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Circa

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Everything posted by Circa

  1. They probably won't do anything with him. The main thing I hate is the animation style. It looks ridiculous.
  2. What mods do you have/use? I'm assuming this is in multiplayer?
  3. I can't stand that guy's voice. Meh. Very disappointing indeed, though I have 0 expectations that this show will be anything good. Not that it can't be, I just don't want to have any expectations. I'll definitely give it a chance. The Clone Wars was slightly better than I thought, so maybe it'll be decent. It will be nice to see more of the story during that time period for once, instead of the prequel era.
  4. If we do use at least the female pack, someone needs to fix the hand tags on it. Played with it today and it looks awful. Look at where the hilts are located when held. Even if we don't use it, that should be fixed.
  5. Kaulan uses ModView for his comics I believe, so that's irrelevant. But yeah, would take someone with the knowledge and time. Would be nice though.
  6. The use is for his Unleashed 1.5 mod he's working hard on. It's also been a big learning process for him as well. I agree though, most those in the evolution picture are hilarious.
  7. I have video editing skills but I've never really edited a video like this. Hmm.
  8. I think it's actually just the NPC file, is it not? Can't remember if I actually fixed it myself or not.
  9. Explain.
  10. Circa

    Quarren

    Looking good! I'm assuming it's a WIP, Zack. Could be wrong.
  11. Gotta love that default ground rock texture. Compared to the other textures, it looks worse. Not your fault, it's a default texture, no?
  12. Did you just think reading the topic was too strenuous or it would just take too long? He already denied the request.
  13. @@IrocJeff I will close it, but do you mind posting the tutorial you found?
  14. Yes. In t2_rancor when you go to clear the path to the tunnel, the human merc standing there with the key, next to the door that it unlocks, is like that. Just realized how ridiculously mindless that is to have the guy with the key standing in front of it. Yet another flaw in the development process where they decided to make the campaign the easiest game ever made.
  15. Yeah, the end result is just disturbing unless it's panned.
  16. Hmm. Good idea. I'll see what I can do!
  17. Yeah, he can still fire, it just wouldn't be out of the built in blaster, but the center of his body. Like the R2-D2 model does when given a blaster.
  18. Split the posts so this topic should be back on track with @'s request only.
  19. @ Split the posts into this new topic. Sorry Revian. Hopefully this will work better.
  20. For Firefox. For Chrome. Or other extension, like the one posted above.
  21. Makes sense. Maybe there's still a way to make the firing animation work? Maybe you could just modify the R2 skeleton somehow. Add a firing animation that makes the blaster come out and shoot, then go back in when not being used.
  22. Looks good! We could. If you do, don't bother modeling the blaster on his head. Just keep it flat.
  23. Trust me, it's not possible in this case. The only way is what I said before, or if they were drastically different frequency ranges, which is not the case. Qualification: audio engineering major
  24. Not possible unless the channels are panned hard left and hard right in the mix, assuming that it's even stereo.
  25. Circa

    Sulon

    Those look great!
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