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AshuraDX

JKHub Staff
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Everything posted by AshuraDX

  1. how about you go a few pages back and take my skiff & the additional normal maps which I posted there
  2. the lips look a little flat , but aside of this it'S perfect get some surface detail done there !
  3. that's because the default JA lava shader is just a single stage shader that's set to glow , if you made it a 2 stage shader you could easily fix that ,but altering game assets is not the goal of OpenJK
  4. indeed , it'S looking fantastic but the neck looks too short
  5. he will return I just don't know when that will be
  6. chalk likes to disappear for a few months from time to time but usually he returns some time later , he has been gone for allmost a year not too long ago and then he showed up here just from out of nowhere
  7. that was done at the very beginning of my modding career , dont ask me why or when I made it I think it was just a test
  8. which one of both ? or both ? I actually made a rainbow saber a few years ago... it basically utilised a couple of saberblades that had different lengths assigned to them to create this effect : https://imagizer.imageshack.us/v2/813x650q90/839/shot0153.jpg just remembered that I once did it like that which won't look odd in MP asweel but it's also horribly overpowered without changes to the damagescales
  9. okay - jokes aside now I have an idea how to accomplish this in SP , it'll just look dumb in mp , or the effect will effect all sabers which would be an easy trick to perform
  10. take out some of that blue and I'm happy with the textures as they are , the emtal just appears a bit too blue to me right now
  11. I'd have alpha mapped the teeth also pull the center vertices in the lower jaw forward a bit , it'S a straight lnie atm and that's just not very organic
  12. you just kept it a lil too blocky at the beginning otherwise it is indeed quite similiar to mine
  13. I hope you mean the secondary blaster firemode , the full auto mode I dont think that overheating would make to much sense with the semi auto mode
  14. I'd say I'll get started a a simple basemesh once I'M done with my exams for this yer (about 2.5 weeks)
  15. so would you collaborate with me on this ? if so I'd say we look for a third one and get started then
  16. Well a friend of mine ran across this with his first playermodel and we both spent ages looking for the issue, until I got the idea to rezip his archive and voila it worked , turned out he renamed a .rar to .pk3
  17. say... are you using winrar to make your pk3's ? if so make sure that you set your winrar to output .zip and not .rar archives
  18. @@Xycaleth I'd like to offer my skiff model for testing purposes as it has fitting normal and spec maps I could also offer a version that doesn't utilise any smoothing groups if that'd be desired for testing purposes if you need to take a look at the mesh's vertex normals : modview can display them - just press ctrl+v here are the 2 normal maps if you're interested : http://i.imgur.com/Q1dbG1M.jpg http://i.imgur.com/DTyymIk.jpg edit : https://jkhub.org/files/file/1910-bantha-ii-cargo-skiff/
  19. it is capable of using all plugins you feed it that where made for the version of max you're using the student license expires after 3 years though you can chose between 3 of the more recent versions of max to acquire it just gogle autodesk students
  20. well a new clone model could probably be done in collaboration if a couple of modelers got together I'd say if we can build a team of 3 modelers or so I'd we go for it
  21. @@Circa these models make great reference material
  22. the use of guns is required in one of the missions , the mission in the imperial outpost during which you get captured and disarmed, depending on your force power choices you wont need weapons but it'S going to be a lot tougher than just grabbing a golan arms from one of the storm officers and the blast your way out
  23. @@Rooxon why torrent it when there's a student version ? I use milkshape for my conversion processes but I guess noesis should do the trick aswell
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