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Circa

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  1. Circa liked a post in a topic by Link in JKFiles Uncut 1-19   
    Wow that brings back a lot of memories, JKFiles really had a great feel about it back then and I was sad to see it go at the time.
    Here's some nostalgia I saved, covering some old fan sites I used to frequent ;D Hopefully someone gets a kick out of it.







  2. Sithani liked a post in a topic by Circa in JKFiles Uncut 1-19   
    Holy shit, it's @Kouen!
    JKFiles Uncut was legendary, this is gold! Thanks for sharing. I miss those JK3files days so much. Mod reviews were the greatest thing ever and I really wish JKHub had launched with that feature.
    I'll always appreciate what you guys did back then, especially goofy stuff like this!
  3. therfiles liked a post in a topic by Circa in Playing Jedi Academy and Outcast on Mac   
    There was an official port of both Jedi Academy and Jedi Outcast, available on the Mac App Store, Steam, GOG.com, etc. Those are still available, however they will not work on any version of macOS after 10.14 Mojave. Version 10.15 Catalina and beyond (Big Sur, Monterey) all drop 32bit support, and Aspyr (who ported them previously and more recently to consoles) stated they have no plans to update the games to work on modern macOS. Only a couple mods have updated their Mac versions as well to have native support.
    If you plan to only play base Jedi Academy multiplayer, follow this video tutorial. It explains how to install EternalJK, which is currently the best way to play base multiplayer. You can follow that same tutorial but for Jedi Outcast, you'll want JK2MV.
    For Jedi Academy singleplayer (and multiplayer if you don't want EternalJK), you can use OpenJK.
    Follow this tutorial to install OpenJK.
    These options are very limited in terms of mods and honestly just makes things complicated. I highly just recommend using the options below, which will ensure you have access to any mod you want by using the Windows versions.
    That leaves us with running the games in a more unconventional and non-native method called Wineskin, or more importantly, a Wineskin app called Porting Kit that makes it easy to run older games like these.
    It's worth noting that Porting Kit works only with GOG.com versions of these games, due to the non-disc and non-DRM install process. However, I also tried it with the non-disc installer that was provided in the Limited Run USB drives, and they work just as well. Using these installers will be the easiest way to do this.
    At the end of this tutorial I will explain how you could also install the Steam version or any other version to use with OpenJK or EternalJK, since all you need are the assets for mods like that.
    Installing Porting Kit
    Porting Kit makes this process easy. Start by going to their website below and downloading the app and installing it. The DMG or ZIP file won't matter, whichever you prefer.
      Porting Kit  
     
     
    Installing Games
    Luckily it will run you through most steps needed for all this. The app opens on the News page, but you'll want to click over to Library. They have a pretty extensive library of games if you ever want to install any other old ones. Search for "jedi" to show both of these games and choose one to install. All steps in this tutorial apply to both games.
    Choose your game and click install.
    It should open and give you 3 options like this:
    It's pretty straightforward. Click Download installer now to be taken to GOG.com to buy and download the offline backup installers. Once you have it downloaded, click Sure, which will then run through an installer. Click through to the end, where it will ask you to locate the installer file and let you select it from your Downloads folder. If you have the Limited Run installer instead, simple click Sure and select that installer. This app doesn't distinguish what you are installing, which we will use to our advantage if you want to use a non-GOG copy.
    Let it run and do it's thing. It may take a minute or so with a couple pop-up windows and eventually show the installer for the actual game itself. Run through that as you normally would. Everything from here on out should look like Windows, basically.
    Be sure to not run the game in that window once it completes. It should pop up with a window asking you which executable to run, like so:
    Be sure to choose either jk2mp, jk2mp, or if you're installing Jedi Academy, your options will be jasp or jamp. Pick the one that you plan to play the most, it's up to you. If you want shortcuts to both, I will cover that below.
    The game should show up in your Porting Kit library now. The first thing you'll notice is that it is quite small with a black background. You'll want to immediately go into SETUP and change the resolution to something bigger. I also recommend turning off full screen, but that's up to you. You will need to restart the game for the black background to go away if you turn off fullscreen. It's now installed and ready to go!
     
