Teancum Posted May 31, 2016 Author Posted May 31, 2016 Posting another backup. Again, please remember this isn't a beta or anything like that. It has everything up until I started having troubles. I think it's dated May 25. It doesn't include the new Dark Troopers or Jan that I know of. Just posting on the web so I have an alternate backup. I need to take another break as my maps build fine but they won't load in-game, staying at roughly 1/3 loaded and then eating a ton of CPU cycles and memory indefinitely. Again -- NOT A BETA. It's just an online backup that other people can play around with. DO NOT REPORT BUGS https://www.mediafire.com/?83cch9nn3n3aqyw gabtrucker and swegmaster like this
swegmaster Posted May 31, 2016 Posted May 31, 2016 Posting another backup. Again, please remember this isn't a beta or anything like that. It has everything up until I started having troubles. I think it's dated May 25. It doesn't include the new Dark Troopers or Jan that I know of. Just posting on the web so I have an alternate backup. I need to take another break as my maps build fine but they won't load in-game, staying at roughly 1/3 loaded and then eating a ton of CPU cycles and memory indefinitely. Again -- NOT A BETA. It's just an online backup that other people can play around with. DO NOT REPORT BUGS https://www.mediafire.com/?83cch9nn3n3aqywoh relax, i'm not gonna report bugs, in fact, i might as well post some footage of the backup so that people can get an idea of what to expect Teancum and TheWhitePhoenix like this
Teancum Posted May 31, 2016 Author Posted May 31, 2016 thanks. I know I am pretty grumpy but I do appreciate your help. I just become so frustrated recently that I need to take time away. TheWhitePhoenix, swegmaster and Jeff like this
TheWhitePhoenix Posted May 31, 2016 Posted May 31, 2016 thanks. I know I am pretty grumpy but I do appreciate your help. I just become so frustrated recently that I need to take time away.You deserve it, Tean. Just take a break and come back when you're ready to continue. KyleKatarn1995 and Teancum like this
KyleKatarn1995 Posted May 31, 2016 Posted May 31, 2016 thanks. I know I am pretty grumpy but I do appreciate your help. I just become so frustrated recently that I need to take time away.That is why I think it's an excellent way to relax outside even when your on a break. Teancum, swegmaster and TheWhitePhoenix like this
Teancum Posted June 4, 2016 Author Posted June 4, 2016 IMAGE DUMP TIME!Still VERY work in progress, but this is an improvement over the old version, yes?**Ignore the framerate. I haven't done a -vis pass yet, so that will improve. swegmaster, Lancelot, Jeff and 3 others like this
swegmaster Posted June 4, 2016 Posted June 4, 2016 IMAGE DUMP TIME! Still VERY work in progress, but this is an improvement over the old version, yes? **Ignore the framerate. I haven't done a -vis pass yet, so that will improve. what framerate? because the map crashes for me everytime with the 2nd backup , and this is on a fresh 2nd build backup, as well as replacing all dlls, i don't wish to bug report, but do you know anything about this @@Teancum?
Teancum Posted June 4, 2016 Author Posted June 4, 2016 what framerate? because the map crashes for me everytime with the 2nd backup , and this is on a fresh 2nd build backup, as well as replacing all dlls, i don't wish to bug report, but do you know anything about this @@Teancum?This isn't the same map. I completely scrapped the exterior of that version because of the crashing, which is also why I needed the break. After starting the outside over again I think it looks much better. The outside walls look closer to the original (might still swap textures) and I like the way the ice canyon walls surround it. swegmaster likes this
swegmaster Posted June 4, 2016 Posted June 4, 2016 This isn't the same map. I completely scrapped the exterior of that version because of the crashing, which is also why I needed the break. After starting the outside over again I think it looks much better. The outside walls look closer to the original (might still swap textures) and I like the way the ice canyon walls surround it.well, thats good to hear , and have you already shared the map? i wondered that because you gave the framerate warning
Teancum Posted June 4, 2016 Author Posted June 4, 2016 well, thats good to hear , and have you already shared the map? i wondered that because you gave the framerate warningI haven't, but you can see the FPS in the corner of the screenshots. swegmaster likes this
