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AshuraDX

JKHub Staff
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Everything posted by AshuraDX

  1. http://www.youtube.com/watch?v=Qenu-09L1Og
  2. higher res screenshots would be nice
  3. he's moving this week and it will take him some time to get back to business
  4. spankis Jedi Customisation had a unmasked Sharadd hett if I remember correctly
  5. that portfolio one , is another model , gir remade his revan some time ago but the remake never got ported into JKA
  6. personal preference , really try a few and see what you like best if oyu want to get into content creation for Jedi academy you might want to check out : 3ds max 5 to 2012 (these version have working exporters) Blender XSI Mod tool you could also try to use milkshape for weapons but milkshape is incapable of exporting charactermodels
  7. looks strange without beard and hair , stil looks amazing say @@Almightygir for how long have you been using Zbrush ? I gave it a shot once and got completely lost in that layout Mudbox is so much easier to use (to me) as it appears a lot more newbie-friendly
  8. You guys have to know : @@Almightygir only made the model , it was put ingame by @@minilogoguy18 or @@Inyri and the npc files were made by some random dude whose name I forgot so the bulkyness might have come from realigning this model to match the JA proportions
  9. you might want to rework those hands take a look t your fingers , are they BENT that way , so smoothly ? I doubt it (if they are , go see a doctor O.o )
  10. I might do this if I ever finish my starkiller
  11. @ the other artist might have been me @@ChalklYne YES THAT'S EXACTLY WHAT I TOLD YOU LAST WEEK ALLREADY =P
  12. dude - YOU DONT NEED THE R2 skeleton , playermodel r2 doesnt work in MP aswell the game code prevents your from playing as any character that doesn't use the _humanoid skeleton so the only way to actually play as this bugger will be by making him a vehicle so you can just use your custom skeleton for the MP model
  13. Nice ! as I just red the description of your third progress vid : do you know this site ? http://anatomy4sculptors.com/
  14. no hands ? or are you oging to recylce the hands from another sculpt you made ?
  15. I was thinking of maybe starting a short tutorial series that will cover some basics of modeling ,UV mapping , texturing and shader basics for models (and getting the simple model ingame) I wont cover creating character model and getting tha tingame for now , but that might follow some time later, I was rather thinking of either creating a weapon model(gun or hilt ?) or a map object the question is what would you guys prefer ? then feel free to suggest soemthing that should be created during this tutorial it must not be too complex so that beginners can follow my steps , and it should not be too dull as I want to cover quite a bit when it comes to textures and shaders I plan to include atleast 2 different materials when it comes to texturing and I'd like to have some glowy peices at the model , as people keep aksing how to make shit glow for their skins I thought of splitting the whole process up like this : 1. Creating the model 1b. UVW Unwrapping/mapping 1c. preparing the model for the game 2.basic texturing (quick & dirty) 2a. Advanced texturing (more work , but will turn out better in the end) 2b. Creating textures for shader stages(will build up from the advanced tutorial) 3.Shader creation (can be skipped if you chose to only follow the first part of the texturing tutorials) 4.getting the model ingame & working additional stuff depends on what will be created during this series
  16. Soemthing about his ears feels wrong... I cant put my finge ron it but the shape of the lower half looks off to me, aside of this I got nothing to criticise great work as usual !
  17. if you want me to texture thast it's going to take a while but send me the files i'll have a look at it
  18. dude - please use symmetry to lay down a basic shape then add asymmetric details later his lips and his ears are fucked up , the rest is not looking too bad atm but I told you to SCRAP THAT UGLY FORWARD ANGLE
  19. https://dl.dropboxusercontent.com/u/35503378/mysticgraveguard_ri.rar @@Asgarath83 , there you go
  20. good to see you back Fang !
  21. @@Almightygir probably you could also adjust his hands then , they look a little wonky in that pic
  22. the new humble weekly bundle is fantastic aswell : https://www.humblebundle.com/weekly
  23. time to scrap KOTF - that camera menu was th eonly reason I had it installed
  24. just started compairng this to your front shot and I'd say you should bring the ears in a little
  25. it has an arcade and a Simulator mode , cant tell how realistic that one is though
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