Scerendo Posted January 28, 2016 Posted January 28, 2016 Update 15/03/2016: I did some light baking to try and make some more of the details pop: Update 13/03/2016: Just a screenshot of Finn in modview: Update 02/03/2016: Work in progress on the textures for the Resistance outfit: Update 26/02/2016: Some WIP sculpts on Poe's Resistance Outift: And Finn: Update 21/02/2016: Here's some modview screenshots with the baked diffuse texture for JKA (note the hair and helmet visor have alphas, just obviously can't display them properly in modview): The way I'm going about this is, there will be a lower poly model for vanilla JKA, to avoid any ghoul2 errors, but I will also include a separate pk3 with a higher poly model as a replacement for people who wish to use it in OpenJK/JKA enhanced or whenever rend2 kicks off. Update 12/01/2016: Small update 14/02/2016: Just made small small adjustments to the helmet and face: Taken a break from his head to texture his pilot body: Update 06/02/2015: Still working on the head, made some minor adjustments to the face: Update 04/02/2016: W.I.P on the head at the moment, messing with the alphas on the hair: Was pretty challenging sculpting his face, (faces linkness in general) I'm still tweaking the actual mesh proportions to get it closer to the reference. Hey guys, still quite early days on the model, but I'll show you what I've done so far so I can get some feedback and anything I need to fix earlier on. At the moment just been working on the high poly model in zbrush: I'm not the greatest at zbrush so I'm aware its not perfect, I'm still fiddling with the cloth folds and creases. But I'm going to make a start on retopologisng the head into a lowpoly model, whilst I continue work on the sculpt. Comments and criticism always welcomed. Wasa, Ruxith, Boothand and 18 others like this
Circa Posted January 28, 2016 Posted January 28, 2016 Face needs work but for a first WIP image, looks EXTREMELY good. Very nice work so far! Scerendo likes this
Barricade24 Posted January 28, 2016 Posted January 28, 2016 Looking nice! Will you be including his Resistance jacket outfit as well? Scerendo likes this
Langerd Posted January 28, 2016 Posted January 28, 2016 Hey guys, still quite early days on the model, but I'll show you what I've done so far so I can get some feedback and anything I need to fix earlier on. At the moment just been working on the high poly model in zbrush: <script pagespeed_no_defer="">//=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window?window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function(b){b.getBoundingClientRect&&q(this,b)};h("pagespeed.CriticalImages.checkImageForCriticality",function(b){n.checkImageForCriticality(b)});h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)});var r=function(b){b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f;if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent(b)),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c=0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in b)&&0=b[e].k&&a.height>=b[e].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})();pagespeed.CriticalImages.Run('/mod_pagespeed_beacon','http://jkhub.org/index.php?s=7df2434ee75a76c3bb86f75d4b746be1&app=forums&module=ajax§ion=topics&do=quote&t=7010&p=101266&md5check=ecba2a4d3033837a868480b442547b35&isRte=1,WBVWiKOfFl,true,false,hYCs28EEsxI'); //]]></script>&&0 I'm not the greatest at zbrush so I'm aware its not perfect, I'm still fiddling with the cloth folds and creases. But I'm going to make a start on retopologisng the head into a lowpoly model, whilst I continue work on the sculpt. Comments and criticism always welcomed.O__O
Scerendo Posted January 28, 2016 Author Posted January 28, 2016 Face needs work but for a first WIP image, looks EXTREMELY good. Very nice work so far! Thank you, yeah face is definitely going to be my next port of call - got plenty of references this time around. Looking nice! Will you be including his Resistance jacket outfit as well? Thanks, yes definitely will be doing his resistance outfit as well. z3filus and Barricade24 like this
