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Circa

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Everything posted by Circa

  1. You can run a script through the console to do this. Download the pk3 below and put in your base folder. Then you can run the following: http://circa.im/files/jka/lock_unlock.pk3 To lock the player: runscript player lock To unlock the player: runscript player unlock And you can bind those to keys if you want. Still not sure why you'd want this outside of scripting a level, but whatever.
  2. If you're putting them in the base folder, then you're doing it right. Link the files here.
  3. Actually, after working on it further, I realized I need the escape pod model. Good catch. I definitely need that soon, as it'll be the very beginning of the mission. I'm using the JK2 escape pod as a placeholder right now. If someone wants to take a stab at that, I would be grateful. Doesn't have to be super detailed. At least not as much as the pictures.
  4. It was a script built into the mission. I recently looked into this while learning scripting. I believe it's this line in the script that does it: set ( /*@SET_TYPES*/ "SET_PLAYER_LOCKED", /*@BOOL_TYPES*/ "true" );
  5. What do you mean by policy? Anything in JK2 can be used in JKA, and vice versa.
  6. STAR WARS SAGA: A NEW HOPE STAGE II: DUNE SEA This was mentioned before but I'm finally making progress on it. The mission after Tantive IV will feature the squad of stormtroopers that was tasked with finding C-3PO and R2 on Tatooine. We see them a few times in that whole sequence. We know they're searching. They eventually find them as the group is fleeing in the Falcon in Mos Eisley. This mission will aim to give a sense of what they faced during their search. The story isn't fully planned yet but it will feature some of the following: Various Tatooine native creatures: womp rats, Tusken Raiders, anoobas, dewbacks, maybe a krayt dragon?Moisture farmer and jawa encounters (could get brutal, they kill Owen and Beru and all those jawas, remember)possible dialogue with Vader via comlink regarding their missionThe key is making it line up with and make sense with the story we already know. We know the Empire doesn't mess around, so these troopers that you play as will not hold back. Yes, there will be new dialogue for these troops and other characters. Yes, you will be able to ride a dewback, like they show in the film. This is still very much a work in progress. All dialogue you see is placeholder base lines. Mostly just getting the map and scripting out of the way. https://www.youtube.com/watch?v=HSAa-_JxZgM What I need: I'm hoping for maybe some new models/skins eventually. Some that people have started and not finished already, that I'd love to see finished for this. Others would just be nice for someone to do. New sandtrooper - I used Haps' Sandtrooper in the video but I would love to have @@Barricade24's new and improved skin of @@DT85's modelNew Lambda shuttle - I know there are a couple people here that have mentioned wanting to start or already have started a better version; would be nice for this mission and future missions for the modNew dewback model - it's pretty rough, as you can see in the video, would love to see someone take a stab at a new one with smoother animationsFinish @@Boothand's womp rat model - would love to see it finished. He made it for me for the white elephant event, but he didn't finish it. Boothand, if you want to finish it that would be amazing. Otherwise, someone else could take it and give it animations and suchPossible NPC skin/model - more on this later, but anyone that wants to contribute a skin/model of a moisture farmer and/or his family, be my guestEscape pod model - you'll encounter this at the beginning - dialogue about them not being there and to move on
  7. You probably won't get much interest in anything non-Star Wars. Also, there are probably a total of 4 mappers here these days. Seeing how the last mapping project turned out, I'd be cautious if trying it again. A couple members left JKHub for good because of that.
  8. I wouldn't say it's hated. For years there was an overabundance of mappers around here, (or FileFront, rather). A better program would be nice I suppose, but would never happen and probably wouldn't be too much different than Radiant anyway.
  9. It's definitely the right size. It's more like a turret/LMG kind of gun. I would say it would better as an EWEB replacement but probably not.
  10. Somewhat. I'm rediscovering my hatred for Radiant, that's for sure. Still would be nice to have more mappers help me, but if I can get one mission done, perhaps more will join.
  11. One interesting one is the only way for an NPC to have no weapon is to have Elder in the name, correct?
  12. Epic. This blaster is based off of my favorite sidearm, SIG P226. I'm glad to see it in JKA, and done so well!
  13. Just use noclip to get through the wall.
  14. This made me almost spit out my drink
  15. Flourish and gloat don't work in base JKA MP. Only in mods and base SP.
  16. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Topic moved to JK Tech Support. @@Jedi24601 Is this an issue on SP or MP? A specific mod or the base game?
  17. If there's any LODs at all (i.e. model_1) then it will use them. But if it's missing parts then they won't show. If you don't have the head in model_1 or 2 or 3, might as well get rid of all LODs.
  18. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Topic moved to General Modding Discussions. @
  19. The Yavin temple in JKE will have most of this stuff, eventually.
  20. Could make two versions, one as an NPC and one as a saber. Would probably be really simple to do in Blender too. If it's just a cube holocron, could just make a cube. I think the Sith holocrons are generally pyramids, which would be just as easy. Could even give them a cool looking shader to glow or give off some kind of pulsing illumination.
  21. How are you playing it in-game then? o.0 I have this tiling issue too though. There's no way I'm going to recreate all my brushes though. I've tried everything I can think of to solve it without doing that though...
  22. Well if you didn't create any part of a mod, you should always give credit to the original creator. Otherwise you're saying that you created it.
  23. Look in his readme. It's there. I also believe @@DT85 handles some of Toshi's permission requests for him, since Toshi hasn't been around for many years now. Could be wrong though. If so, sorry DT. Not sure. What have you done so far? Right now the hands don't match the face's skin color. That could be an easy fix.
  24. This thread is from February anyway. He'll update it when he has an update. Otherwise we can assume he's spending his time doing better things.
  25. You really should clarify that in the credits or description.
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