     
    Adding a shortcut to MP or SP
    If you want a shortcut to both modes, you can easily do that by going into Porting Kit, click the game, then click More, go to Advanced Tools, then click Add Shortcut to EXE. Name the shortcut whatever you want, such as Jedi Outcast MP, or JKA MP, or SP, whatever applies.
    Then browse to the .exe that you didn't choose during the install. So if you chose jk2sp.exe last time, you'll want to find jk2mp.exe. If you're unfamiliar with Windows, it should be in ProgramFiles/LucasArts/Jedi Academy/GameData, or something very simliar. GOG might list it under ProgramFiles/GOG/JediAcademy or something like that. Poke around and you should find it.
    That should make a new shortcut in your app for that executable and you can now launch both. Repeat this process for any mod launchers you have as well. More on that below.
     
     
    Installing mods
    You saw above that the file structure is exactly like in Windows, so installing mods should be self explanatory to mod veterans: put PK3's in the base folder. You can find your base folder very easily by going to that MORE menu like above and clicking Open C drive and navigating through the folders from there. Drag and drop PK3's into the base folder from there.
    Obviously follow the instructions that each mod provides for installation. Any client-side mod like JA+ that don't have their own installer should go into GameData by default, but just make sure to read their own instructions, as they are all Windows based instructions that will apply to you now, rather than Mac instructions.
    If you're installing a major mod that has it's own installer like Movie Battles II, do the same steps as above but choose Install Patch/Mod and select the downloaded installer for it. It should then run through the install process as if it is Windows.
    If you're unsure which type the mod is, go by the file that you downloaded. If the file is one .exe, it needs to be installed. If it's a PK3 or a folder with a bunch of pk3's and other files, it should go right into GameData. If it's one PK3 file, it goes into base. Again, just follow the instructions provided by the mod itself. Comment here if you need help.
     
     
    Installing Steam, MAS, or disc version
    You should only be reading this section if you don't already have the game on GOG.com or the Limited Run USB drive. If you do, skip the hassle, that way is much smoother. You're reading this is if you already have the game on Steam, the Mac App Store, or even the old disc version (either PC or Mac disc should work).
    The workaround here is to run a random installer when it asks for one, so that it creates all the necessary files and configurations and then you can copy your assets and OpenJK into the C drive folder. The random installer we will choose is the official SDK for Jedi Academy. Download it below.
    JKA SDK
    Unzip by double clicking it. You should see the .exe file for it. Run through all the steps above but use this EXE instead of the GOG or LR ones. It will show an error at the end about not able to open a .htm file. Click okay to ignore it.
    It will ask which exe to run at launch. It won't matter which one you choose here since it will be changed later, so I just chose ModView.
    Follow the instructions above to open the C drive and have that ready. I'm breaking down each version first and the common steps under that, but these are assuming you don't already have the games downloaded on your computer already. If you do, skip past this.
    Steam
    Mac App Store
    Disc Retail
    Now go back to the window that you had open with the C drive for the app. You'll need to make a new folder for the game. I recommend creating a folder structure similar to how the installers do it, just for the sake of simplicity, however you can potentially make whatever folders you want, as long as base is inside another folder.
    So in the C drive folder, go into Program Files and create a folder called LucasArts, and inside that folder create a folder called Jedi Academy, and inside that folder create a folder called GameData.
    Go back to your Steam/MAS/disc game folder, drag or copy/paste that base folder into this new GameData folder. So now you should have it like so:

