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Darth_Bothersome

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Everything posted by Darth_Bothersome

  1. I wasn't saying that I'd cut all the mission tiers entirely. Just the ones that make no sense in the larger context of the story. For example, t2_trip could involve actually meeting the contact, or maybe his death leads to the next mission somehow. I don't have time to make a pitch document at the moment, what with the holidays and having to re-install everything after a non-consensual HD format, but I'll get to it once I've figured out how everything fits together.
  2. I'm just spitballing at the moment, so please hear me out: Basically the idea is to take JA's existing missions, cutscenes and whatnot, and cut it together in such a way that makes the plot coherent. As I'm sure we're all aware, the plot of JA is sort of lost in the idea of being able to choose your own missions. Certain missions, like dpred, are fun, but ultimately completely pointless in the overall story. I know I haven't explained myself very well, but it's late and I'm tired. If there's interest, I'll come up with a more formal pitch detailing exactly what I want to do.
  3. Having just seen the episodes of Battlestar Galactica with him in it, I feel like your model is just... too gaunt. Like, the bones in his face are all too prominent.
  4. I'll give this a try after my computer is finished being repaired. Sometime in like, two weeks from now...
  5. While this is true (prisoner, jedi, jedi2, possibly even Kyle, except for that collar, Luke...), it's also the ideal body for Lobot. Considering his cyborg stuff, though, I'd use prisoner or jedi as a base, because they look nearly bald already. I just said Bespin Cop because Bespin.
  6. I may take a stab at it if I ever get Radiant working on my PC again.
  7. Reskin Bespin Cop and remodel the head.
  8. Okay, I think I've identified the problem in radiant.log. Started logging to C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/radiant.log Today is: Mon Dec 09 13:32:12 2013 This is radiant '1.6.4' compiled Sep 22 2013 http://icculus.org/GtkRadiant/ game name : 'Jedi Academy and mods' game file : 'ja.game' game path : 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/installs/JAPack/game/' base game : 'base' engine path : 'C:/Users/luke/Downloads/Mods/Star Wars Jedi Knight Jedi Academy/GameData/' executables path : 'C:/Users/luke/Downloads/Mods/Star Wars Jedi Knight Jedi Academy/GameData/' engine : 'quake3.exe' shaderlist : 'shaders\shaderlist.txt' caulk shader : 'textures/system/caulk' prefix : '' default texture scale: 0.25 single eclass load : No patches supported : Yes Reloading global prefs from file Opened XML property file: 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/global.pref' Opened XML property file: 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/installs/JAPack/game/local.pref' OpenGL not ready - postpone texture compression capability check OpenGL not ready - postpone ATI bug workaround setup Disabling Windows composition RC file C:\Users\luke\Downloads\Mods\JK Mods\GtkRadiant-1.6.4-20130922\radiantgtkrc not found Loading GL library: opengl32.dll ...Done. GDK's coordinate system is offset by 0 over the x-axis and 0 over the y-axis from Windows' coordinate system. 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/global.xlink' not found / parse failed 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/installs/JAPack/game/game.xlink' not found / parse failed loading synapse XML config file 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/installs/JAPack/game/synapse.config' Synapse Scanning modules path: C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/modules/ Synapse Scanning modules path: C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/plugins/ Synapse Scanning modules path: C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/installs/JAPack/game/modules/ Synapse Scanning modules path: C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/installs/JAPack/game/plugins/ Dynamic APIs for client 'Radiant - synapse core built Sep 22 2013 1.6.4' 5 dynamic interfaces parsed for 'core' CSynapserServer::Resolve adding new client slot 'Radiant - synapse core built Sep 22 2013 1.6.4' ERROR: CSynapseServer::Resolve, failed to resolve config for core interface SYN_REQUIRE 018C3088 'VFS' '*' interface SYN_REQUIRE_ANY 018BD860 'image' 'jpg' interface SYN_REQUIRE_ANY 018BD3C0 'image' 'tga' interface SYN_REQUIRE_ANY 018BD298 'image' 'png' interface SYN_REQUIRE 018BD988 'entity' '' interface SYN_REQUIRE 018BE078 'map' 'mapxml' interface SYN_REQUIRE 018BDF50 'surfdialog' 'quake3' interface SYN_REQUIRE 018BD738 'eclass' 'def' interface SYN_REQUIRE 018BDAB0 'map' 'mapq3' interface SYN_REQUIRE 018BD610 'shaders' 'quake3' interface SYN_REQUIRE 018BD4E8 'VFS' 'pk3' Unloading an unused module: 'Builtin .def module built Sep 22 2013 1.6.4' synapse initialization fail (see console) An unrecoverable error has occured. Would you like to edit Preferences before exiting Radiant?Shutting down GL ...Done. Closing log file at Mon Dec 09 13:32:19 2013 That's what I get as a whole, and I think I know which part is the problem. 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/global.xlink' not found / parse failed 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/installs/JAPack/game/game.xlink' not found / parse failed It could also have something to do with this line, but I'm not sure. OpenGL not ready - postpone texture compression capability check OpenGL not ready - postpone ATI bug workaround setup Regardless of which one of these, if any, is the issue, however, I have no idea how to fix it.
  9. Ended up being a lot shorter this time, so changing the path must have helped. Started logging to C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/radiant.log Today is: Fri Dec 06 16:34:07 2013 This is radiant '1.6.4' compiled Sep 22 2013 http://icculus.org/GtkRadiant/ XML property file 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/ja.game/local.pref' invalid/not found, creating blank properties tree OpenGL not ready - postpone texture compression capability check OpenGL not ready - postpone ATI bug workaround setup Disabling Windows composition Saving local.pref with default pref values Wrote XML property file 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/global.pref' Wrote XML property file 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/ja.game/local.pref' RC file C:\Users\luke\Downloads\Mods\JK Mods\GtkRadiant-1.6.4-20130922\radiantgtkrc not found Loading GL library: opengl32.dll ...Done. GDK's coordinate system is offset by 0 over the x-axis and 0 over the y-axis from Windows' coordinate system. 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/global.xlink' not found / parse failed 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/installs/JAPack/game/game.xlink' not found / parse failed loading synapse XML config file 'C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/installs/JAPack/game/synapse.config' Synapse Scanning modules path: C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/modules/ Synapse Scanning modules path: C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/plugins/ Synapse Scanning modules path: C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/installs/JAPack/game/modules/ Synapse Scanning modules path: C:/Users/luke/Downloads/Mods/JK Mods/GtkRadiant-1.6.4-20130922/installs/JAPack/game/plugins/ Dynamic APIs for client 'Radiant - synapse core built Sep 22 2013 1.6.4' 5 dynamic interfaces parsed for 'core' CSynapserServer::Resolve adding new client slot 'Radiant - synapse core built Sep 22 2013 1.6.4' ERROR: CSynapseServer::Resolve, failed to resolve config for core interface SYN_REQUIRE 011B2478 'VFS' '*' interface SYN_REQUIRE_ANY 011CAFA8 'image' 'jpg' interface SYN_REQUIRE_ANY 011CAE80 'image' 'tga' interface SYN_REQUIRE_ANY 011CAD58 'image' 'png' interface SYN_REQUIRE 011CB448 'entity' '' interface SYN_REQUIRE 011CB0D0 'map' 'mapxml' interface SYN_REQUIRE 011CB1F8 'surfdialog' 'quake3' interface SYN_REQUIRE 011CBA10 'eclass' 'def' interface SYN_REQUIRE 011CB7C0 'map' 'mapq3' interface SYN_REQUIRE 011CBB38 'shaders' 'quake3' interface SYN_REQUIRE 011CB320 'VFS' 'pk3' Unloading an unused module: 'Builtin .def module built Sep 22 2013 1.6.4' synapse initialization fail (see console) An unrecoverable error has occured. Would you like to edit Preferences before exiting Radiant?Shutting down GL ...Done. Closing log file at Fri Dec 06 16:34:15 2013
  10. They said to ask you :| Here's the beginning and last bit of radiant.log.
  11. Hey. So, I finally managed to get 1.6 to run on my computer, but now I have a new issue. See attached picture. I have no idea what this means. I can post the radiant.log if that will help, but I really don't know what other relevant information to provide. Thanks for reading, and even more so if anyone knows what to do.
  12. Please excuse my ignorance, but how do I install OpenJK? It's not really explained in detail anywhere.
  13. I keep getting an error when I run it that says "No games set." The download had no installer, just a zip file to extract, so I was never presented with the opportunity to point GTK at any games. any idea how to fix this?
  14. I had no idea there was a 1.6. Thanks, guys. I'll let you know if it works, but from people's responses it looks like it should.
  15. Essentially, there is something broken about GTK 1.4 on windows 8. It runs fine, and I can do all the things you'd expect, except for two very essential things: I am unable to compile, and I am unable to save. Glad I caught this before I did anything big. I have UAC disabled, or as close as I can get it on 8 (one of its many flaws), and I have both GTK and the compiler set to run in administrator mode. Does anyone have any idea what to do here? >inb4 install windows 7
  16. Oh man. I've been gone for a long time, having started college and whatnot. Great to see the progress this is making, this is freaking fantastic for an engine this old.
  17. Darth_Bothersome