Darth Sion Posted January 28, 2016 Posted January 28, 2016 Hey guys, still quite early days on the model, but I'll show you what I've done so far so I can get some feedback and anything I need to fix earlier on. At the moment just been working on the high poly model in zbrush: <script pagespeed_no_defer="" type="text/javascript">//=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window?window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function(b){b.getBoundingClientRect&&q(this,b)};h("pagespeed.CriticalImages.checkImageForCriticality",function(b){n.checkImageForCriticality(b)});h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)});var r=function(b){b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f;if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent(b)),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c=0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in b)&&0=b[e].k&&a.height>=b[e].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})();pagespeed.CriticalImages.Run('/mod_pagespeed_beacon','http://jkhub.org/index.php?s=d1bf3953c63010ac76f2cd1991edb72c&app=forums&module=ajax§ion=topics&do=quote&t=7010&p=101266&md5check=bdd0f5f0ebdd1a4a36083685a1184406&isRte=1,WBVWiKOfFl,true,false,EURXhOHbklo'); //]]></script>&&0 I'm not the greatest at zbrush so I'm aware its not perfect, I'm still fiddling with the cloth folds and creases. But I'm going to make a start on retopologisng the head into a lowpoly model, whilst I continue work on the sculpt. Comments and criticism always welcomed.Looks promising, so far.. Will be interesting to see how it progresses. Scerendo likes this
Jolly Posted January 28, 2016 Posted January 28, 2016 10/10. Your work has very much improved over time looking back at the Quinlan Vos model you did a bit back. Keep up the great work! Scerendo likes this
Tempust85 Posted January 29, 2016 Posted January 29, 2016 I see ALOT of tutorials that need to come from that one picture. Scerendo likes this
Scerendo Posted February 4, 2016 Author Posted February 4, 2016 Update 04/02/2016: W.I.P on the head at the moment, messing with the alphas on the hair: Was pretty challenging sculpting his face, (faces linkness in general) I'm still tweaking the actual mesh proportions to get it closer to the reference. therfiles, Stoiss, Lancelot and 1 other like this
AshuraDX Posted February 4, 2016 Posted February 4, 2016 distance lower lip -> chin seems too largeand eyes appear to be a little too small Scerendo, Jolly, Langerd and 1 other like this
Scerendo Posted February 6, 2016 Author Posted February 6, 2016 Update 06/02/2015: Still working on the head, made some minor adjustments to the face: Kualan, Circa, therfiles and 2 others like this
z3filus Posted February 6, 2016 Posted February 6, 2016 I'm not after 100% look-alikes in game, I say RELEASE this already :DD Scerendo likes this
Langerd Posted February 7, 2016 Posted February 7, 2016 I'm not after 100% look-alikes in game, I say RELEASE this already :DDHis skills are Badass i agree.. but let him learn! Then the finished project will be even better :3 Scerendo, Stoiss and Darth Sion like this
Jolly Posted February 7, 2016 Posted February 7, 2016 Face looks better, but it still doesn't look 100% accurate to Oscar Isaac. It's still an amazing looking model though. Langerd, Darth Sion and Scerendo like this
ShenLong Kazama Posted February 8, 2016 Posted February 8, 2016 What about this Po Dameron? Scerendo, dark_apprentice, Varklrai and 1 other like this
AshuraDX Posted February 8, 2016 Posted February 8, 2016 that's looking better allready @@Scerendo ! to find further inaccuracy your best bet would be to overlay a few photos of OScar Isaac over your sculpt in Zbrush Langerd and Scerendo like this
Finalizer Posted February 9, 2016 Posted February 9, 2016 Scerendo, you're an absolute God. This is amazing. Have you figured out why your models don't show in OJP yet? Scerendo likes this
Tompa9 Posted February 11, 2016 Posted February 11, 2016 Hope there will be model with that brown jacket and not only rebel pilot skin Scerendo, Darth Sion and Langerd like this
Barricade24 Posted February 11, 2016 Posted February 11, 2016 Hope there will be model with that brown jacket and not only rebel pilot skin There will be. I asked that question as well. Darth Sion, Scerendo and Langerd like this
Jolly Posted February 11, 2016 Posted February 11, 2016 I am hungry for more progress !! Langerd likes this
Langerd Posted February 11, 2016 Posted February 11, 2016 I am hungry for more progress !! https://www.youtube.com/watch?v=b0QDCTLgYCg Bek likes this
Scerendo Posted February 13, 2016 Author Posted February 13, 2016 Update 12/01/2016: Taken a break from his head to texture his pilot body: Would you guys be interested in me doing a weapon model for his pistol as well? Considering I've made a version of it for his holster. Barricade24, Circa, Jeff and 2 others like this
Jeff Posted February 13, 2016 Posted February 13, 2016 Update 12/01/2016: Taken a break from his head to texture his pilot body: Would you guys be interested in me doing a weapon model for his pistol as well? Considering I've made a version of it for his holster. Hell yes to the pistol and nice work btw. Scerendo likes this
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