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Everything posted by Darth_Bothersome
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"I want it from Filefront"
Darth_Bothersome replied to eezstreet's topic in Mod Requests & Suggestions
Awesome, thanks. -
"I want it from Filefront"
Darth_Bothersome replied to eezstreet's topic in Mod Requests & Suggestions
Can I request things for games that aren't JO or JA? Because I don't think there's any mirrors for these. http://quake4.filefront.com/file/Enhanced_Shaders_Q4_D3;118236 http://quake4.filefront.com/file/HighRes_Textures_Q4;88981 -
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Bioshock Infinite - The Church of Our Lord
Darth_Bothersome replied to Szico VII's topic in WIPs, Teasers & Releases
dat parallax tho -
Is OpenJK working on improving max polycounts and stuff, or is that not planned?
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Can we not have any more of these? Can we just, like, make a sticky that says, "The Lord Starkiller model is ported and we don't host it, but here's the one we do have."?
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I'm sorry. Most of the time I know what you mean, but I have no idea what you're getting at here.
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Most likely, given how MP displays the current leader's icon. You'd just have to figure out how it's doing that, then adapt it to show only your icon.
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JKO in Unreal Engine Porting Discussion
Darth_Bothersome replied to CaptainCrazy's topic in Art, Media & Technology
I have never seen porting discussions as intense and as heated as the ones here. Granted, I'm against porting pretty much entirely, though I do agree with the current policy for what mods we allow. Now, this movie doesn't affect us in any way at all. And while it's a good idea, I think they would greatly benefit from a little, shall we say, production value. Basically, the ported models and textures are the absolute low end of assets they could be using. Making things from scratch would take longer, but A: It's legal, and B: It would look infinitely better. -
Sometimes I feel like the modelers around here have gotten too used to seeing 2003 levels of detail. Then sometimes they prove me wrong.
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Wait, so demos are recorded by saving a log of everything on the server then rendering it in real time on playback? I didn't know that. Now that the source code is out, I can see this being used in some interesting ways in MP. A gametype like this would be pretty freaking cool, and possibly even doable, except for the "unlinked" bit. If it's only players' recorded actions, it'd be impossible, or at least really freaking hard. The only way I can see that working would be to give the "playbacks" NPC AI if certain conditions are met.
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A dead body after force grip kill
Darth_Bothersome replied to Langerd's topic in Mod Requests & Suggestions
JK ragdolls do suck. But it's up to somebody who knows coding to fix that, and it'll probably never end up happening. It'd have to be done in OpenJK, and I don't know if there was a licensed physics engine involved or not. Given the general lack of proper physics, I doubt it, but if there is, than that makes things more complicated. -
I prefer it the way it is in the screenshot. If it was all the same length, it would look boring. As it is, it's simplistic, but still good-looking.
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There's also that Selkath model from the JKB project. That was made from scratch and is therefore completely legal. http://jkhub.org/files/file/703-jkb-selkath/
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A dead body after force grip kill
Darth_Bothersome replied to Langerd's topic in Mod Requests & Suggestions
All you really need is a new death animation, or at least a different one that makes more sense in the context of being suspended several feet in the air. I don't remember all of JA's death animations, so none specifically come to mind, but there's probably one that works. -
Darth Malgus ~ Sith'ari {REQUEST}
Darth_Bothersome replied to Darth Phren's topic in Mod Requests & Suggestions
I would honestly love to see this done. As much a I dislike TOR, it has some pretty cool character designs. Or at least the super high-quality rendered commercials did.