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Circa

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Everything posted by Circa

  1. I wasn't aware they did such things. Any files that weren't uploaded by the actual author were put under the JKHub account. Anyway, I can merge your accounts, since we don't allow multiple accounting.
  2. I got it from Google. So I'm not sure. Those things aren't noticeable in-game. Unless you know they're there. I'm all for someone making a new texture, but I'm not going to be too picky about it. That's not a bad idea. Except I don't want that to be all around the map. Then it'll seem like you're in this sand canyon, when I want it to be an ocean of sand (Dune Sea). I was making use of blockplayer brushes so you can't to close enough to the edges to see that they are actually edges. It kinda works but could probably be done better.
  3. I'll definitely need to use more rocks and items scattered around. I just hope people don't complain about it not being accurate. The texture used there is this: I scaled it down to 512 for Radiant but kept it at 2048 in-game. I'm also curious for professional opinions regarding the skybox. I know that it's better to not build the map in a huge box to avoid leaks and ensure the sky is all around, however, should I make an exception here? I'm going through making the skybox as walls and ceiling to this map now, and it's really sloppy looking, since the floor isn't straight and boxy. I made it look unpredictable. This is making it really ugly for the skybox. Should I just make the big box like I had it before? I want to make sure I'm doing things right.
  4. Alright. Any recommendations for the terrain? I made a pretty good looking sand texture, but I'd rather not have it look like it repeats so much. I've looked at some terrain tutorials, but I'm curious what people think. This is compiled with BSP -meta, so no lighting, but it'll be pretty similar with it being extremely sunny in this setting.
  5. Okay. That explains why it only worked for you and nobody else. So it definitely is an issue with my Radiant. EDIT: I think I fixed it. Deleted all the hidden configs I could find in my homepath, reinstalled Radiant again and made sure the basepath was set to Jedi Academy (same as GameData for Mac) folder on initial setup.
  6. Tried all those. The textures load fine in Radiant, so loading the directory is fine.
  7. Not sure where to configure that. I've looked everywhere. I did notice in the log that this path is wrong when initiating the compile: VFS Init: /Applications/Jedi Academy/base//base/ Obviously that shouldn't have the /base/ at the end. Where can I change that? I did a deep search in my system for files with that line and I got nothing.
  8. So reinstalling Radiant made things worse.... Now it's not finding any textures when compiling. They all show up fine in Radiant though. WARNING: Couldn't find image for shader textures/common/caulk WARNING: Couldn't find image for shader textures/skies/desert WARNING: Couldn't find image for shader textures/terradesert/terrain_0 WARNING: Couldn't find image for shader textures/system/blockplayer WARNING: Couldn't find image for shader textures/system/physics_clip WARNING: Couldn't find image for shader textures/desert/t_rockwall1 I don't get it. @@redsaurus, I've double checked all the paths everywhere to make sure they're pointing to the right place, but maybe I'm missing one? Asking you because i'm using Mac.
  9. And it happens on a new machine with a fresh install. @@MagSul did you compile the map after I gave it to you when you tested it in-game? Is that why it worked?
  10. Don't you need a target_scriptrunner to run the script with usescript? Maybe you are and it just looks different for EF.
  11. Did you read this? https://jkhub.org/tutorials/article/158-creating-an-roq/
  12. That's how it is in the image you posted, from JK2. I can remove that part of the script if that's not what you wanted. http://circa.im/files/jka/lock_unlock2.pk3
  13. If it wasn't created by you, who created it? o.0
  14. It does have a shader, I believe. But it's a base shader. Its there in the assets.
  15. I think I'll just try reinstalling Radiant...as much as I really don't want to, because it's a pain to set up on Mac.
  16. I'm not really interested. Not only can I not get radiant to work right now, I have maps to make for JKE and the SWS mod.
  17. Maybe both? Someone along the lines of Owen Lars and maybe someone a bit more rough. @@hleV like I said, that dialogue is placeholder. Those are lines from JKA SP.
  18. Putting in a pk3 doesn't make a difference. And these are base textures, which look fine in base maps. I've also tried running JKA with a clean base a fresh config. Still has the issue. I booted into Windows to see if it happened on there and it does. Which really doesn't make sense. I'm about to try on a new machine.
  19. Its a machinima, not a mod. Just video. Nice work so far! I skimmed through it for now. I'll have to watch the full hour later.
  20. So I can't quite figure this out. Since I started mapping again, a bunch of random textures show up as tiny and tiled in-game. They look perfectly fine in Radiant. I've tried pressing S and changing the wrap to Axial or Fit, etc. None of that changes anything. The same texture that's used on a model works fine and looks good. See pics below. At first I thought it was a problem with my first map, but now it's happening on a new map. This wasn't an issue a year ago. I gave my map to @@MagSul to test and he says the textures look fine to him. I'm also missing a few models in one map. They show up for him, but not me. No errors in the console. It's really driving me crazy. Any ideas what's going on?
  21. Well the Stormtrooper file says this: Doesn't replace the original stormtrooper in /base folder. So if you're wanting it replaced in SP, doesn't look like that's what it does. As for the other one, the replacement might not work on a saved game, if you're in SP. If that's the case, play through the level you're on and move on to the next one and it should work, OR reload the map you're on.
  22. I'd rather have one made for JKA from an artist here. Using one from those sites makes me uneasy.
  23. I wasn't sure if you meant the legality of it, or if it were possible in general.
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