Grab Posted January 14, 2016 Posted January 14, 2016 Edit: I've also added a Poll to the Topic to see what people would like me to model next, these are namely characters I am interested in creating. But feel free to add your own suggestions. O f*ck. Remake of all JKA models needed! Srethem, Onysfx, TheWhitePhoenix and 1 other like this
CommanderXeph Posted January 14, 2016 Posted January 14, 2016 stahp kel-dor racism more kel-dor models -Kel-Dor Activist Tauns likes this
Circa Posted January 14, 2016 Posted January 14, 2016 I think the Ben Kenobi from MBII is great though.
Barricade24 Posted January 14, 2016 Posted January 14, 2016 Well let's run down the list: Han Solo - Already being worked on by DT so I would leave that one off.Luke Skywalker - He would be an interesting choice but there have been a lot of takes on him already.Princess Leia - I would be tempted to vote on this one as she has so many outfits but then again there are some pretty good versions of her out there already.Ki-Adi Mundi - I feel that Psyk0Sith has already done an excellent version of the character. That is unless of course your referring to his extra outfits but even so I feel there are more prominent characters that could be done.Poe Dameron - I think my vote might have to go to him as he hasn't quite gotten a definitive version just yetObi-Wan - Again, I feel that there are versions of this character that are quite well done and really don't need another version.Nien Nunb - I would like to see him made at some point. With that said though, I would love to see a new Scout Trooper or Snowtrooper or some enhanced Imperial unit from the original trilogy that could use an update. Scerendo likes this
Archangel35757 Posted January 14, 2016 Posted January 14, 2016 @Archangel35757 Interesting, I shall investigate it. I normally export to XSI Softimage and export as a dotXSI. I have already rigged up most of the model in Softimage, so I'll be done with it soon. But I can just export it back to 3ds Max. I'll definitely take a look at your exporter, and do a a test at very least - perhaps it might be a better alternative for my future models. Out of curiosity do you think you will be doing exporter for Maya at all, if at all possible? I only ask because I'm quite a fan of their rigging tools they have. Edit: I've also added a Poll to the Topic to see what people would like me to model next, these are namely characters I am interested in creating. But feel free to add your own suggestions. you said, "But I can just export it back to 3ds Max..." be careful going back and forth between 3ds Max and Softimage... if you are using Crosswalk-- it doesn't transform the model correctly... basically it just rotates the scene root node 90 degrees about the x-axis... rather than do a true coordinate system transformation (as the v1.9 dotXSI exporter does... I explain this in more detail in my readme file).Other-- I vote Bothan.
JAWSFreelao Posted January 14, 2016 Posted January 14, 2016 Someone made a Pong Krell before,I think. It wasn't bad but it wasn't the best.You should send it my way.
CommanderXeph Posted January 14, 2016 Posted January 14, 2016 You should send it my way.Seems it was something else :/ Searched for Pong Krell here and I found your Fives in the results. lol JAWSFreelao likes this
Futuza Posted January 14, 2016 Posted January 14, 2016 I still want some bounty hunters like Bossk or Dengar. Barricade24 likes this
Noodle Posted January 15, 2016 Posted January 15, 2016 Such a great model you've been crafting! Still, sad that Nien Nunb isn't getting more love
Rayce Posted January 15, 2016 Posted January 15, 2016 Can I say "all of the above?" I'd say Han, Leia or Poe.
MagSul Posted January 16, 2016 Posted January 16, 2016 I've put in my vote for Princess Leia, because I feel that there aren't enough high quality female models in comparison to the male characters. Delmi and Arthor like this
Scerendo Posted January 20, 2016 Author Posted January 20, 2016 Hey guys, I'm pretty done, just finishing off some textures for the model, here is some screenshots from Modview to have an idea of what it will look like in game, minus specular: I'll try and get it submitted this evening or tomorrow morning. Anyone got any suggestions on doing specular maps for JKA/Quake 3 Engine? I'm finding a bit difficult to get a decent result. As for the poll, I have already started working on Poe Dameron, so I'll post some wips within the week or so. Barricade24, Mark Lubbers, Ramikad and 11 others like this
Archangel35757 Posted January 20, 2016 Posted January 20, 2016 Poll -- other: Bothan. Scerendo likes this
Kualan Posted January 21, 2016 Posted January 21, 2016 Just downloaded the model and tested it out - another triumph, Scerendo. Arthor, Scerendo and krkarr like this
AshuraDX Posted January 21, 2016 Posted January 21, 2016 @@Scerendo Just took a look at the model, great work !but here's a few things that could use a touchup : Her eyebrows and lips look glued on - because they have these razorsharp transitions to the surrounding skin the face really needs some color variation - at the moment it looks like you only relied on your bakes and colored them using the hue&saturation filter in photoshop, or simply overlayed your bakes over two different flat colors, one for the face and one for her lip.Try introducing some different shades of blue around her cheeks, forehead, around her lips (and different shades of pink they eyebrows shouldn't be solid black too - atm they look like she took a permanent Marker and drew them on her foreheadthis will make her look less artifical and more like a living being It's not only the face that could use that color variation - you could do that for her entire skin the wrinkles on her clothes are very sharp for the most part and also highly contrasted which doesn't look very realistic, you should try to fade the overlayed bakes a little on her clothes.You could also add some dirt to some of the outfits. Looking forward to what you're cooking up next - or how Aayla turns out in case you decide to update her after my feedback Arthor, Langerd and Scerendo like this
