ensiform Posted January 23, 2016 Share Posted January 23, 2016 Kinda surprised nobody has come up with the idea to do a total conversion horde mode mod for JKA. Ala CoD zombies or something to that effect. I realize that its unrealistic and I don't have any kind of time to put forth nor am I artistic to create levels or anything. Just thought I'd throw the idea out there. "Hey let's just add zombies mode with trooper skins, making some kind of backstory of how all the clones got turned into zombehs for lulz." Jolly likes this Link to comment
Circa Posted January 23, 2016 Share Posted January 23, 2016 Was actually going to do this for my first mission learning scripting. May still do that. Should be fairly simple. I think. Link to comment
Daedra Posted January 23, 2016 Share Posted January 23, 2016 Kinda surprised nobody has come up with the idea to do a total conversion horde mode mod for JKA. Ala CoD zombies or something to that effect. I realize that its unrealistic and I don't have any kind of time to put forth nor am I artistic to create levels or anything. Just thought I'd throw the idea out there. "Hey let's just add zombies mode with trooper skins, making some kind of backstory of how all the clones got turned into zombehs for lulz." >Get 31 zombie skins.>Go to OpenJK Multiplayer>Create a game with the map you want>Add all 31 different zombie skins as the bots>Set it so they can't use weapons>Add some blood/dismemberment mod>Profit Link to comment
eezstreet Posted January 23, 2016 Share Posted January 23, 2016 Interesting idea, one that's been thought up before but I don't know if anyone ever made anything happen with it. I know @@Raz0r was making a mod called STC (survival TC) but I don't know whatever happened to it. Link to comment
Lancelot Posted January 23, 2016 Share Posted January 23, 2016 I think a horde mode based on the Death Troopers novel would fit great in Jedi Academy. https://www.youtube.com/watch?v=U-ZqAymW7S4 Link to comment
NumberWan Posted January 23, 2016 Share Posted January 23, 2016 The best zombies I've encountered in non-zombie games are the ones, which try to suck out your brains in Vampires Bloodlines: The Masquerade. Like here. Or here They are featured in several missions there, including the one, where they attack the cemetery gates and you have to stop the freaks from coming into the city. It is funny, that you actually encounter many other peculiar creatures in the very same game. I guess something similar can be made in JA, though the zombies would require new animations. Langerd likes this Link to comment
Raz0r Posted January 23, 2016 Share Posted January 23, 2016 For any respectable zombie/horde game, you need to write a lot of new AI and pathfinding i.e. you need a good programmer with a lot of time.Seen any of those around JA lately? =p Stoiss likes this Link to comment
Xycaleth Posted January 23, 2016 Share Posted January 23, 2016 My experiments with navigation meshes a few years ago was meant to lead to a horde-like game type but I soon found out that writing a decent AI is a lot harder than it looks CommanderXeph likes this Link to comment
NumberWan Posted January 23, 2016 Share Posted January 23, 2016 Actually the horde of zombies is still possible without significant changes in AI or coding. Some scripting, new animations and decent textures for zombies, as well as sounds (yes, sounds play a lot in this). Link to comment
Jolly Posted January 24, 2016 Share Posted January 24, 2016 This would be awesome to see. Link to comment
ensiform Posted January 24, 2016 Author Share Posted January 24, 2016 https://github.com/recastnavigation/recastnavigation Can be made to work with JKA just fine but it might need a tiny bit of engine access. IMO this would be good to use for both bots and NPCs regardless of horde mode or not. @@Xycaleth @@Raz0r Limited bsp reading is all that you'd need, which could probably even be done without the engine and just load the file in mod code. Link to comment
Xycaleth Posted January 24, 2016 Share Posted January 24, 2016 I was using recast for my navigation meshes and path navigation. I've posted a few screenshots around but I can post one again if you want. I'm on my phone at the moment and not in town so will do it in a few days. Link to comment
ensiform Posted January 24, 2016 Author Share Posted January 24, 2016 Recast is being used internally with future Omni-bot development including Q3 BSP reading. I'm not really sure on it's progress though. Link to comment
ensiform Posted January 29, 2016 Author Share Posted January 29, 2016 @@Xycaleth got the code to look at? Link to comment
Xycaleth Posted January 30, 2016 Share Posted January 30, 2016 I might have it lying around somewhere. I'll have a look. Link to comment
Onysfx Posted February 2, 2016 Share Posted February 2, 2016 This would be cool. What about the warzone mod being made, it had improved ai. I don't see how this would be hard to make, just have the npcs/bots run towards the windows, break em, and enter and kill you. Link to comment
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