Jump to content

AshuraDX

JKHub Staff
  • Posts

    2,319
  • Joined

  • Last visited

Everything posted by AshuraDX

  1. @@Langerd I had the same problem with my turntable - fixed it by making the gla path include _humanoid. So you're on the right track
  2. Without learning how to ride a bike, you can't do it. Same with making models playable in games.
  3. @@ShenLong Kazama find and weight the unvweighted Vertex. The error tells you everything you need to know. The Hir Mesh has a vertex that isn't weighted to any bone of the skeleton. To fix it all you have to do is weight this vertex to the appropiate bone, which would most likely be the cranium bone.
  4. @@JAWSFreelao have you tried booting in safe mode? https://www.howtogeek.com/107511/how-to-boot-into-safe-mode-on-windows-8-the-easy-way/ If that doesn't help: Get yourself a USB memory stick and borrow someone elses PC to install a bootable Linux version on that stick. Could also burn the Linux image to CD or DVD. Once you have this, try booting from the stick/cd on your PC. If it boots you can copy all of your important files to an external harddrive and save you from the loss of work.
  5. love your work with this, great job!
  6. https://www.youtube.com/watch?v=5BhUPFwAFQo totally not what I expected from the thumbnail, a pleasent surprise.
  7. Any Progress on this fella? @@Psyk0Sith
  8. give it a proper handmade retopo instead of auto decimation to get rid of some wierd projections in your bakes. I'd also do a retopo of the helmet with added control loops for Subdivision Hard surface modeling, this will give you much cleaner edges and helps avoid the clayie, smudged look at the backside edges of the helmet. clearly visible in this screenshot from your SP 2d view
  9. @@k4far the proportions of that won't work with the Humanoid skeleton from Jka, could resize the arms and legs but that'd look substantially different and stretch/squish the textures immensely.
  10. If you want to learn something, check this out: https://jkhub.org/tutorials/article/215-basic-lightsaber-crafting-video-series/
  11. @@Liam take a second look at his feet, they appear to have been steamrolled. Poor Kanan.
  12. @@KyleKatarn1995 I would not use this Model for JKA at all. it's actually far too lowpoly to look good in JKA and the texture resolution is a joke at 256x256. Could fit into Empire at War though. he'd also need a custom skeleton and custom animations as he doesn't fit the generic humanoid skeleton from JKA: you could probably lengthen his torso while shortening his arms and legs to make him work, but that'd be a substantial change to his proportions and just wouldn't look right.
  13. Could see if you can steal from some minecraft shader mods, take a look at SEUS v11.
  14. @@Liam What's the polycount of that head and is its mouth modeled shut? The low resolution+compression make it hard to read.
  15. could also be a faulty tag surface @@Langerd.
  16. @@Liam it seems that you have a few hard edges at the bottom third of his shoulderpad. Are those supposed to be there? EDIT: Taking a closer look on your pics from my PC now... his hands seem tiny in the side view
  17. That optimization should be done before baking normal maps.
  18. @@MusicForThePiano Give the NPC in question a different weapon. Or remove whatever modded weapon model you have in use for the weapon this npc uses. If that fixes it, the combined polycount of the character and the weapon model is too much to handle for the game.
  19. I'd actually expect german censorship for games to be at fault for this. "Wolfenstein, aw hell no!"
×
×
  • Create New...