Arthor Posted January 21, 2016 Posted January 21, 2016 Really Love This Model !! The disguise one is my favourite, I am really looking forward to your next models Scerendo likes this
Scerendo Posted January 21, 2016 Author Posted January 21, 2016 @@Scerendo Just took a look at the model, great work !but here's a few things that could use a touchup : Her eyebrows and lips look glued on - because they have these razorsharp transitions to the surrounding skin the face really needs some color variation - at the moment it looks like you only relied on your bakes and colored them using the hue&saturation filter in photoshop, or simply overlayed your bakes over two different flat colors, one for the face and one for her lip.Try introducing some different shades of blue around her cheeks, forehead, around her lips (and different shades of pink they eyebrows shouldn't be solid black too - atm they look like she took a permanent Marker and drew them on her foreheadthis will make her look less artifical and more like a living being It's not only the face that could use that color variation - you could do that for her entire skin the wrinkles on her clothes are very sharp for the most part and also highly contrasted which doesn't look very realistic, you should try to fade the overlayed bakes a little on her clothes.You could also add some dirt to some of the outfits. Looking forward to what you're cooking up next - or how Aayla turns out in case you decide to update her after my feedback Hey thank you, that's great feedback. Yeah I have started working on Poe, but I will definitely do a texture update for both Aayla and Quinlan, as I learn more and refine my technique. Your suggestions are great and I'm definitely taking them into account. I was struggling a bit with finding the right level of ambient occasion and detail baking for the Jedi Academy model - as I found alot of textures would look decent in Marmoset but completely washed out in Jedi academy without the proper specular/normal maps. But still I'll keep in mind to tone it down. (And I'll work on my lipstick game) Edit: Did a ninja update, I forgot to change the NPC Aayla's voice, so she was sounding like a man - should be fixed now. Arthor likes this
Futuza Posted January 21, 2016 Posted January 21, 2016 Ah that's why the file disappeared...was wondering. Guess it needs to be approved.
AshuraDX Posted January 21, 2016 Posted January 21, 2016 @@Scerendo what do you use for texturing ?I remember seeing you say something about quixel ?
Scerendo Posted January 22, 2016 Author Posted January 22, 2016 @@Scerendo what do you use for texturing ?I remember seeing you say something about quixel ? I normally use Quixel Suite to help bake my textures from the maps I made from zbrush/xnormal. I've tried toning things down a bit, I just used the texture I baked in Quixel, then added the green channel from the object normals as you suggested. I also had a go at adding a bit of color variation, though I could maybe push it further. DarthStiv, krkarr, Futuza and 3 others like this
Futuza Posted January 22, 2016 Posted January 22, 2016 I normally use Quixel Suite to help bake my textures from the maps I made from zbrush/xnormal. I've tried toning things down a bit, I just used the texture I baked in Quixel, then added the green channel from the object normals as you suggested. I also had a go at adding a bit of color variation, though I could maybe push it further. &&0That's some vastly improved textures right there. Nice work. Only thing is she looks a little bit old now, maybe make eyebrows thicker? JAWSFreelao likes this
AshuraDX Posted January 22, 2016 Posted January 22, 2016 that's A LOT better @@Scerendo !give us some closeups of her face I can really recommend the Substance Suite it's far more flexible than the quixel suite but requires a bit more learning until you get the hang of it (atleast regarding Substance Designer, Substance Painter is fairly straightforward) EDIT : something you could try to make those folds look less pinched is apply a gaussian blur smart filter and mess with the blur intensity, then adjust levels accoridngly on the clothing partsEDIT2 : also - desaturate those fignernails and hue shift them away from that green, make them more blue - as seen here Scerendo likes this
Scerendo Posted January 22, 2016 Author Posted January 22, 2016 that's A LOT better @@Scerendo !give us some closeups of her face I can really recommend the Substance Suite it's far more flexible than the quixel suite but requires a bit more learning until you get the hang of it (atleast regarding Substance Designer, Substance Painter is fairly straightforward) EDIT : something you could try to make those folds look less pinched is apply a gaussian blur smart filter and mess with the blur intensity, then adjust levels accoridngly on the clothing partsEDIT2 : also - desaturate those fignernails and hue shift them away from that green, make them more blue - as seen here I fixed her nails. I ll have a go at messing around with the cloth wrinkles, though I think it might be more of a case of me having to sculpt cloth wrinkles better on the high poly. I used substance painter in my final project at Uni and it was pretty great, particularly for painting skin textures and detail. Unfortunately I never bought it. I know that the newest version of Quixel is meant to of have some sort of painter equivalent but thats a recent thing which I haven't checked out yet. I might see if I can get a trial for substance then when I m doing my textures for Poe. Langerd and krkarr like this
AshuraDX Posted January 23, 2016 Posted January 23, 2016 @@Scerendo as far as I'm aware there is no trial version for substance painterbut you could have a look at this : https://www.allegorithmic.com/products/substance-live Scerendo likes this
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