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Posts posted by AshuraDX
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you forgot to expand th eimportant bit for this issue - you kept l_hand_0 and r_hand_0 collapsed, that way I can't see wether the correct tags are linked to those
Tempust85 likes this -
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@@Kualan do that for now - how many parts have been ported from SWG ?
pm pictures of the model to me if you want me to take a look
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this could probably get trough - as only the head is taken from TFU and the rest was done by hapslash
@@Kualan we have rejected models ported from CWA before and content from star wars galaxies has been rejected recently
I'm not sure how them being abandonware would effect our decision here... @@eezstreet @@therfiles @@Barricade24
therfiles likes this -
@@dark_apprentice - yes a screenshot should be sufficient
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add this line to your .sab file :
customSkin
EDIT : for my starkiller saber it seems that I have given the full path to the .skin file - not sure why but I can tell that it works
Starkiller { name "Galen Marek" saberType SABER_Single saberModel "models/weapons2/w_starkiller/model.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor red customSkin "models/weapons2/w_starkiller/model_red.skin" }
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in theory - yes it could but I'd guess this tag was linked to th wrong parent - to confirm this I'd need to see your hierarchy
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dark_apprentice, Asgarath83, Tempust85 and 2 others like this
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AFAIK the only way is to rotate the model.
THIS
as I told you when you PM'd me
my first rendition of ahsokas saber was done exactly like this - I even limited it to the dual saber style and it worked pretty well from what I recall, or atleast my 14 yo self thought it did....
Cerez, Asgarath83, Daedra and 1 other like this -
@@MagSul yes but it was abandoned due to work
heres the old WIP thread http://jkhub.org/topic/4950-balldroid-anyone/?hl=droid&do=findComment&comment=72993
dark_apprentice likes this -
The waist looks normal for a change. The problem is JKA doesn't know normal. All the female models in JKA have ridiculously narrow waists...
Hallelujah for a great Aayla Secura model, @@Scerendo!
You're a legend! But please make her regular JKA (non-rend2) compatible...
Looking forward to this.
doing a conversion is easy and can be automated with my tools - gotta love substance designer
Scerendo likes this -
I wouldn't take that cockpit for reference, the ravens claw cockpit should have pilot and copilot sitting behind each other
they nailed it here :
Tempust85 likes this -
the shader error can be fixed by editing the .skin file - atleast it should be fixable by doing that - and you can do that yourself
that first error looks like it had parts of a JKO model frankensteined on it and the second error could be caused by bad weighting but is morel ikely to be related to the first bad bone error
Cerez likes this -
just add that small metal dome/cap over his hears - you'd literally just have to put a cylinder through his head and texture it
to cover up his ears with those metal caps seen below
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favorited !
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take some smooth arms without those wide sleeves
Daedra likes this -
should change the arm model
Daedra likes this -
Bevels: the fatter the better, of course sometimes it's down to personal choice but you can't argue with normal maps, that's just how it works.
Push modifier example: I'm not sure what your topology looks like but add a push modifier on the shoulder plates, increase slightly until your get nice rounded edges instead of sharp thin ones, same principle as chunky bevels but the beauty of that method is you can adjust in real time without the need to play with edge tightness.
did you ever hear of the quad chamfer modifier by Marius silaghi ? it's a very nice tool
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@@Cerez watch out for those n-gons, the mouth sides could use an edgeloop or 2 more aswell
does it have UVs yet ?
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as I understood him they are not fleshy enough
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Could you elaborate on the push modifier? I'm not following you. Over the top bevels? Explain.
The details were carved when the low poly base was subdivided twice.
no clue what he wants to do with a push modifier here but about these bevels, make them "fatter than yo momma"
check out @@Psyk0Sith's earlier post that should make it clear
Bek likes this -
Dude, that's from like XP and XP is soooooooooooooooooooooooooooooooooooooooooooooooooooooooo obsolete.
I don't think I could take anyone who uses XP seriously these days ESPECIALLY when the OS is so severely limited in terms of hardware and RAM.
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no issues, you just imported a very high poly mask model for this
it's tri count is actually that high - it's not a display issue as you seem to assume
you need to get another model of that mask or better make it yourself
dark_apprentice and Daedra like this
BB-8 [2]
in Mod Requests & Suggestions
Posted
if you want to help me : try to find more reference material for the side emblems

Edit :
Edit 2 :
test bake :