    r_jawa_bane

    The flesh bits need some work, but everything else is very well done. I hate to be the only one not just blowing sunshine at you, but I try to be honest.
  18. I like this one much better than the previous one. Good job.
  19. This doesn't even look like it's possible on our old modified Quake III Engine. Good job.
  20. If he uses the Tavion/Desann styles, he'd only need custom stances. Both of those are one-handed by default. Well, he wouldn't even need custom ones. Just use the dual sabers stance.
  21. I'd be willing to help map, but I honestly don't have the time. And like Corto said, rebuilding even just the Kejim mission is a huge task. If you want to completely remake JO (Which I wholeheartedly endorse and would love you forever if it happens), take it one level at a time. Get the textures for the two Kejim missions finished, then the map, and maybe get Ashura or someone to make some higher quality models. If Eez can get normalmaps working, that would be beautiful. I'll see if I can come up with anything, but like I said, I doubt I'll have time. EDIT: I accidentally a letter.
  22. You may want to make it look more like there's chunks of his helmet missing, rather than just exposing the whole brain. Another tip would be to make the cloth part of his outfit look tattered, and maybe a little bloody. Oh, and fix the glitch with the chest texture. I don't remember how, but I know it's doable.
  23. I don't know how to spoiler, so if somebody could maybe help me out there...
  24. As much as I hate Opress as a character, I have to say that this looks pretty good.
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