Jump to content

AshuraDX

JKHub Staff
  • Posts

    2,319
  • Joined

  • Last visited

Posts posted by AshuraDX

  1. Anyone have any tips making select parts of a model be shiny and reflective? I tested around with this:

     

    map models/players/shadow_stormtrooper2/shine

    blendFunc GL_DST_COLOR GL_SRC_COLOR

    rgbGen lightingDiffuse

    tcGen environment

     

    but it did not give me the result I wanted. Anyone have any other types on getting the result I am looking for?

     

    well if you get me a pic of what your current shader looks like ingame , show me your shine texture and tell me what you want to achieve I guess I can

  2. I was worknig at a t3 unit AGES ago

    I dont know If I still have the old .max scene incase I can find it i'll get it rigged , animated and converted to be usable ingame

    but you'll have to find someone to texture the model for you as I really dont have

    a. the time to

    b. the motivation is missing aswell

     

    Edit :

    I'm sorry , apearently I deleted the file the last time I cleaned up my 3ds max scenes =/

  3. What's your rig like to be able to handle that much quality? I always struggle to have a full size model when sculpting in any program. :S

    Pretty crappy Actually :

    AMD Athlon II X2 245 2.9 GHz (old dualcore Cpu)

    4 GB Ram (32 bit win 7)

    Geforce GTX 460 GPU (1 GB)

     

    I use gamebooster to boost my mudbox , anyway that mesh is at 1,77 million polys

    and I think if I raise the subdiv level higher my mudbox will just freeze / crash

     

    Edit : sub-d lvl 7 can still be calculated without freezing mudbox , turning aorund the sculpt get's laggy though but that's okay for a 7 Million poly Mesh I guess

    this was unboosted btw I highly doubt that my system can take another level of subdivision without freezing

  4. As I jsut started learning Mudbox I'd like to share the progress of my first sculpt with you guys

    I started to sculpt Boga , the Varactyl (giant utapauan Lizard) ridden by Obi Wan in EP3

     

    I created a simple base mesh in 3ds max and started Sculpting , here's what I have so far

    gN0zXdy.png

     

    I'll have to reduce the Definition of the Muscle in her arms a "little" , I sculpted deifned muscleo n her arms and tried to bulk that up rather than bulk first and then define like im doing at the Legs now

    Jeff, Tempust85, Omicron and 2 others like this
×
×
  • Create New...