General Howard Posted April 25, 2017 Posted April 25, 2017 What's so bad about peneke pack having exclusives? and Liam, your Kanan looks great so far, looking forward to trying it or something, we also have a decent soundpack that we could provide for your model, just as a small contributionThing is, why should a pack (just because of a few members) have EXCLUSIVITY, in the first place? Nobody else does that. Plus, it really limits down the freedom of X & Y models, so they can't be used in other mods, just because of this exclusivity. Honestly, it's quite dumb.. in a community where we're all working together to help out and benefit one another. So, saying "I'm sorry. You can't use this model, because it's in penekepack" is just a very selfish idea. Whether or not the original creator has given his permission or not. But I digress, Liam has stated at the beginning on this thread that it will be a public mod (so to speak) and not restricted and I hope it stays that way, personally. AngelModder likes this
swegmaster Posted April 25, 2017 Posted April 25, 2017 Could you take the conversation to PM please? Don't wanna get this thread off-topic
General Howard Posted April 25, 2017 Posted April 25, 2017 Could you take the conversation to PM please? Don't wanna get this thread off-topicNo need. I've said my piece, so I'll leave it at that.
Liam Posted April 26, 2017 Author Posted April 26, 2017 Alrighty Ive spent past few hours re-doing the head from scratch just because I agree with Noodle you cant cant really nail an actor to Kanan as he is on a style of his own, I'll have a post up by tonight of any progress I make on that part and many thanks to the sound offers, I recently...spent money on the blurays just to pick good sounds but i'll see what happens. Ok now in terms if this is ready for everyone , Of course! I would never ever release it to only a select group the whole point is for you guys to have a laugh and enjoy the game and if I help out with my models then fantastic it means I'm doing something right. I want you guys to pick apart any issues with it and so on so I can learn and get better at what I do and when I play the game I can say to myself : "Damn this is really well worth it thanks to the community for pushing me." So have no fear Kanan and any model I make after will be here on jkhub and any place else I can post it dont even have have to ask me that! lol LucyTheAlien, General Howard, Penekowski and 3 others like this
Tempust85 Posted April 27, 2017 Posted April 27, 2017 Good to see you'll FINALLY learn how to rig a model for JKA after all these years, Liam. Anyhow, looking good. Can't wait to see this finished. Liam and General Howard like this
Liam Posted April 27, 2017 Author Posted April 27, 2017 Good to see you'll FINALLY learn how to rig a model for JKA after all these years, Liam. Anyhow, looking good. Can't wait to see this finished.I thought I killed you...God damn it who let this punk into the forums?! Nice to see you again mr.Dt we meet again at last! yeah..well ..yeah rigging lets not talk about that for now itll get there ! Okay I WILL have a render up by morning I had to re-do the head....maybe 4 or 5 times in two days but ive got the bastard now and now the fun begins with eyes and such ill have a render up soon promise! Tempust85, JAWSFreelao and TheWhitePhoenix like this
Liam Posted May 5, 2017 Author Posted May 5, 2017 Hey guys sorry for lack of updates still hard at work on sculpting Kanan just taking my time and doing it properly. Now I did re-do the head a good few times from scratch and its starting to dawn on me as I keep leaning into how the show looks with elongated features like head and such its just not cutting it with the Jedi Academy style/game I'll be spending the next few days sculpting a more realistic Kanan that is more suited to what I want go with it will defiently look/feel like him just not so dramatic like my previous sculpts. Sorry for the hold up! Old Sculpt: yeyo JK, JAWSFreelao and swegmaster like this
JAWSFreelao Posted May 5, 2017 Posted May 5, 2017 Hey guys sorry for lack of updates still hard at work on sculpting Kanan just taking my time and doing it properly. Now I did re-do the head a good few times from scratch and its starting to dawn on me as I keep leaning into how the show looks with elongated features like head and such its just not cutting it with the Jedi Academy style/game I'll be spending the next few days sculpting a more realistic Kanan that is more suited to what I want go with it will defiently look/feel like him just not so dramatic like my previous sculpts. Sorry for the hold up! Old Sculpt:holy shit it's Lonzo Ball
AngelModder Posted May 5, 2017 Posted May 5, 2017 O_< Little do they know there pack has already been spread out to other sources and modified like crazy... >.> General Howard likes this
Liam Posted May 10, 2017 Author Posted May 10, 2017 Small update before I head to bed, I have Kanan inside z-brush and i'm working on the model a piece at a time face is my main concern but its getting there, I'll post more over the coming days. Noodle, Delmi, General Howard and 3 others like this
