use a virtual machine to install the game on, and extract the assets from there. I don't know if there's any better way to do it.
  23. It looks like you're trying to connect to a Base server instead of an MB2 server.
  24. @@mrwonko try the Circa chat icon replacer.
  25. I have noticed a similar issue in JKG since we updated the codebase a while ago to more recent OpenJK. It will load assets0-assets5 and also JKG_ASSETS0-JKG_ASSETS5 but it won't let me overwrite anything from JKG_Assets, without me replacing the files in those PK3s.
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