    Now that you have the assets, you'll need OpenJK or whatever client mod you prefer. For SP I recommend OpenJK (download below has both JKA and JK2 support), and for MP I recommend EternalJK for Academy and JK2MV for Outcast.
      OpenJK  
    EternalJK
    JK2MV
    Put whatever items related to your version into the GameData folder. 
    Now is the tricky part. You'll need to go into the MORE button again, go to Advanced tools, go down to Launch Wineskin app. Go to Advanced. Go to Browse and browse to the relative .exe file. So if you got OpenJK for Outcast, choose GameData/openjo_sp.x86.exe.
    Next, go to the Tools tab, and then Config Utility. Go to Graphics tab, and check the box next to "Automatically capture the mouse" and click Okay.
    Close that window and now click PLAY to launch the game. It will launch, and you'll notice a weird issue with the mouse cursor. Bring up the console (the tilde ~ key on your keyboard) and type in_mouse 2
    Restart the game and it hopefully will be working fine.
     
    Please let me know in the comments if you have any issues. This guide probably seems very complicated but it's not! It only gets complicated if you want to use the Steam version, but hopefully this explains it well.
  4. Circa liked a post in a topic by Linken in Progress Report: June 2021   
    Kind of a cliche to keep saying this, but progress, lots and lots of progress!
    NEW FORCE POWERS
    The new force powers are 100% completed and are functioning as intended. A new menu is currently in progress to allow you to freely select them during the Jedi Academy campaign. The Jedi Outcast campaign will also include Force Stasis and Force Destruction, allowing you to naturally unlock them during the course of Kyle Katarn's journey.
    Progress is currently being made on adding the force powers to the NPCs and character selection. Thus far, the TOR and TSE npcs have been applied the new abilities respectively.'
    Please enjoy a small demo video I made of Jedi Outcast's Cairn Dock 1 level with the new force powers included!

    WEAPON OVERHAUL
    With the initial release of Knights of the Force 2.1, we added a number of weapons to the mod. Some of the decisions made with the weapons were....controversial at best. Our team member The New Order took it upon himself over the course of the last year to re-do the stats of the guns, as well as adding more versatility to gunplay itself. Many of the guns have been given entirely new methods of fire, such as high-powered single shots, semi-automatic fire (fires for each click), burst fire, automatic fire, scopes on some rifles, and even adding multiple functions to a single gun.
    For example, Boba Fett's EE-3 will now fire in three burst rounds by default, you will also have the ability to utilize a scope for accurate targeting, as well as a highly powerful sniper shot. The Clone Commando's famous DC-17m will also have all 3 firing modes that you got to enjoy in Republic Commando!
    Please enjoy a brief video I made showcasing the changes.

    BLOCKING FORCE LIGHTNING
    Over the past few days, we have implemented the ability for you to block Force Lightning with your lightsaber. As of our current functionality, here is what you can expect:
    - LEVEL 1 SABER DEFENSE: Block Force Lightning at 10 force points per cycle

