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AshuraDX

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Posts posted by AshuraDX

  1. I was worknig at a t3 unit AGES ago

    I dont know If I still have the old .max scene incase I can find it i'll get it rigged , animated and converted to be usable ingame

    but you'll have to find someone to texture the model for you as I really dont have

    a. the time to

    b. the motivation is missing aswell

     

    Edit :

    I'm sorry , apearently I deleted the file the last time I cleaned up my 3ds max scenes =/

  2. What's your rig like to be able to handle that much quality? I always struggle to have a full size model when sculpting in any program. :S

    Pretty crappy Actually :

    AMD Athlon II X2 245 2.9 GHz (old dualcore Cpu)

    4 GB Ram (32 bit win 7)

    Geforce GTX 460 GPU (1 GB)

     

    I use gamebooster to boost my mudbox , anyway that mesh is at 1,77 million polys

    and I think if I raise the subdiv level higher my mudbox will just freeze / crash

     

    Edit : sub-d lvl 7 can still be calculated without freezing mudbox , turning aorund the sculpt get's laggy though but that's okay for a 7 Million poly Mesh I guess

    this was unboosted btw I highly doubt that my system can take another level of subdivision without freezing

  3. As I jsut started learning Mudbox I'd like to share the progress of my first sculpt with you guys

    I started to sculpt Boga , the Varactyl (giant utapauan Lizard) ridden by Obi Wan in EP3

     

    I created a simple base mesh in 3ds max and started Sculpting , here's what I have so far

    gN0zXdy.png

     

    I'll have to reduce the Definition of the Muscle in her arms a "little" , I sculpted deifned muscleo n her arms and tried to bulk that up rather than bulk first and then define like im doing at the Legs now

    Omicron, Jeff, Circa and 2 others like this
  4. I remember playing Jedi academy in 1920*1080

    but I set that up ages ago andn ow that I just reinstalled my whole system I cant seem to remember how to do it , can anyone help me out ?

    thanks in advance !

     

    a compelte list with vars I should change to achieve the best look is appreciated btw

  5. Hex editing works ,

    you have to edit the model.glm of the models you want to use the new animations

    simply open the model.glm file in the hex editor of your choice and change the filepath for _humanoid.gla which is specified in the .glm to whatever you want it to be

     

    @@katanamaru knows more about this than I do though

  6. about Gabriel ...

    I dont have a model I coudl fit this too but I oculd make a new model for this purpose , but it will take a while as I'm busy with school

    and just got to reinstalled 3ds max and photoshop yesterday (Backstory->

    a rootkit killed my system 32 folder ,I could save all unfinished projects by using a portable version of linux to copy the files over to my external drive and I still have to get some stuff running again

     

     

    but I'll get to it in the next weeks

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