TheWhitePhoenix Posted April 10, 2016 Share Posted April 10, 2016 If that works for your mod I can provide you with the model, thought I have uploaded it here but can't find it in my files dunno why.Maybe a website malfunction for some reason.... Link to comment
Xplicit Posted April 11, 2016 Share Posted April 11, 2016 it would be awesome with Snoke's ''Chamber''. Here's something i came up with (just played around in SketchUp, i have no idea on how to do mapping and anything with modding lol) GMRobinHood, GPChannel, dark_apprentice and 1 other like this Link to comment
GPChannel Posted April 12, 2016 Author Share Posted April 12, 2016 Hey guys I need another voice actor for Captain Phasma (so i need a woman voice actor xD)I decided that Captain Phasma will be Rax Joris But i really need a woman voice actor Any help? MrHeisenberg and GMRobinHood like this Link to comment
GPChannel Posted April 15, 2016 Author Share Posted April 15, 2016 Okay guys i need helpI have a little problem in here It happened when i just shoot the tie pilo NPCMaybe i have to much model in one pk3 or what? any help? Link to comment
dark_apprentice Posted April 15, 2016 Share Posted April 15, 2016 Yes, try to clean the Base folder a little from files you are not using and see what it comes Link to comment
GMRobinHood Posted April 15, 2016 Share Posted April 15, 2016 Okay guys i need helpI have a little problem in here :P//<![CDATA[(function(){var g=this,h=function(b,d){var a=b.split("."),c=g;a[0]in c||!c.execScript||c.execScript("var "+a[0]);for(var e;a.length&&(e=a.shift());)a.length||void 0===d?c[e]?c=c[e]:c=c[e]={}:c[e]=d};var l=function(b){var d=b.length;if(0<d){for(var a=Array(d),c=0;c<d;c++)a[c]=b[c];return a}return[]};var m=function(b){var d=window;if(d.addEventListener)d.addEventListener("load",b,!1);else if(d.attachEvent)d.attachEvent("onload",b);else{var a=d.onload;d.onload=function(){b.call(this);a&&a.call(this)}}};var n,p=function(b,d,a,c,e){this.f=b;this.h=d;this.i=a;this.c=e;this.e={height:window.innerHeight||document.documentElement.clientHeight||document.body.clientHeight,width:window.innerWidth||document.documentElement.clientWidth||document.body.clientWidth};this.g=c;this.b={};this.a=[];this.d={}},q=function(b,d){var a,c,e=d.getAttribute("pagespeed_url_hash");if(a=e&&!(e in b.d))if(0>=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window?window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function(b){b.getBoundingClientRect&&q(this,b)};h("pagespeed.CriticalImages.checkImageForCriticality",function(b){n.checkImageForCriticality(b)});h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)});var r=function(b){b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c<d.length;++c)a=a.concat(l(document.getElementsByTagName(d[c])));if(0!=a.length&&a[0].getBoundingClientRect){for(c=0;d=a[c];++c)q(b,d);a="oh="+b.i;b.c&&(a+="&n="+b.c);if(d=0!=b.a.length)for(a+="&ci="+encodeURIComponent(b.a[0]),c=1;c<b.a.length;++c){var e=","+encodeURIComponent(b.a[c]);131072>=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f;if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent(b)),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c=0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in b)&&0<a.width&&0<a.height&&0<a.naturalWidth&&0<a.naturalHeight||e in b&&a.width>=b[e].k&&a.height>=b[e].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})(); pagespeed.CriticalImages.Run('/mod_pagespeed_beacon','https://jkhub.org/index.php?app=forums&module=ajax§ion=topics&do=quote&t=6452&p=107898&md5check=95b12bedbeabe874685ce367ae3dde11&isRte=1,XJjZaj8buz,true,false,cP-5FiD1xx8');//]]>It happened when i just shoot the tie pilo NPCMaybe i have to much model in one pk3 or what? any help? Forgive my ignorance but doesnt using OpenJksp.exe solve this? Did for me Link to comment
Darth Sion Posted April 15, 2016 Share Posted April 15, 2016 Had this idea, @@GPChannel.. You know what would make this entire mod 10 times better?! Using OpenJK and the SFX Sabers (The ones that you get in the "Movie Battles II" mod).If you can find the code for the lightsaber blades, it would just add to the whole movie experience. Definitely something to (seriously) consider. Plus, you could even add other little mods to it, too. Such as holstered lightsaber hilts and what not.Also, it's fair to say that the Korriban map/mission really needs a new Skybox.Here's base game Korriban:Here's the NEW, improved and more "lore accurate" Korriban: MrHeisenberg and GMRobinHood like this Link to comment
Ramikad Posted April 15, 2016 Share Posted April 15, 2016 Okay guys i need helpI have a little problem in here It happened when i just shoot the tie pilo NPCMaybe i have to much model in one pk3 or what? any help? &&0 It's because the TIE Pilot model and the gun he was wielding made up too many polygons. And yes, using OpenJK should fix the problem. GMRobinHood likes this Link to comment
GPChannel Posted April 15, 2016 Author Share Posted April 15, 2016 ooookaaay,and how can i use my mod in OpenJK because i heard about this thing,but i don't really know what it is.... Why is it better? Link to comment