    - LEVEL 2 SABER DEFENSE: Block Force Lightning at 5 force points per cycle
    - LEVEL 3 SABER DEFENSE: Block Force Lightning at 1 force point per cycle
    While blocking lightning will cost force powers, you will be able to use force absorb to gain points back, with the potential to block lightning almost indefinitely.
    - LEVEL 1 FORCE ABSORB: Regain 1 force point per cycle while blocking lightning.
    - LEVEL 2 FORCE ABSORB: Regain 5 force points per cycle while blocking lightning.
    - LEVEL 3 FORCE ABSORB: Regain 10 force points per cycle while blocking lightning.
    THE FINAL COUNTDOWN
    We are nearing the release of this update, and over the course of development, I will be giving regular updates on our Discord server. The following are a list of tasks remaining to be completed, I will do my best to remember to update this progress report as we complete or progress with our tasks.
    Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
    - Assign all Force Powers to NPCs - TOR and TSE npcs completed, 9 factions remaining.
    - Refactor Character Selection menu to include the new Force Powers - COMPLETE
    - Create settings menu options for newly implemented console commands (such as pistol dual-wielding and trueview) - COMPLETE
    - Change 1 cutscene in Darth Maul's extended ending
    - Allow for blocking lightning with an activated lightsaber - COMPLETE
    - Create updated Force Power selection menu for Jedi Academy campaign
    - Implement Force Stasis and Force Destruction progression in the Jedi Outcast campaign - COMPLETE
  5. Circa liked a post in a topic by therfiles in SP: Escape Taspir [HORDE SURVIVAL GAMEPLAY]   
    (Still need to seek permission for all external media used)
  6. Cain Ordo liked a post in a topic by Circa in Bad Batch   
    Not sure if “so many” is accurate but we did get a handful of good things. I considered doing this but like I keep saying, participation is so low for these contests that it makes it hard to justify bothering with them. I also have no idea how much the community is watching the show. Most people here hate anything in the Disney canon.
    I may consider it if people show enough interest.
  7. bob-e liked a post in a topic by Circa in More mods should be open source.   
    Which resources and guides are you referring to? I think there are more tutorials and guides today than there ever were back in the day. Modding JK2 and JKA was always more of a "learn by tinkering" and any guides were more of a "point you in the right direction" sort of thing, until the last 10 years or so. Tutorials have become much more straightforward and hold you hand a lot more than they ever did, especially with YouTube tutorials.
    This is a bit misinformed. The problem with Tim's KOTF was that he took all of those mods, put them in his giant menu mod, and didn't give credit to anyone that made any of it, implying he did it himself. In addition to that, the launcher had a trojan virus in it, and he had essentially switched to charging money for the mod right before it went down and he disappeared. Charging money for mods he didn't even make. It was a terrible situation and he was a scummy dude. The issue was never with the overall idea, it was how he went about it.
    There are a decent amount of tutorials out there for various things, but tutorials take time to make, and most modders would prefer to use that time modding. With that said, I definitely think people shouldn't be afraid to reach out to someone and ask them to make a guide on how they did a certain thing, or point to one that already exists, to help others. If you think of something that needs a guide or tutorial, feel free to request it in the request section. Some people just don't think about it unless they are asked.
     
    Also, keep in mind that most mods are art, and artists are entitled to keep their works as their own. I don't think a lot of people in JKA would feel strongly about that necessarily, but I personally don't really want to release a source of one of my maps only to have someone take it and change it up slightly and release it as their own. There's always that worry, albeit a small one.