Teancum Posted June 4, 2016 Author Posted June 4, 2016 Just got several map sources from @@hhunter6 -- most of them are the same as what I have or close to it. Some just have fixes and optimizations, but Nar Shaddaa is really far along. That'll help immensely. Posting screenies. No enemies cuz I done killed them all before thinking about taking screenshots. I'd say the geometry is only about 60-70% done, but what's there is totally complete, including finishing work. All the enemies have waypoints, lights are in place, finishing brush work, etc. Barricade24, yeyo JK, swegmaster and 8 others like this
swegmaster Posted June 4, 2016 Posted June 4, 2016 Just got several map sources from @@hhunter6 -- most of them are the same as what I have or close to it. Some just have fixes and optimizations, but Nar Shaddaa is really far along. That'll help immensely. Posting screenies. No enemies cuz I done killed them all before thinking about taking screenshots. I'd say the geometry is only about 60-70% done, but what's there is totally complete, including finishing work. All the enemies have waypoints, lights are in place, finishing brush work, etc. holy crap thats cool
TheWhitePhoenix Posted June 4, 2016 Posted June 4, 2016 @@Teancum, how was the break? You feeling better, Man? Teancum likes this
KyleKatarn1995 Posted June 4, 2016 Posted June 4, 2016 Just got several map sources from @@hhunter6 -- most of them are the same as what I have or close to it. Some just have fixes and optimizations, but Nar Shaddaa is really far along. That'll help immensely. Posting screenies. No enemies cuz I done killed them all before thinking about taking screenshots. I'd say the geometry is only about 60-70% done, but what's there is totally complete, including finishing work. All the enemies have waypoints, lights are in place, finishing brush work, etc. This level totally reminds me of Niihama from Ghost in the Shell: Stand Alone Complex. I love this one!! TheWhitePhoenix likes this
TheWhitePhoenix Posted June 4, 2016 Posted June 4, 2016 This level totally reminds me of Niihama from Ghost in the Shell: Stand Alone Complex. I love this one!! That gives me an idea. When the level is finished, how about you play the level with the first GITS opening theme? And...yeah....I know. ORIGA died a while ago....R.I.P.... KyleKatarn1995 likes this
Teancum Posted June 4, 2016 Author Posted June 4, 2016 Also got an updated version of the Executor. Man, major leaps in progress have been made by getting these source files! TheWhitePhoenix, KyleKatarn1995 and swegmaster like this
Teancum Posted June 5, 2016 Author Posted June 5, 2016 Thought I'd give a general update on where we are. It's kind of hard to see what stage we're at when I'm always bouncing around with different things. So listed below is basically everything needed after the last release. MODELSJeron Fusion Cutter - 30%Using the cancelled Battlefront III model. Model is obviously complete, but has not been convertedMortar Gun - 90%Original model is complete. Some users have suggested using JK Galaxies' weapon. Since I haven't checked with the JK Galaxies staff to even see if that's possible, we'll call this 90%Assault Cannon - 0%The DF team's model is giant and clunky, and clips weird in widescreen ratios. This one will need a full remodel.Phase II Dark Trooper - 100%@@Jeff converted the Empire at War: Forces of Corruption model, then added the Jet Trooper's legs. He then adjusted the texture color. Model-wise it's perfect!Phase III Dark Trooper - 100%Converted from the cancelled Battlefront III game by @@Jeff. Looks great!Kyle model(s) - 90%Need the DF Kyle kitbashed as an alternate head for the JO model, and vice versaGeneral Mohc - 30%HapSlash's original model was found, but it needs rigging, caps, and whatever else people who rig models might think it needs. Technically speaking it's a cutscene-only model, but others might want to use the model in multiplayer, thus the 30%. As far as "official" mod status it only needs rigged, so I'll call it 75% as far as that's concerned.Jan Ors (Dark Forces) - 100%Completed by the amazing @@JeffMoff Rebus - 30%A decent placeholder is used in a reskinned Rax Joris, but something unique would be coolCrix Madine (prisoner) - 50%The regular prisoner model would be fine aside from the head. For the head Luke's head model could be flipped on the X axis, making the hair flow in the opposite direction. From there we just add a bearded face that isn't Luke's and we've got a decent Crix analog. Although Crix would not have facial hair as a recently jailed Imperial officer, so maybe clean shaven? That's how they depict him in Dark Forces.MAPSLevel 7 - Ramsees Hed - 65%Needs scripting, AI waypoints, detail work and optimizationsLevel 8 - Robotics Facility - 60%Needs exterior details, AI wapoints and optimizationsLevel 9 - Nar Shaddaa - 60%Level needs finished, but what's there is 100% complete (AI, scripting, etc)Level 10 - Jabba's Ship - 50%Level needs finished, but what's there is mostly complete (AI, scripting, etc)Level 11 - Imperial City - 5%Nothing is there except the initial landing zoneLevel 12 - Fueling Station - 15%About 25% of the geometry is done, but the center "wheel" of the station is askew, so much of this will have to be remodeled.Level 13 - The Executor - 75%95% of the level is complete. Only a few optimizations are needed. But there are no enemies, and no scripting has been doneLevel 14 - The Arc Hammer - 2% We have a single room, the pod that you ride over in from the Executor, so not even 10% completeCODE AND SCRIPTINGEngine - 80%Weapons need to be coded as separate from JO/JA weapons the player uses. The Fusion Cutter will be WP_JAWA, the Mortar Gun WP_RAPID_CONCUSSION, and the Assault Cannon as a new WP_AI code for Dark Troopers needs updated and improvedInterface - 80%Improvements needed for Kyle customization Also here are some Executor screenshots, because why not? Maksman, McGroose, Lancelot and 5 others like this
Psyk0Sith Posted June 5, 2016 Posted June 5, 2016 Thought I'd give a general update on where we are. It's kind of hard to see what stage we're at when I'm always bouncing around with different things. So listed below is basically everything needed after the last release. MODELSGeneral Mohc - 30%HapSlash's original model was found, but it needs rigging, caps, and whatever else people who rig models might think it needs. Technically speaking it's a cutscene-only model, but others might want to use the model in multiplayer, thus the 30%. As far as "official" mod status it only needs rigged, so I'll call it 75% as far as that's concerned.Moff Rebus - 30%A decent placeholder is used in a reskinned Rax Joris, but something unique would be coolCrix Madine (prisoner) - 50%The regular prisoner model would be fine aside from the head. For the head Luke's head model could be flipped on the X axis, making the hair flow in the opposite direction. From there we just add a bearded face that isn't Luke's and we've got a decent Crix analog. Although Crix would not have facial hair as a recently jailed Imperial officer, so maybe clean shaven? That's how they depict him in Dark Forces. What would you have in mind for Moff Rebus? I could help with that (and possibly the others too). McGroose and KyleKatarn1995 like this
eezstreet Posted June 5, 2016 Posted June 5, 2016 @@Teancum you have permission to use the JKGalaxies weapon. But it will need to be rerigged to use JKA's tags and positioning system. It shouldn't be more than a few minutes of rearranging the model in Blender.
Teancum Posted June 6, 2016 Author Posted June 6, 2016 @@eezstreet -- thanks much! If you get a chance please send an updated model my way via PM. No rush. In fact if you're swamped I can always do the work myself later on. @@Psyk0Sith -- I think this guy (remove the tattoos, add hair) is a great model for Moff Rebus. He's the right build, the right age, and he's wearing the right shirt. His face feels very "I make weapons for a living." As far as pants, something brown-ish with black boots and some sort of work-based belt. Welding goggles like this might work well for his head. They'd fit in universe and the forehead position would let us see Rebus' eyes. I've included the original sprite reference on the right. swegmaster, KyleKatarn1995, Psyk0Sith and 1 other like this
Teancum Posted June 7, 2016 Author Posted June 7, 2016 Started optimizations on Ramsees Hed. Made the leap to a consistent 75+FPS. Cool. More optimizations to do before calling it good, but man, that's awesome. swegmaster, KyleKatarn1995 and TheWhitePhoenix like this
swegmaster Posted June 7, 2016 Posted June 7, 2016 wait wtf, i just remembered, the roq cutscenes, the ones for the other levels haven't been done, ex with the robotics, you know how before starting the gromas mines level, a roq cutscene would shot the moldy crow flying to the gromas mines, well the robotics level had a cutscene similar in the original game that also started before the level, but the cutscene recreation was never done, or at least maybe not released
Tempust85 Posted June 7, 2016 Posted June 7, 2016 So basically, Rax Joris with a different torso & goggles? Also an FYI - Noesis exports correct normals for MD3 models (from Max, smoothgroups & explicit), so no need to have PoS blocky looking brushwork or poorly exported MD3 models.
Teancum Posted June 7, 2016 Author Posted June 7, 2016 So basically, Rax Joris with a different torso & goggles? Sorta. Rax has a "too many twinkies" kind of face, but this guy has the lines on his face from a rough life. KyleKatarn1995 and TheWhitePhoenix like this
Revan9190 Posted June 8, 2016 Posted June 8, 2016 The mustache. Don't forget the mustache. KyleKatarn1995 likes this
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now