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IrocJeff

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Everything posted by IrocJeff

  1. I'm not looking for Star Warsy but post up some links to images if you can.
  2. So here is some quickly textured stuff that I'm working on. These aren't blended textures and are just stock, in game stuff for now. I plan on doing something with the field. In between the water is a raised part a few units high which I want to put some sort of vegetation growing in a row. The stock models suck for this so if anyone has anything that would look good here send it my way. I'm not sure about keeping the water it is just there to show some height difference. Here is a shot of the barn and side yard. In front of this will be a road and some more buildings. I'm probably going to make these buildings mostly stone since it seems that I can find more free stone textures than anything else like worn plaster. I'll probably frame the buildings in wood which should give them a good look.
  3. That's a pretty neat tool there but by the time i learn it I can do all i need with Radiant 1.4 Just for an update I'm working on the back end of the house where this map will start. Its going to be a sorta rice paddy type thing. I should have some stuff textured and compiled later on tonight.
  4. I'm going to ask this question here. What IS possible with animations in regards to guns? Just upper body?
  5. Old usually means easier. hehe. Well, lots of reference images anyhow. A lot of Star Wars locations are real world and I always wanted to do a WW2 theme so this was kinda the best of both worlds. Since my last post I've been tinkering with terrain around the house and its going slow. I'm going to cut down the size a bit more and it should look better. From the barn in the above image there will be a small farmed field behind that and another building, like a large shed or something. What I'm not sure is the borders of the terrain. I'm thinking hedgerows and stone walls along with trees and stuff.
  6. Got tired of working on the bunker section this week and started some buildings instead. The bunker isn't too big at all but I just wasn't inspired enough I guess. I found some neat 1/72 scale models of french houses and barns on Google Images so I've been using these as the references for some designs. Textures, that is another story. hehehe. That is why the barn in the image below is still caulked. Stone, wood planks, no problems. Siding/Stucco .. that is another story. So, I'm looking for any suggestions. The shot below is just a small barn with a little walled in area off the to the side. I plan on having some sort of planted field around it and maybe some open pasture land.
  7. I just got done testing it out. It works under JK:Enhanced as well. Its a really neat concept overall. I think I made it to the third round over a few attempts. Loved the thunder and rain but I think a lighting bolt got me when I had little energy left. hehe. It was either that or that or that purple blast from the one gun. The disruptor is it? I did notice that many of the NPC's chased me and sometimes ignored the stormtroopers at times. Also, it would look a bit better with more rounded mountains. Other than that well done. I enjoyed it so far.
  8. Don't re-use the case as you'd probably benefit from the better airflow with an aftermarket one. You don't have to go overboard but 35-50 bucks more isn't going to kill your budget. Gigabyte makes great motherboards but I'd not get the micro ATX one. Two more RAM slots and an extra PCIE slot might come in handy down the road when one of those slots craps out on you and you stuck with no PC for a while. You won't need the network card as the motherboard has that built in. You may also not even need the sound card as the onboard sound is pretty good. The i3 is a nice processor but you'd want to go with an i5 or greater for games. You can also wait a bit and see what AMD releases later this year with their new processors. You really don't need a cpu cooler so put that money into a good case with decent airflow ( side fan and one out the back ). Your powersupply is a good one. I have a coarsair 750 watt one. What's the amp rating for the 600 on the 12v rail ? Do you know? Check out Newegg.com for parts and stuff. You might find some good deals there.
  9. Finally got this section 99% complete. Learned quite a bit about hand shaping terrain just by building this section. Since this will be a grassy area I still have to round the tops of those mounds a bit more and make the terrain above each bunker entrance. The textures will probably change although the wood trench walls I kinda like. Trying to find a decent, worn, concrete wall texture for the bunkers. Going to work on the inside of one of the bunkers after this.
  10. I started in the corner of the bunker entrance today and finally started shaping the terrain. Long, tedious process for sure one verticee at a time but this is really where I like Radiant 's keyboard shortcuts in regards to changing view grid view. The brush cleanup tool is needed since duplicate plane errors show up all over. So this is the entrance to a bunker of sorts that will be buried under the terrain. Dirt will probably be grass as well with brush and other things around it. It took about an hour to get this section done. I should be able to cut and past sections that are close and then just sew them up to save time. I'm sure the more open areas I can use larger terrain brushes since it will be more gradual elevation changes and that should be a bit easier. \
  11. Cut down the width of the trench and it turned out pretty good. Player movement is good and there is enough space that it isn't cramped. I added in a 90 degree turn, two offset 45 degree corners (second image) and a few straight areas. I have pre fabbed some of the this so it cuts down the time. I can just piece it together as I need it. Still working out the spacing of the upright supports. There are also handmade terrain brushes around the trench but its all in caulk so you can't see it in here.
  12. That is what the problem was. Thanks a lot!
  13. Any ideas as to why this is happening? Out of all the terrain brushes that makes up this trench floor the only these two become invisible.
