yasuakiNk Posted March 16, 2017 Posted March 16, 2017 I will post my mod images here before upload for approval. <MOD lists & status>1)Obi-Wan Kenobi Ep1 It was released as ver1.6 https://jkhub.org/files/file/3195-obi-wan-kenobi-ep1/ 2)Qui-Gon Jinn -My model It was released as ver1.5 https://jkhub.org/files/file/3221-qui-gon-jinn/ -Seven's Qui-Gon poncho model It was released as ver2.0 https://jkhub.org/files/file/2900-qui-gon-jinn/ 3)Mace Windu It was released as ver1.5 https://jkhub.org/files/file/3226-mace-windu/ I have a plan to update as ver1.6 4)Count Dooku Under making to get approval 5)Luke ESB & ROTJ Under making to get approval General Howard, DarthStiv, swegmaster and 2 others like this
Javitolo98 Posted March 16, 2017 Posted March 16, 2017 I love how you try to make them more movie acurate possible. I'm impatient to download that Windu yasuakiNk likes this
yasuakiNk Posted March 16, 2017 Author Posted March 16, 2017 I love how you try to make them more movie acurate possible. I'm impatient to download that WinduThank you! That's very kind of you to say. I would like to work like you. Currently, I have a "Uncanny Valley Syndrome" problem that JediNoob124 is pointed out. I need to tone down the realism."Uncanny Valley Syndrome" - meaning the character almost looks real, but your brain subconsciously picks up on the illusion - making it a bit off-putting.
swegmaster Posted March 18, 2017 Posted March 18, 2017 The Mace is quite decent! Except: -Some weighing issues, especially the hands-Apparently no robed version?-Mace's head looks a tad bit too realistic Other than that, its good yasuakiNk likes this
The Punisher Posted March 18, 2017 Posted March 18, 2017 I love your version of Dooku. yasuakiNk likes this
yasuakiNk Posted March 19, 2017 Author Posted March 19, 2017 The Mace is quite decent! Except: -Some weighing issues, especially the hands-Apparently no robed version?-Mace's head looks a tad bit too realistic Other than that, its goodThank you very much for your comment. I'm very appreciative of your detail review. It is very helpful for me. -Some weighing issues, especially the hands: <-I'm very sorry. I'm using the Softimage_Mod_Tool_7.5 for rigging and weight adjust. Unfortunately, I don't have skill to clear for weight adjust by using weight editor. If there is a good tutorial somewhere, I would like to learn it. -Apparently no robed version?: <-Yes. I like the Kualan's Mace Windu. But I thought unrobed tunic costume and boots are needed to improve. This is why I released it. So, I would like to add robed version at next release. -Mace's head looks a tad bit too realistic: <- JediNoob124, tompa9 pointed out it to me. I'll try my best. swegmaster likes this
yasuakiNk Posted March 19, 2017 Author Posted March 19, 2017 I love your version of Dooku.Thank you! That's very kind of you to say!! I would like to work like you!!!
yasuakiNk Posted March 26, 2017 Author Posted March 26, 2017 [update] Qui-Gon Jinn DarthStiv, TheWhitePhoenix, swegmaster and 2 others like this
yasuakiNk Posted May 13, 2017 Author Posted May 13, 2017 [update] Mace Windu 1.5 -What's New in Version 1.5- Improbed face texture Added Robed, Hooded and Armor version Fixed issue of hands weights yeyo JK and swegmaster like this
Penekowski Posted May 13, 2017 Posted May 13, 2017 Good job buddy, that's looking better! yasuakiNk likes this
yasuakiNk Posted May 17, 2017 Author Posted May 17, 2017 Luke ESB & ROTJ Daniel, bigphil2695, TheWhitePhoenix and 4 others like this
minilogoguy18 Posted May 17, 2017 Posted May 17, 2017 Don't photosource, looks terrible. Especially how Windu's left brow is raised all the time, like he had a stroke or something. Faces should be relaxed. GPChannel and General Howard like this
Tempust85 Posted May 17, 2017 Posted May 17, 2017 Photosourcing works, if done right. Find photo's with no expression. yeyo JK, Daniel, yasuakiNk and 2 others like this
yasuakiNk Posted May 18, 2017 Author Posted May 18, 2017 Don't photosource, looks terrible. Especially how Windu's left brow is raised all the time, like he had a stroke or something. Faces should be relaxed.Thank you for comment.I don't know if the eyebrow should be symmetrical, because in many cases it is not symmetrical. Please refer to images as follows. I will try to raise right eyebrow. TFU head is also the same situation, do you think face should be modified? z3filus and yeyo JK like this
yasuakiNk Posted May 22, 2017 Author Posted May 22, 2017 Don't photosource, looks terrible. Especially how Windu's left brow is raised all the time, like he had a stroke or something. Faces should be relaxed.To: @@minilogoguy18 As @@DT85 advised, I created a new face with no expression.As for eyebrow, right eyebrow is raised. I hope you don't feel there is anything strange about it. If you are not convinced by it, please request to me within 1 week. Delmi, GPChannel, swegmaster and 2 others like this
yasuakiNk Posted May 25, 2017 Author Posted May 25, 2017 Count Dooku General Howard, Jeff, Penekowski and 2 others like this
Langerd Posted May 25, 2017 Posted May 25, 2017 To: @@minilogoguy18 As @@DT85 advised, I created a new face with no expression.As for eyebrow, right eyebrow is raised. I hope you don't feel there is anything strange about it. If you are not convinced by it, please request to me within 1 week. I think making model with that method should end with many color and lightning fixes. Only his face has light on the surface - most of his bold head doesnt which looks kinda weird. yasuakiNk likes this
yasuakiNk Posted May 25, 2017 Author Posted May 25, 2017 I think making model with that method should end with many color and lightning fixes. Only his face has light on the surface - most of his bold head doesnt which looks kinda weird. That is just as you pointed out. It is a disadvantage of the method based on the photograph.Because the face photograph is placed on the head mesh, only the face becomes extremely real.(Only face has light on the surface)This disadvantage was pointed out by jediNoob124, tompa9, swegmaster. Adding color and lighting to the texture, there is a high possibility that it causes un-natural issue.("Uncanny Valley Syndrome" problem that JediNoob124 is pointed out) This drawback appears remarkably in a bold head like Mace Windu. The solution is to tone down the realism like TFU head texture.If I reduce the color with the same level of the TFU texture, Only face has light on the surface and it seems too flat for me.It depends on your preference. Anyway, your advice is very helpful for me. Thank you very much.I will try my best, but I can not solve this problem as of now. swegmaster, yeyo JK and Langerd like this
Noodle Posted May 25, 2017 Posted May 25, 2017 Count Dooku Dooku's neck needs to be similar to his face, otherwise it looks bad. However, the face is looking quite good, much more similar to the movie version than many other models I've seen around. Langerd, Jeff and yasuakiNk like this
yasuakiNk Posted May 25, 2017 Author Posted May 25, 2017 Dooku's neck needs to be similar to his face, otherwise it looks bad. However, the face is looking quite good, much more similar to the movie version than many other models I've seen around.Thank you for your comment. That is just as you pointed out. It was shoddy work. I will improve this. Thank you.
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