GMRobinHood Posted April 15, 2016 Share Posted April 15, 2016 Had this idea, @@GPChannel.. You know what would make this entire mod 10 times better?! Using OpenJK and the SFX Sabers (The ones that you get in the "Movie Battles II" mod). If you can find the code for the lightsaber blades, it would just add to the whole movie experience. Definitely something to (seriously) consider. Plus, you could even add other little mods to it, too. Such as holstered lightsaber hilts and what not. Also, it's fair to say that the Korriban map/mission really needs a new Skybox.Here's base game Korriban:<script pagespeed_no_defer="">//=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window? window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function(b){b.getBoundingClientRect&&q(this,b)};h("pagespeed.CriticalImages.checkImageForCriticality",function(b){n.checkImageForCriticality(b)}); h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)}); var r=function(b){b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f; if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent(b)),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c= 0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in b)&&0=b[e].k&&a.height>=b[e].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})(); pagespeed.CriticalImages.Run('/mod_pagespeed_beacon','https://jkhub.org/index.php?s=04a18f92102c37459353384c7fef560d&app=forums&module=ajax§ion=topics&do=quote&t=6452&p=107916&md5check=95b12bedbeabe874685ce367ae3dde11&isRte=1,XJjZaj8buz,true,false,zChfAroeOA0'); //]]></script> Here's the NEW, improved and more "lore accurate" Korriban: &&0That in game? Gorgeous haha! Darth Sion likes this Link to comment
swegmaster Posted April 17, 2016 Share Posted April 17, 2016 ooookaaay,and how can i use my mod in OpenJK because i heard about this thing,but i don't really know what it is.... Why is it better? OpenJK is a modding contribution by Coders of the Jedi Academy community to solve and fix problems/bugs in JA, like the model error you encountered. GMRobinHood and GPChannel like this Link to comment
GMRobinHood Posted April 18, 2016 Share Posted April 18, 2016 OpenJK is a modding contribution by Coders of the Jedi Academy community to solve and fix problems/bugs in JA, like the model error you encountered.Can't recommend it enough, personally. Or else when using mods they have a tendency to crash the game. GPChannel likes this Link to comment
GPChannel Posted April 18, 2016 Author Share Posted April 18, 2016 and where can i get this OpenJK Link to comment
MrHeisenberg Posted April 18, 2016 Share Posted April 18, 2016 make sure to grab the last version https://builds.openjk.org/SECOND TIME I EDIT THIS POST ;_; Darth Sion likes this Link to comment
GPChannel Posted April 18, 2016 Author Share Posted April 18, 2016 Thanks! It worked.but the music is not working like in the original JKA I mean in maps i just hear the "explore" and "action" music.How can i do this MrHeisenberg and GMRobinHood like this Link to comment
MrHeisenberg Posted April 18, 2016 Share Posted April 18, 2016 Mmm..i don't know man, sorry. Link to comment
Darth Sion Posted April 18, 2016 Share Posted April 18, 2016 Thanks! It worked.but the music is not working like in the original JKA I mean in maps i just hear the "explore" and "action" music. How can i do this @@Circa @@eezstreet ?? GMRobinHood likes this Link to comment
eezstreet Posted April 19, 2016 Share Posted April 19, 2016 Thanks! It worked.but the music is not working like in the original JKA I mean in maps i just hear the "explore" and "action" music. How can i do this Er, you'll have to be a little more specific. Are you using the latest build of OpenJK? (what is the date of the one that you are using?) What mission are you trying this out on? Is this only happening on missions that you've modded? Have you tried with a clean base folder? Link to comment
GPChannel Posted April 19, 2016 Author Share Posted April 19, 2016 Er, you'll have to be a little more specific. Are you using the latest build of OpenJK? (what is the date of the one that you are using?) What mission are you trying this out on? Is this only happening on missions that you've modded? Have you tried with a clean base folder?I have openjk-2016-04-13-0bbbccf2-windows.zipand i don't know why but the console is not working Hope somehow we can fix the music problem because music is very important in this mod MrHeisenberg likes this Link to comment
MrHeisenberg Posted April 19, 2016 Share Posted April 19, 2016 I have openjk-2016-04-13-0bbbccf2-windows.zipand i don't know why but the console is not working Hope somehow we can fix the music problem because music is very important in this mod The console is open with "Shift + Esc" in last OpenJK Builds Link to comment
Teancum Posted April 19, 2016 Share Posted April 19, 2016 The console is open with "Shift + Esc" in last OpenJK Builds Weird. Why change the console controls when they've been set since JO? Link to comment
MrHeisenberg Posted April 19, 2016 Share Posted April 19, 2016 I don't know really, as far as i know it's for testing..but i don't know what. Link to comment
Darth Sion Posted April 19, 2016 Share Posted April 19, 2016 Weird. Why change the console controls when they've been set since JO?It was due to ease of access. In JK Enhanced, it's just set to one button/key "`" or "¬", which is much better. Plus, there's also certain control configurations to take into account. Just makes the whole mod/package a lot easier to work with, when other aspects are involved. MrHeisenberg and Teancum like this Link to comment
eezstreet Posted April 19, 2016 Share Posted April 19, 2016 The console controls were not changed, aside from removing the need to use Shift (just the tilde key is needed). The ability to use Shift + Esc was added because some international keyboards do not have the configuration necessary to trigger the console. If you can't access the console with the tilde, it's either changed in some semi-recent commit or its an issue with your OS and how it's interacting with SDL (the window manager). Teancum and MrHeisenberg like this Link to comment
GPChannel Posted April 24, 2016 Author Share Posted April 24, 2016 UPDATE:Working on a new outfit for Jaden. Solo's Outfit Bek and krkarr like this Link to comment
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