Peprykus Posted April 16, 2017 Posted April 16, 2017 Could anyone make Kalligs lightsaber ? http://s26.postimg.org/8vh42qsi1/Aloysius_Kallig_lightsaber.png krkarr and Kuhe like this
Teancum Posted April 16, 2017 Posted April 16, 2017 I'm not volunteering or anything, but I love how unique that lightsaber is. Good find! Peprykus likes this
Psyk0Sith Posted April 16, 2017 Posted April 16, 2017 That thing is gonna blow the poly budget quite fast. Smoo and General Howard like this
Lancelot Posted April 16, 2017 Posted April 16, 2017 If someone can do it, than either @@Rooxon or @@AshuraDX. But it only depends on their interest.
Rooxon Posted April 17, 2017 Posted April 17, 2017 @@Psyk0Sith not necesarilly. I might do it, it looks interesting enough. By the looks of it, 3Ds max should tell me it's around 800 verts, which then in turn in GLM numbers says it's 1600-2000 verts after the export. But needless to say, most things are gonna be baked onto the textures of course. Smoo and Peprykus like this
Psyk0Sith Posted April 18, 2017 Posted April 18, 2017 @@Psyk0Sith not necesarilly. I might do it, it looks interesting enough. By the looks of it, 3Ds max should tell me it's around 800 verts, which then in turn in GLM numbers says it's 1600-2000 verts after the export. But needless to say, most things are gonna be baked onto the textures of course. If you keep the wiring close to the body and 4 sided, you could fake most of it on the surface of the hilt (baking / or manually texturing wires) and only have geometry come out where needed...all that detail is pretty much lost since its hidden by the hand and small screen size. It's a fun design tho.
Rooxon Posted April 18, 2017 Posted April 18, 2017 If you keep the wiring close to the body and 4 sided, you could fake most of it on the surface of the hilt (baking / or manually texturing wires) and only have geometry come out where needed...all that detail is pretty much lost since its hidden by the hand and small screen size. It's a fun design tho. Yep something like that was my plan, keeping geometry only where needed. It is looking cool enough to get me interested in doing it and i've sworn that i won't be taking up requests for some time. One look at this and i almost changed my mind, gotta see how i come through with time. Psyk0Sith and Peprykus like this
Peprykus Posted April 21, 2017 Author Posted April 21, 2017 If someone makes it. Could he tag me in it ? Or leave a link here when hes done?
the_raven Posted May 5, 2017 Posted May 5, 2017 D'you mean to say nobody requested this hilt before? Strange... Peprykus likes this
Peprykus Posted May 12, 2017 Author Posted May 12, 2017 Dont think so. Also when i was searching trough request and files didnt see it.
Peprykus Posted June 21, 2017 Author Posted June 21, 2017 Yep something like that was my plan, keeping geometry only where needed. It is looking cool enough to get me interested in doing it and i've sworn that i won't be taking up requests for some time. One look at this and i almost changed my mind, gotta see how i come through with time.Soo what you say ? Cool enoguht to pick up on it ?
ShenLong Kazama Posted June 21, 2017 Posted June 21, 2017 There you go. Needs to be converted to .glm though: http://www.mediafire.com/file/8mpi7a54199fxij/Kallig_Lightsaber.rar
Rooxon Posted June 22, 2017 Posted June 22, 2017 Soo what you say ? Cool enoguht to pick up on it ? that's not the problem, problem is i am working on too many projects atm.
Droidy365 Posted June 22, 2017 Posted June 22, 2017 @ShenLong Kazama Well, I can't really convert models, but I can contribute by making a new texture - no offence if you made it, of course, but here's the new one compared to the old one. The one I made isn't that good, but IMO it's better than the old one, once again, no offence if you made it
Lancelot Posted June 22, 2017 Posted June 22, 2017 @ShenLong Kazama Well, I can't really convert models, but I can contribute by making a new texture - no offence if you made it, of course, but here's the new one compared to the old one. The one I made isn't that good, but IMO it's better than the old one, once again, no offence if you made it The original texture is actually good as it is. In fact, it's the best version of the two, because it has everything needed for a basic texture. If you really want to improve a model, I suggest using a specular map (which is used to add reflections and details to a texture). That way, you can add details while keeping the original texture intact.I don't know how to do that, but I'm pretty sure somebody could help you with that. ShenLong Kazama likes this
ShenLong Kazama Posted June 22, 2017 Posted June 22, 2017 I ripped the model and texture, i didn't make them. And @@Droidy365 no offence but i don't see any difference in the texture.
Droidy365 Posted June 22, 2017 Posted June 22, 2017 @ShenLong Kazama I resized it, blurred it, bump mapped it and gave it some detail. No idea on how it would look on the model, though. @Lancelot It would probably need a bump mapping shader. models/weapons2/Kallig_Lightsaber/Kallig_Lightsaber{q3map_nolightmap{map models/weapons2/Kallig_Lightsaber/Kallig_LightsaberrgbGen lightingDiffuse}{map models/weapons2/Kalligs_Lightsaber/Kallig_specblendFunc GL_SRC_ALPHA GL_ONErgbGen identityalphaGen lightingSpecular}} But then, it would probably need to be properly bump mapped in Gimp with lighting effects. It would also need a file called Kallig_spec that has less brightness and more contrast. I usually go (-30 Brightness) and (+30 Contrast) There's a bump mapping tutorial, too.
Lancelot Posted June 22, 2017 Posted June 22, 2017 I resized it, blurred it, bump mapped it and gave it some detail. No idea on how it would look on the model, though.That sounds as if you have randomly applied several effects on a texture. As long as you don't have an idea how it will look on a model, don't do it all at once.But I think it's better that you keep the original texture, without any resizing or anything, and only concentrate on the bump map. ShenLong Kazama likes this
Droidy365 Posted June 23, 2017 Posted June 23, 2017 Okay, so I've made two new textures. One is the bump mapped texture, the other is the _spec texture. For the _spec texture, I decided to go with (-50 Brightness) and (+50 Contrast) because I felt that 30 wasn't enough for this texture.
hleV Posted June 23, 2017 Posted June 23, 2017 I know lightsaber hilts have a tendency to be uncomfortable, but this one? How do you even grip it when there's this weird "wing" coming out of it... I wish Lucas and then everyone else thought this through better. Psyk0Sith likes this
Droidy365 Posted June 23, 2017 Posted June 23, 2017 I know lightsaber hilts have a tendency to be uncomfortable, but this one? How do you even grip it when there's this weird "wing" coming out of it... I wish Lucas and then everyone else thought this through better.Huh, oddly enough I never really thought about that too much. Now that I think about it, that WOULD be very uncomfortable. Just a bit of a design flaw, but hey - as long as it looks cool, right?
Droidy365 Posted June 24, 2017 Posted June 24, 2017 @Lord Of Hate I do believe that it needs to be converted to an *.md3 and a *.glm file before it can be released. Technically, the model is out, but it's not converted
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