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porting to .glm


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Posted

Blender won't be able to open them in its vanilla state - but have you looked to see if there are third-party plugins out there for Blender in those formats?

Posted

yea havent found any and i tried porting them in quark but i kept getting error messages


Also, the thing is that the model is in multiple files (Example: model.ska, model.skb, model.tik, model.tan, model.ftx) and unless i am wrong, i would have to port all of these into one .glm file and i have no idea on how to do that

Posted

Update: it looks like i did manage to port it over  to a glm file but when i did i got a "No weight or bones pallet defined, weighting mesh to root" did I do something wrong?

Posted

Update: it looks like i did manage to port it over  to a glm file but when i did i got a "No weight or bones pallet defined, weighting mesh to root" did I do something wrong?

 

I cannot help with blender weight because i using max, but you cannot simply convert a model into a format for another game and expect it automatically works. for works into JKA you need to rig the model to JKA skeleton.

Posted

Noesis is a tool for converting from one file format to another. If these file formats are supported by it, you don't need Softimage to support them.

Posted

3ds Max has plug-ins and max scripts to import those file types you originally listed. Then you can export to GLM using @@Scooper's exporter or convert to GLM using the 3dsMax DOTXSI exporter & compile a GLM with Carcass 2.2

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