  8. TheWhitePhoenix liked a post in a topic by Circa in JKFiles Uncut 1-19   
    Holy shit, it's @Kouen!
    JKFiles Uncut was legendary, this is gold! Thanks for sharing. I miss those JK3files days so much. Mod reviews were the greatest thing ever and I really wish JKHub had launched with that feature.
    I'll always appreciate what you guys did back then, especially goofy stuff like this!
  9. Smoo liked a post in a topic by Circa in JA++ Download   
    Create a shortcut to Jedi Academy MP (or OpenJK or whatever client you use) and right click the new shortcut and add this to the Target path:
    +set fs_game "japlus"
  10. Circa liked a post in a topic by AshuraDX in [RELEASE] Jedi Knight CAT Rig - for 3ds Max 2013+   
    This is something that I've been working on since like 2017. But I finally got around to rebuilding this thing for the third time - this time properly and with all bones for Jedi Academy, Jedi Outcast and even Soldier of Fortune 2.
    Most of you are probably like "What the Hell is this?", so let me explain:
    What is CAT and what can I do with it?
    CAT Is a very versatile Rigging and Animation System for 3ds Max. It allows you to quickly and comfortably make high quality Animations, after setting up a Rig that is equally quick to build. This Video (and this Channel in General) explain what CAT is and what it can do really well:
    This rig comes in a 3ds max scene with the original Jedi Knight Game bones constrained to it. This means that when you move any part of the rig, the bones of the character move accordingly. It is also organized in layers and comes with a couple of useful premade selection sets to streamline animating and exporting your animations to the game.
    How do I use it?
    To export animations and get them ingame you will need the Jedi Academy SDK Repack and the dotXSI Exporter for your version of 3ds max. (I linked the exporter for 3ds max 2021 underneath - check the authors other uploads for alternate versions)
    When CAN I use it?
    The file has already been uploaded and approved here on JKHub and I hope to get a tutorial written up and recorded until next weekend. WC3Tutorial from the JKCommunity Discord, who has been Alpha-Testing the initial Version of the Rig heavily, might beat me to recording a tutorial - if that happens I'll link it here. I'd be happy to hear any questions you might have upfront that might help make the tutorial better and easier to understand.
    If you fancy messing around with this rig before the tutorial is up - don't be shy to reach out to WC3Tutorial or me on the JK Community Discord #modding channel.
    Some more pictures
  11. Psyk0Sith liked a post in a topic by Circa in (Not sure where to post this) What's the average time for a mod to be approved?   
    8 hours?
    You know we are not robots, right? We sleep and work and live.
    It's not just a matter of pressing the approve button. We have to review the contents and upload it as well.
    Y'all would not survive in the JK3files days where it would take a week or more to get approved.
  12. ooeJack liked a post in a topic by Circa in (Not sure where to post this) What's the average time for a mod to be approved?   
    8 hours?
    You know we are not robots, right? We sleep and work and live.
    It's not just a matter of pressing the approve button. We have to review the contents and upload it as well.
    Y'all would not survive in the JK3files days where it would take a week or more to get approved.
  13. ooeJack liked a post in a topic by Circa in If you message us as soon as you submit your file   
    Please stop. There are multiple people that have this habit and it’s obnoxious. It happens way too often, and just results in pissing us off. We already get notifications for submissions.
    We will get to it when we get to it. It’s not as simple as pressing a button, so we have to set aside a bit of time to take care of them.