Liam Posted May 13, 2017 Author Posted May 13, 2017 Hey guys REALLY quick update ill probably be spamming here over the weekend with updates but I want to keep you all in the know so I can make changes you guys might think are needed. Managed to get the main face sorted in terms or forms, need to do the features like mouth/ears/hair/noose properly but moving to a new pieces at the moment so I can get a better look as I go. Delmi, Tompa9 and swegmaster like this
Tompa9 Posted May 13, 2017 Posted May 13, 2017 Hey guys REALLY quick update ill probably be spamming here over the weekend with updates but I want to keep you all in the know so I can make changes you guys might think are needed. Managed to get the main face sorted in terms or forms, need to do the features like mouth/ears/hair/noose properly but moving to a new pieces at the moment so I can get a better look as I go. Great work, definitely looks like Kanan Liam and General Howard like this
Liam Posted May 14, 2017 Author Posted May 14, 2017 Another update working on the clothes/wrinkles at the moment, cheers tompa9! Tompa9, Delmi, yeyo JK and 5 others like this
Newmodder Posted May 14, 2017 Posted May 14, 2017 Wow this looks better than netmarbles model (force arena) yeyo JK likes this
Liam Posted May 15, 2017 Author Posted May 15, 2017 Working on abit of wrinkles and just noticed I forgot to import the knee pads . Its getting there slowly when I get home from work I'll post some screenshots tonight, thanks for the support! General Howard, Noodle, DarthStiv and 3 others like this
Tempust85 Posted May 15, 2017 Posted May 15, 2017 Looking great but for the love of baby Jesus, pick a material and stick to it lol. Liam likes this
Noodle Posted May 15, 2017 Posted May 15, 2017 I'm liking how this is looking much more than Force Arena's Kanan Jarrus. Your work seems to bear more resemblance to the cartoon version, and has a similar body style, while Force Arena's looks way too muscular and tight-clothed. Liam likes this
AshuraDX Posted May 15, 2017 Posted May 15, 2017 oh dang, looks neat but- are you sculpting on a allready segmented model?that could give you some trouble with getting sculpted details to line up - but maybe zbrush has a few tools to help you there Liam likes this
Liam Posted May 15, 2017 Author Posted May 15, 2017 oh dang, looks neat but- are you sculpting on a allready segmented model?that could give you some trouble with getting sculpted details to line up - but maybe zbrush has a few tools to help you there Yeah , but i'm storing morph targets which keeps the original segments position of the points intact after I sculpt so it works more like a paint job versus a clay one, worse case ill do retopo of pieces that dont match and tweak it , Sorry i did not respond earlier today as soon as i get the main texture modeling done ill ready for rigging with ya if thats ok?
AshuraDX Posted May 15, 2017 Posted May 15, 2017 @@Liam sure, jsut hit me up when you're ready Liam likes this
Liam Posted May 17, 2017 Author Posted May 17, 2017 Hey guys sorry for the last few days on no posting. I have had to train new people in work and its tired me out. Now, I did a VERY very very very very very very quick test on Kanan just messing around with a 2 minutes texture job in painter just to tie you guys over for today as I did promise to update more often. Please! dont take this as anything other than a junk test model I did to get a few things to work. The final model will be 1083459857340% better with textures that are not painted with a mouse from a 2 year old its only something for you guys to rotate around and play with. The model is also stupidly optimized *points to ear* but have fun with it while I keep sculpting and then get started on new topology for the new model. Also many thanks to Ashura for the tips I have arms welded now as one pieces and the seams are much easier to spot/fix in my sculpting! Kanan Head Low by liamobrien1701 on Sketchfab Tompa9, yeyo JK, Lancelot and 1 other like this
dark_apprentice Posted May 18, 2017 Posted May 18, 2017 Now that is a very interesting mixture of the animated style from Rebels and a realistic design. I would like to look forward for the final one, it might turn out a good combination.
AshuraDX Posted May 18, 2017 Posted May 18, 2017 Good to hear @@LiamI allways finish the mesh and textures before I start cutting it up for the dismemberment ingame.(Ofc I plan out where I'll split the mesh) I actually use a merged version of the mesh without any accessories during the weighting/rigging process aswell. But we'll get to that later. Liam likes this
Liam Posted June 5, 2017 Author Posted June 5, 2017 Sorry guys for the long silence needed a break from Zbrush for abit. Models is roughly 80% there to do list is mostly boots/his pony tail. I'll be using topogun for getting this guy game ready which is not such a big task just might take a few days. Sorry again for not posting If you guys spot anything you think might need correcting just post, cheers! Kuhe, Tompa9, Stoiss and 6 others like this
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