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AshuraDX

JKHub Staff
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Everything posted by AshuraDX

  1. The DEMP 2 it is then. Forget about my ancient E-11, it's horrible from my current standpoint
  2. I absolutely agree. Calm down everyone, I don't want to lock this thread for an ongoing flamewar.
  3. Any weapon you'd like me to do in particular? I hope to redo all jka&jko weapons at some point in time. Will also retouch my dl44.
  4. @@DT85 is animating it for the DF2 ModSo I guess it does.
  5. @@eezstreet You forgot to highlight the bryar in green
  6. moved Thread to appropiate subforum @@Maui
  7. I'd reduce the wear effect on the pants, those folds are way too highlighted atm. If you don't have any sort of curvature based detail there I'd recommend decreasing the curvature blend in my smart material.
  8. gotta redo the red marble one, a crash corrupted my file and I'm left with an older version.
  9. Fairly easy to do in 3ds max, @@Liam let me know once you get to this stage.
  10. ofc - but what you jsut did creates a blue highlgiht in any light environment! if you have red lgihting - the highlight will still come of us blue that way, white is a neutral color. @@Liam that is correct - without rend 2 or GL2 JKA does not support normal maps nor full PBR materials but my PBRtoJKA material uses the data supplied from a PBR material, adds some baked maps to that data and craps out a diffuse and a specular texture for JKA that look amazeballs in this old game.
  11. @@Liam so you do not have access to Substance Painter? dang - because I spent the past 3 years developing this on the side
  12. @@Liam make sure not to weight anything to non-jka bones, I'd recommend hiding and freezing these irrelevant layers in the scene EDIT: also any plans on what you're gonna do for textures yet?
  13. Importing a skeleton with the glm importer is not a good idea upon compilation against _humanoid.gla in carcass the skeleton is resized to 0.64 times its original scale. Therefore you'll have to export the model as glm again if you import a skeleton from glm , you can't take the carcass/assimilate route. Which is not necessarily a problem - but as of now the glm exporter won't export LODs properly.
  14. Wait, wait, wait, what are you importing? We have a perfectly fine jka skeleton + bolts in .max format hosted on here! It's for max 8 but loads fine in newer versions. https://jkhub.org/files/file/1855-%7B%3F%7D/ and I noticed your model is missing hands... feel free to borrow mine https://jkhub.org/files/file/2773-%7B%3F%7D/
  15. Very nice! If you get stuck with getting him ingame via 3ds max - hit me up on discord or pm
  16. started a basic red marble material, for the darker stone textures. EDIT: On a second thought... I hope it doesn't bite too much with the other red granite/brick type stone material EDIT2: this works better.
  17. all guns in JKA are incredibly oversized and super bulky - especially the old bryar so yes, the base jka viewmodels are also deformed to fake FOV which -i did not do with this view model, so it's longer and may appear a little slimmer than it actually is.
  18. If you want I can prepare a few high res renders of map textures and models with a DF2 Mod logo on them (which we probably still need?) EDIT: Another thing: I still can't run OpenDF2 - could I be missing any dependencies?
  19. overly harsh one directional lighting is bad too
  20. It's also very dark. Could be bad lighting work in the map. I'll delete all faces that are purely facing forward then.
  21. Moved thread to Mod Requests and Suggestions @@Reftor
  22. @@DT85 is there a list of other weapon models we need? Are there any of these we won't need? https://strategywiki.org/wiki/Star_Wars_Jedi_Knight:_Dark_Forces_II/Weapons_and_Ammo
  23. I made a thing. https://jkhub.org/files/file/3249-bryar-blaster-pistol-jkajk2/ Use this thread for any bug reports or questions.
  24. Version 1.0

    3,151 downloads

    Well, I made a thing. A pretty Thing. This my rendition of Kyle Katarns Signature blaster, based at it's appeareance in the live action-cutscenes from Dark Forces 2. I originally made this for the DF2 mod which will feature a PBR version of this model but decided to release a version for the base game aswell. This weapon works in both games JKA and JK2 and comes with an optional .pk3 to swap the blaster pistol model in JKA for the bryar model. all preview images are ingame screenshots!
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