    If you get directed to this thread going forward, you are guilty of this and I, or another staff member, are asking you to stop.
  14. Lancelot liked a post in a topic by Circa in Fan-made KOTOR mini series   
    Keep in mind he got official approval from Lucasfilm to do this, which means they knew about the patreon already. I’m pretty sure that patreon has been active for his overall channel for more than just this project.
  15. Cor liked a post in a topic by Circa in (Not sure where to post this) What's the average time for a mod to be approved?   
    8 hours?
    You know we are not robots, right? We sleep and work and live.
    It's not just a matter of pressing the approve button. We have to review the contents and upload it as well.
    Y'all would not survive in the JK3files days where it would take a week or more to get approved.
  16. z3filus liked a post in a topic by Circa in Feedback to prepare for JKHub Redesign Part II (or JKHub 2.1)   
    It's already a feature, I just have it disabled because I never really saw the point of it. I may consider adding it back.
    It's a valid concern, however we didn't create the JKCommunity discord, and we can't really control people continuing to create JK-related things. We can control our brand and that's about it. The plan is never to make a JKHub discord. When I say Discord integration, I mostly just mean a plugin that allows people to create an account here using their Discord login, which nearly everyone in the gaming world will have. We won't be making a server or sending our traffic elsewhere necessarily. I'm not entirely sure how it'll work yet but your points are well made, for sure. We can't control where people post their stuff though. Some people are just straight up against using JKHub entirely, for no good reason other than ignorance from my perspective. Posting something on Discord will just get lost, but a forum thread or post can be seen at any time easily.
    I love Discord and feel like it's a tool that serves a different purpose than a forum does nowadays, but they can go hand in hand, it's just a matter of people realizing that a forum has it's uses.
    The problem is you're the only group that is doing that. If more clans and groups would do the same, it would feel less spammy. I'm willing to reduce the time limit on how often you guys can post, but I am also considering adding a new media section where artwork and other media like videos can be showcased a little better.
  17. z3filus liked a post in a topic by Circa in Feedback to prepare for JKHub Redesign Part II (or JKHub 2.1)   
    You mean you don't want to run around as a turkey in JKA?
    It's already a feature of this new software (called databases), we just never got around to moving everything over because it's going to be a massive pain. There isn't a conversion tool that will make it automatic, we'll have to manually copy and paste things over. But it will be worth it in the end I think.
  18. Jeff liked a post in a topic by Circa in (Not sure where to post this) What's the average time for a mod to be approved?   
    8 hours?
    You know we are not robots, right? We sleep and work and live.
    It's not just a matter of pressing the approve button. We have to review the contents and upload it as well.
    Y'all would not survive in the JK3files days where it would take a week or more to get approved.
  19. Circa liked a post in a topic by Lancelot in Sales and freebies   
    Control is free until June 17th.
    https://www.epicgames.com/store/en-US/p/control
  20. ooeJack liked a post in a topic by Circa in how to create a lightsaber hilt for jedi academy?   
    Just remember that creating the model itself isn't going to be JKA specific. So you can go look up tutorials for Blender on YouTube to get you started learning how to use the software. Once you have the saber made, you could then reference the JKA-specific ones or ask for help with getting it into the game.
  21. Aldro Koon liked a post in a topic by Circa in Feedback to prepare for JKHub Redesign Part II (or JKHub 2.1)   
    It's already a feature, I just have it disabled because I never really saw the point of it. I may consider adding it back.
    It's a valid concern, however we didn't create the JKCommunity discord, and we can't really control people continuing to create JK-related things. We can control our brand and that's about it. The plan is never to make a JKHub discord. When I say Discord integration, I mostly just mean a plugin that allows people to create an account here using their Discord login, which nearly everyone in the gaming world will have. We won't be making a server or sending our traffic elsewhere necessarily. I'm not entirely sure how it'll work yet but your points are well made, for sure. We can't control where people post their stuff though. Some people are just straight up against using JKHub entirely, for no good reason other than ignorance from my perspective. Posting something on Discord will just get lost, but a forum thread or post can be seen at any time easily.
    I love Discord and feel like it's a tool that serves a different purpose than a forum does nowadays, but they can go hand in hand, it's just a matter of people realizing that a forum has it's uses.
    The problem is you're the only group that is doing that. If more clans and groups would do the same, it would feel less spammy. I'm willing to reduce the time limit on how often you guys can post, but I am also considering adding a new media section where artwork and other media like videos can be showcased a little better.
  22. Circa liked a post in a topic by Aldro Koon in Feedback to prepare for JKHub Redesign Part II (or JKHub 2.1)   
    Just a word of caution: We're absolutely booming on our {JoF} community forums to the point of the activity being overwhelming and a big part of that (outside of constantly recruiting new members) is that we don't officially endorse/use Discord. We believe it detracts from forum activity (and we have past data from experimental attempts to back that up). Discord is faster and more modern, people will form groups with each other and just quickly share links/questions there rather than bring up a forum and start a topic, waiting longer for replies etc. So whatever Discord plans you have, It'd be a good idea to tread carefully (assuming the aim is to increase or maintain forum activity here).
    We also try to share what we're up to every now and then here (especially custom created content). I made a topic earlier wanting to share some of our screenshots/videos as we have monthly picture and video contests but I don't know where to place any of that without the fear of it coming across as aggressive marketing. But I generally believe it would be of benefit to have new gameplay footage rolling in on the forums. It basically scratches an itch to get ingame when you see footage of others having fun.
    Other than that, tutorials, competitions and just all things JK related is gold here. We link to JKHub in many cases inside of our pinned topics. Expanding all of that would be a good way to go.
  23. Aldro Koon liked a post in a topic by Circa in Feedback to prepare for JKHub Redesign Part II (or JKHub 2.1)   
    This is also in discussion.
  24. Circa liked a post in a topic by @JCulley3D in Lockdown = Kamino II   
    Still working on this, it's been delayed but I'm recording a mini documentary for my YouTube about my awesome experiences with the JKA community and to launch/release the updated maps!
    Check back soon
    SJC
  25. Tompa9 liked a post in a topic by Circa in Feedback to prepare for JKHub Redesign Part II (or JKHub 2.1)   
    This is also in discussion.
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