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Everything posted by AshuraDX
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@@ChalklYne get Xnormal ;P
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You want Ambient Occlusion + Cavity + Diffuse , Chalk you can try getting your spec map to work but I can't promise that will do the trick
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@@Xycaleth Windows 7 home Premium 32 bit , and yes I did
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@@Xycaleth Installed that , didn't change anything it still just opens and closes again
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Just tried this , it wont create a glm for , ito pens closes and basically does nothing I tried runnint it via cmd and the drag&drop method , both didn't work so I guess it has to be the .fbx got any ideas what it might be ? Edit : probably adding error messages would be a good idea
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probably helpful for you
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I tried to use this and well , it apearently didn't work correctly , I didn't get any error messages , it just opened , closed and didn't give me a file you should really add some kind of error message
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WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
AshuraDX replied to Archangel35757's topic in WIPs, Teasers & Releases
I dont really remember about the naming , I discovered that by accident -
when it's done
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Have you seen this Awesome Revan skin?
AshuraDX replied to Bek's topic in Mod Requests & Suggestions
Probably it hasn't been released , which is likely as there is no link in that thread or anything you could try to contact the author -
Website for all modders - user made game assets
AshuraDX replied to Boothand's topic in JKHub Feedback & Help
that's indeed a pretty good idea ! -
I might indeed try to sculpt the folds in mudbox , and get myself a neat AO map let's see......
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I'm basing the folds off of Manny's sculpt (the original one that was made for the game) and while I think I got the shape right I cant seem to find out how to really make them look good , they look okay to me but I think I could get a better result I just don't know how - yet
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@@Psyk0Sith you dont happen to know a good cloth texturing tutorial do you ? I cant seem to get a result I like , and the tutorials I found couldn't teach me anything new =/
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@@Omicron Resubmit it then
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I guess i'll play with a few opacity sliders in my psd
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if any of those at all I'd say Level design
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Okay after spending more time watching ref pics and pushing a few vertices around I came up with this : Starkiller Bust (click to view in 3D) just the head :
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to me the head appeared to wide and not tall enough so I overlayed a picture of the original sculpt they used for TFU over my model in mudbox and used that as quide to alter my model (after matching the perspective as close as possible) so I think that's not what's off altered the chin
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Starkiller Head V2 (click to view in 3D) sooooo , still have to tweak the shape of the chin , I think it has to be slgihtly wider but fiddling around with it in mud box dindn't get me a result I liked
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lemme show you how I get my glow effects done : I'm worknig in photoshop so it mgiht not be the exact same in gimp but here you go anyway : 1.start with a black Canvas 2.draw the shape you want to glow on a new layer with "sharpish" edges , I simply drew a rectangle and added a simple blur to soften the edges a little as I didnt like the hard 1 pixel edges , but if you're painting them on with ma brush you'll get that kind of AA anyway (layer 1) Canvas + Layer 1 3.duplicate that layer , gaussian blur it by a small amount and push the brightness up by increasing it via image/adjustments/brightness &contrast . Then set the layerblendmode to negative multiply/screen (layer 2) Canvas + Layer 2 4.duplicate layer 1 another time , move it on top of the layerstack and gaussian blur it by a larger amount. Then set the blendmode to screen/negative multiply again (layer 3) Canvas+Layer 3 5. Enjoy your finished glowmap , this is my final result , it keeps definition of whats actually glowing instead os just placing a large blob of color above things and I think it works best for small lights and screens Canvas + Layer 1,2&3 Edit : you can also experiment with different colors in the layers or use more layers to get a thicker glow effect , but this is the most basic example I could come up with . Just play around with this and see what you can come up with dont limit yourself on 3 layers quick 5 layer lightsaber blade type effect
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@@eezstreet You got a valid point about the sound files , I have to agree there I used ported or better recorded(record gameplay via fraps->convert2mp3->split the recording in appropiate clips, which is about the same as just taking the soundfiles straight from the game) sounds aswell for 2 of my models I'll get a discussion on this started with the other staff members
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I'll check that out , thanks ! I just took down the files you pointed out , thanks for your help !
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@@Omicron the Clone wars models are ported from Star Wars - Clone Wars Adventures (a free to play MMO-something) the Savage Opress model was ripped from that game , uploaded to that site you posted and apearently ported to Jedi Academy
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allright I didn't know we hosted the predator model here where are those models from if they are not from a game (Savage and Maul) ? I cant believe someone let that grievous pass O.o about that fallout model... I thought this was a model from a mod for fallout ? It's not ?