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Darth_Bothersome

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Everything posted by Darth_Bothersome

  1. Can I request things for games that aren't JO or JA? Because I don't think there's any mirrors for these. http://quake4.filefront.com/file/Enhanced_Shaders_Q4_D3;118236 http://quake4.filefront.com/file/HighRes_Textures_Q4;88981
  2. Is OpenJK working on improving max polycounts and stuff, or is that not planned?
  3. Turns out it can export .obj, but you need a plugin in order to do so.
  4. Not sure, honestly. I'm not particularly proficient in Maya, but I have a friend who is. However, he isn't really familiar with modding for these games. I can check, but the interface confuses me a little.
  5. ...there's (supposedly) a difference between how the sabers work in 1.0 to 1.01?
  6. You could at least use the color filter instead of the paintbucket.
  7. Can we not have any more of these? Can we just, like, make a sticky that says, "The Lord Starkiller model is ported and we don't host it, but here's the one we do have."?
  8. I'm sorry. Most of the time I know what you mean, but I have no idea what you're getting at here.
  9. Most likely, given how MP displays the current leader's icon. You'd just have to figure out how it's doing that, then adapt it to show only your icon.
  10. I have never seen porting discussions as intense and as heated as the ones here. Granted, I'm against porting pretty much entirely, though I do agree with the current policy for what mods we allow. Now, this movie doesn't affect us in any way at all. And while it's a good idea, I think they would greatly benefit from a little, shall we say, production value. Basically, the ported models and textures are the absolute low end of assets they could be using. Making things from scratch would take longer, but A: It's legal, and B: It would look infinitely better.
  11. Sometimes I feel like the modelers around here have gotten too used to seeing 2003 levels of detail. Then sometimes they prove me wrong.
  12. Wait, so demos are recorded by saving a log of everything on the server then rendering it in real time on playback? I didn't know that. Now that the source code is out, I can see this being used in some interesting ways in MP. A gametype like this would be pretty freaking cool, and possibly even doable, except for the "unlinked" bit. If it's only players' recorded actions, it'd be impossible, or at least really freaking hard. The only way I can see that working would be to give the "playbacks" NPC AI if certain conditions are met.
  13. This may be my fault somehow, but I'm missing a crapton of the textures. Not sure why exactly, but I see more grid than textured brushes.
  14. So... everyone is radioactive now?
  15. JK ragdolls do suck. But it's up to somebody who knows coding to fix that, and it'll probably never end up happening. It'd have to be done in OpenJK, and I don't know if there was a licensed physics engine involved or not. Given the general lack of proper physics, I doubt it, but if there is, than that makes things more complicated.
  16. I prefer it the way it is in the screenshot. If it was all the same length, it would look boring. As it is, it's simplistic, but still good-looking.
  17. This is pretty cool, but the room feels kinda empty. Would you mind if I unpacked it and made some changes?
  18. There's also that Selkath model from the JKB project. That was made from scratch and is therefore completely legal. http://jkhub.org/files/file/703-jkb-selkath/
  19. All you really need is a new death animation, or at least a different one that makes more sense in the context of being suspended several feet in the air. I don't remember all of JA's death animations, so none specifically come to mind, but there's probably one that works.
  20. I would honestly love to see this done. As much a I dislike TOR, it has some pretty cool character designs. Or at least the super high-quality rendered commercials did.
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