  14. You got it correct that it is more for gameplay reasons. I'm pretty familiar with WW1 myself and have even sat through the whole Apocolypse WWI series on TV. It is on Youtube and is really great if anyone hasn't seen it. The section I am working on now is just a linking trench from one bunker to another. The ground outside the trench will be taller than the trench itself and that will give it a more deep appearance. However, I'm not really going for the WWI trench look and am more going for this kind of trench design. Going back to the in-Radiant shot you can see I cut the trench out to match with the terrain brushes as well. This just made it easier to edit and I won't have to cut these brushes and whatnot. I may cut this particular trench down by 1/3 width since there will be no combat here. I'm still learning as I'm going and get where you are coming from, though. BTW, here is a link to that Apcolypse WWI show ( in Color ) if anyone is interested.
  15. Give it time. Just to let you and others know I'm not set with the textures so that is all probably going to change.
  16. Here is the scene in game. The terrain brushes were just made smaller and I placed them in the trench and manupulated some vertices here and there. The middle is just a bit sunken while the side are a bit higher. Makes it look a bit more natural especially against the trench wall. The diamond in the middle is just the mark to cut and paste the existing floor together so all seams will be even. This is the inspiration for my idea from cod1 or 2.
  17. I voted for Jason since it was really well done and was just awesome. Here's all his kills.
  18. So this is what I am working on now which is going to be my terrain and trench system. I've worked on this before but nothing ever came of it so I'm reusing this idea here. As you can see I'll hand design all the terrain by hand since its a bit easier to mess with as I can add in blocks of terrain where I need them and delete them where I don't and whatnot. And yeah, I do know the terrain brushes on the bottom aren't aligned right I just pasted them wrong. This section is going to be a connection trench between two bunkers. I think I want to do something similar to destroying the guns in Brecourt in COD1. You can see the trench wall on the immediate left has bend in it and I plan on bulging out some areas of the wall here and there to give it some detail. The ground will be dirt and I'm going to do the same terrain for the trench floor in sport, only smaller in scale. This way I can make puddles and stuff. Planning on having this world rainy and foggy. I'm also going to mirror the D-Day invasion where you will play a character inserted ahead of the main invasion force. Maybe by parachute, maybe by a pod of sorts ( like Quake 2) and you crash into a house or barn or something. I want to make a more rural, simpler world with hints of technology here and there. Kinda like how tatooine has mud buildings with electronic doors or other things. That is about it for now.
  19. Can you post a picture of the room this script takes place in? with the nav points showing and stuff? I can't visualize it too well.
  20. Well, I just downloaded MBII since i was pointed there as that is where the Rebel Endor trooper is. I also noticed that there are more weapons in there which would help. The A-280, sniper rifle, and frag grenage. If they will work in JKA SP I'm going to have to start tracking the people who built them down and see if I can use them in this project. I really want more than an e-11 blaster for everyone. People bitched about that in my first project but the non blaster weapons in these games are dumb. I even want to try and see if its possible to have a t-21 or dlt-19 that can be emplaced like on a window sill or similar. Fixed there, but, the players or npcs can use it. kinda like the mg42 or 30 cal in cod/2. I'd also like a more generic skin for the Endor trooper where its more like more neutral drabby colors. I do have permission from UniqueOne to use his trees from his projects. I did not even test this out yet so I don't know if they'll work out or not. I'm open for trees, shrubs, bushes when it comes to models. That is basically it. If I have to take up Blender again and attempt to make models for guns I'm going to have to although I'll need someone to texture them since I'm horrendous with those programs. Animations.. this area I'll probably need some stuff with in the future but it isn't terribly important Basically weapons(blasters), trees( shrubs, bushes, hedge rows), and maybe more skins for the Imperial Army guys ( heads especially) and rebels ( if I can use them ). That stuff is priority #1.
  21. Sorry for no updates in a while. I can't say my life is busy but I really don't want to stare at a computer screen at home after 8 hours of configuring laptops all day long. As of now I just got the Imperial Army Troopers to spawn in game. Hurray! Not a huge improvement I know but its really important because stormtroopers are going to be really limited if they are even in the project at all. I also got the Imperial Gunner and Weapons Tech to spawn so things are going well. This is huge for the story line and stuff so now that that stuff is accomplished, along with other npc's I'll need, things should go swimmingly in that area. Going to try and finish the Death Star detailing tonight and then start working on some outdoorsy stuff.
  22. Did you try making them with a transparent background? I'm glad you posted this because I will need blood splatter textures as well.
  23. Some of those are really great. Do you plan on releasing them at all. I could use many of these in my project. You do need to make Kallus' hair a bit more blonde as it appears a bit dark in those screenshots.
  24. Should have had more done this week but oh well. Today I went fishing all day instead of mapping so here's what I got done just a few moments ago. I added in the catwalk on each side of the hangar. I also put a light shader on the front of each step since it breaks up the grey a bit. I also removed the blue lights above the blast doors and am keeping it as is. Even though you as a player won't ever see this angle on the catwalk but I thought I 'd add it in anyhow.
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