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Posts posted by AshuraDX
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I'll see how motivated to model another droid I am after finishing BB-8, maybe you'll get lucky and this time i'll finish the model for ya
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you should try this :
textures/ziba/lightstrip01 { q3map_lightimage textures/colors/white qer_editorimage textures/colors/white q3map_material Glass q3map_surfacelight 2000 q3map_backSplash 0 0 //fixes the circle light q3map_nolightmap sort decal { map textures/colors/white blendFunc GL_ONE GL_ZERO rgbGen identity //makes the white texture ALLWAYS fullbright glow } }
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@@dark_apprentice keep in mind that these renders are far from what the finished product will look like : meaning the finished JKA model will look like shit compared to these WIP shots
Langerd and dark_apprentice like this -
Langerd, dark_apprentice and Daedra like this
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I won't install blender to take a look at this, so I hope it's a GLM
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dark_apprentice, Tempust85, Archangel35757 and 1 other like this
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you forgot to expand th eimportant bit for this issue - you kept l_hand_0 and r_hand_0 collapsed, that way I can't see wether the correct tags are linked to those
Tempust85 likes this -
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@@Kualan do that for now - how many parts have been ported from SWG ?
pm pictures of the model to me if you want me to take a look
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this could probably get trough - as only the head is taken from TFU and the rest was done by hapslash
@@Kualan we have rejected models ported from CWA before and content from star wars galaxies has been rejected recently
I'm not sure how them being abandonware would effect our decision here... @@eezstreet @@therfiles @@Barricade24
therfiles likes this -
@@dark_apprentice - yes a screenshot should be sufficient
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add this line to your .sab file :
customSkin
EDIT : for my starkiller saber it seems that I have given the full path to the .skin file - not sure why but I can tell that it works
Starkiller { name "Galen Marek" saberType SABER_Single saberModel "models/weapons2/w_starkiller/model.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor red customSkin "models/weapons2/w_starkiller/model_red.skin" }
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in theory - yes it could but I'd guess this tag was linked to th wrong parent - to confirm this I'd need to see your hierarchy
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dark_apprentice, Psyk0Sith, Daedra and 2 others like this
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AFAIK the only way is to rotate the model.
THIS
as I told you when you PM'd me
my first rendition of ahsokas saber was done exactly like this - I even limited it to the dual saber style and it worked pretty well from what I recall, or atleast my 14 yo self thought it did....
Cerez, Daedra, Asgarath83 and 1 other like this -
@@MagSul yes but it was abandoned due to work
heres the old WIP thread http://jkhub.org/topic/4950-balldroid-anyone/?hl=droid&do=findComment&comment=72993
dark_apprentice likes this -
The waist looks normal for a change. The problem is JKA doesn't know normal. All the female models in JKA have ridiculously narrow waists...
Hallelujah for a great Aayla Secura model, @@Scerendo!
You're a legend! But please make her regular JKA (non-rend2) compatible...
Looking forward to this.
doing a conversion is easy and can be automated with my tools - gotta love substance designer
Scerendo likes this -
I wouldn't take that cockpit for reference, the ravens claw cockpit should have pilot and copilot sitting behind each other
they nailed it here :
Tempust85 likes this -
the shader error can be fixed by editing the .skin file - atleast it should be fixable by doing that - and you can do that yourself
that first error looks like it had parts of a JKO model frankensteined on it and the second error could be caused by bad weighting but is morel ikely to be related to the first bad bone error
Cerez likes this -
just add that small metal dome/cap over his hears - you'd literally just have to put a cylinder through his head and texture it
to cover up his ears with those metal caps seen below
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favorited !
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take some smooth arms without those wide sleeves
Daedra likes this -
should change the arm model
Daedra likes this
Problem with saber
in Modding Assistance
Posted
LODs fixed that issue with @@minilogoguy18's AT-ST model