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Horde mode


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Posted

Kinda surprised nobody has come up with the idea to do a total conversion horde mode mod for JKA. Ala CoD zombies or something to that effect.

 

I realize that its unrealistic and I don't have any kind of time to put forth nor am I artistic to create levels or anything.  Just thought I'd throw the idea out there.

 

 

"Hey let's just add zombies mode with trooper skins, making some kind of backstory of how all the clones got turned into zombehs for lulz."

Jolly likes this
Posted

Was actually going to do this for my first mission learning scripting. May still do that. Should be fairly simple. I think.

Posted

Kinda surprised nobody has come up with the idea to do a total conversion horde mode mod for JKA. Ala CoD zombies or something to that effect.

 

I realize that its unrealistic and I don't have any kind of time to put forth nor am I artistic to create levels or anything.  Just thought I'd throw the idea out there.

 

 

"Hey let's just add zombies mode with trooper skins, making some kind of backstory of how all the clones got turned into zombehs for lulz."

 

>Get 31 zombie skins.

>Go to OpenJK Multiplayer

>Create a game with the map you want

>Add all 31 different zombie skins as the bots

>Set it so they can't use weapons

>Add some blood/dismemberment mod

>Profit

Posted

Interesting idea, one that's been thought up before but I don't know if anyone ever made anything happen with it. I know @@Raz0r was making a mod called STC (survival TC) but I don't know whatever happened to it.

Posted

The best zombies I've encountered in non-zombie games are the ones, which try to suck out your brains in Vampires Bloodlines: The Masquerade. Like here. Or here

 

They are featured in several missions there, including the one, where they attack the cemetery gates and you have to stop the freaks from coming into the city. It is funny, that you actually encounter many other peculiar creatures in the very same game. I guess something similar can be made in JA, though the zombies would require new animations.

Langerd likes this
Posted

For any respectable zombie/horde game, you need to write a lot of new AI and pathfinding i.e. you need a good programmer with a lot of time.

Seen any of those around JA lately? =p

Stoiss likes this
Posted

Actually the horde of zombies is still possible without significant changes in AI or coding. Some scripting, new animations and decent textures for zombies, as well as sounds (yes, sounds play a lot in this).

Posted

I was using recast for my navigation meshes and path navigation. I've posted a few screenshots around but I can post one again if you want. I'm on my phone at the moment and not in town so will do it in a few days.

Posted

Recast is being used internally with future Omni-bot development including Q3 BSP reading.  I'm not really sure on it's progress though.

Posted

This would be cool. What about the warzone mod being made, it had improved ai. I don't see how this would be hard to make, just have the npcs/bots run towards the windows, break em, and enter and kill you.

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