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AshuraDX

JKHub Staff
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Everything posted by AshuraDX

  1. Yo @@Raschu Welcome to the Hub ! Long time no see
  2. I think in that case we might be able to upload it from the JKHub account summoning the rest of the staff : @@Circa @@Barricade24 @@eezstreet @@therfiles
  3. The gun is pretty much a rebuild of the original E11 Prop with a few white parts from what i've seen and it has been identified as a prop based on the sterling smg (which the original E11 was aswell) with the only main difference being tat the magazine is now located on the right isntead of the left side of the gun EDIT : check this out : http://www.whitearmor.net/forum/topic/29306-the-new-epvii-blaster/ EDIT : fro mthe Anaheim gallery, showcases the weapon holstering mechanism http://www.rebelscum.com/2015-Celebration-Anaheim/Star-Wars-Celebration-Anaheim-2015-The-Force-Awakens/Star-Wars-Celebration-Anaheim-2015-The-Force-Awakens-038.jpg http://www.rebelscum.com/2015-Celebration-Anaheim/Star-Wars-Celebration-Anaheim-2015-The-Force-Awakens/Star-Wars-Celebration-Anaheim-2015-The-Force-Awakens-037.jpg
  4. I have to say Im definitely impressed by what they have shown us but still a bit skeptical about the class system they are using - I'd have loved to get some more info on that - especially the fact that everyone seems to have jump/jetpacks is odd to me
  5. how about a progress picture ? mostly interested in seeing what you did to the back
  6. don't move the assorted GLA file - that one has to stay in it's original location unless you hex edit the glm file to change the filepath for the GLA (the animations file)
  7. scratch up those imperial logos a little ! also make them less uniforn in color they are painted on and are subject to weathering and damage just as the rest of the paint on the bike
  8. @@Cerez give me a full Screenshot of your max - i worked with every version from max 5.1 up and should be able to tell you how to get similiar viewport settings to what I use in any of them - which will make your viewport look pretty much like this except that the gradient background will be a flat gray in your max
  9. @@Cerez which version of max are you using ? Smooth shading has been around since max 5 and to see the topology : just press F4, it should turn on the wireframe overlay
  10. since I wanted to get a new phone anyway I ordered a Galaxy S3 Mini, and flashed my current phone on suggestion of a friend - which surprisingly fixed my problem
  11. @@Omicron found another solution : used KiES to do a full backup of my contacts and reset the phone to factory state - sadly that didn't fix anything
  12. hey guys, my smart phone jsut kinda gave up on me I can no longer access my contacts or sms on my samsung galaxy Y (S55360) Ibacked u everything I needed and reset my phone to factory standard, but with no success. I still can't get to my contacts list or view any sms Has anyone encountered this problem before ?
  13. you'll have to fix that surface smoothing that's gonna explode into thousands of vertices if you leave it like that - or are you previewing in faceted mode ?
  14. you guys do realise that these Teeth won't be featured in JKA, right ? he is currently working at a high resolution mesh used to project the high res details onto the low poly model - which is what I do for my models aswell
  15. the shading is still wonky in some areas - try to make every edge at an angle larger than 75° sharp, I like to go by around 60° actually
  16. now just take care of the smoothing to get rid of that faceted look
  17. making the rebels Tie is possible aswell - jsut need to adjust the .skin file
  18. making a custom skin for the TIE fighter without effecting the other TIE's is absolutely possible just make a duplicate of the TIE files with a different folder path
  19. do you have access to a second PC ? then you could put your graphics card in that one to check wether the card itself is broken or it's a software problem on your machine
  20. @@Omicron Oh dear... Van Canto haha
  21. the menu in Star Wars battlefront allways runs in 800x600 - atleast it always did for me start a instant action mission to see your changes
  22. use Noesis ! that way you can keep worknig in max
  23. texture those ridges at the front of the gun on instead of modeling them
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