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Everything posted by AshuraDX
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small update , just some color changes here and there so far , no real texturing done yet I also updated the sketchfab page : Bantha II Skiff by ashuradx on Sketchfab
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@@Vegeta , waddya think so far ? it's obviously not done yet Bantha II Skiff by ashuradx on Sketchfab
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Finally , a month later I got "some" progress to show just the Ambient Occlusion , Cavity and curvature maps I got after baking the details from my highpoly mesh to my lowpoly mesh applied to the finished lowpoly model it still needs fine texture detail and color but I think it allready looks pretty good
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@@Circa , I was indeed sadly it appears to be lost . I might get another one going once I'm less busy with school related stuff
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hopefully next week, I have a shitload to do for school and I'm still in the preparation for my upcoming move next weekend after that I should be back to normal business finally
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https://www.youtube.com/watch?v=OOMD_m8rFK0 been listening to this all day while painting my room in the new flat (I'm moving)
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@@Vegeta I had a busy week and didn't have time to work on this , sadly
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If you wish , change your name back Chalk will probably need some more time before he can continue working on this model
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well I have an idea how one could do this but that'd require some serious scripting or an anim map could do the trick aswell
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@@Vegeta moved the thread to from Requests to WIP I wont be able to do much work at the mesh this weekend , sadly
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WIP images of the Highpoly mesh I'd say it's 80-90% done
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I have made a model of that pike ages ago , you may have it this should include kazdan paratus saberpike and my old rahm kota saber aswell https://dl.dropboxusercontent.com/u/35503378/oldTFU_shit.zip these models are pretty shitty and so are the textures and I might remake them but for now they'll do
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wait until I finished my highpoly version shouldn't take too long anymore maybe 2 or 3 days
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my ref for the back
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skiff (click to view in 3D) I'd call the low poly model done , with rend2 upcoming I plan to create a high poly version of this and bake some normalmaps using the high poly mesh with Kyle(s) for scale
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slowly progressing
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character HUMANOID SKEL PLAYER: Kyle Katarn
AshuraDX replied to Tempust85's topic in Dark Forces II Mod
the leather looks to smooth and clean dont be afraid to add some signs of wear and dirt , especially to the boots ! -
a little bit of progress I made during my lunch break
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based at the move version
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I might give this a shot later/tomorrow but I wont include the guns as you cant have more than one player operating a vehicle in Jedi Academy , atleast as far as I know
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http://www.youtube.com/watch?v=tVSqd1SzkQE if you ever get the chance to see woodkid live in concert - DO IT
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Diffuse Spec a quick and dirty 5 minute job , you should be able to color it yourself by adjusting hue&saturation of the diffuse in gimp or whatever you use This wa smade by just slapping a marble and water foam texture from CG textures ontop of a simple base metal texture I made https://www.dropbox.com/s/h1ur95zay3eqv45/Screenshot%202014-03-06%2013.51.45.png
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I'd guess a marble texture , combined with a metal texture should do the trick