dark_apprentice Posted March 6, 2017 Posted March 6, 2017 Awesome work and I admire your progress! JAWSFreelao likes this
AshuraDX Posted March 6, 2017 Posted March 6, 2017 So, I took a look at the model and I have a few things to say about it.It looks really good on those screenshots your provided and at first I was really quite impressed with how good it looked for a first model.Upon Investigating the model in Modivew i realised you knew exactly from which angles you could show the mesh to not make the flaws it has obvious, like the flat side projection you did for the UVS and therefore the textures.I know you can do better than this, next time learn proper UV Unwrapping and spend some more time texturing the model.The Mesh itself has a few holes that should not be there and a lot of funky topology.Picture of one of these holes, in the bottom of the trigger guard.and the funky topology:try to remove every vertex that is inside a flat surface. You could decrease the vertex and therefore the tricount of this model by approximately 50%[sharedmedia=tutorials:tutorials:177]Take a look at that mini guide I wrote a while ago, and see what you can make from it. I'll keep an eye on your work to give you that push in the right direction swegmaster, Langerd, JAWSFreelao and 3 others like this
JAWSFreelao Posted March 10, 2017 Author Posted March 10, 2017 Definitely will do a V2 at some point.In the meantime, we do have a new and unique WIP. Kuhe, Penekowski, Jeff and 6 others like this
Kuhe Posted March 10, 2017 Posted March 10, 2017 Definitely will do a V2 at some point.In the meantime, we do have a new and unique WIP.Nice job! But that face is giving me nightmares xD JAWSFreelao likes this
AshuraDX Posted March 11, 2017 Posted March 11, 2017 Definitely will do a V2 at some point.In the meantime, we do have a new and unique WIP.Getting those 4 Arms to work without a new skeleton and new animations will be difficult, if not impossible, but I'm looking forward to seeing your attempt on solving this problem. ZanderNao and JAWSFreelao like this
DEVISS Posted March 11, 2017 Posted March 11, 2017 about anim, maybe grievous one? or second arms move with primary arms but on different pose
AshuraDX Posted March 11, 2017 Posted March 11, 2017 about anim, maybe grievous one? or second arms move with primary arms but on different pose the 4 armed grievous does not actually have 4 arms. the secondary pair of arms is produced by a nifty trick using special lightsaber hilts, iirc
axanik Posted March 12, 2017 Posted March 12, 2017 This contains ported material but will be offered through a third party. A link will be provided here regardless, but I won't endanger the 'Hub by uploading here.Jedi librarian and former Master Jocasta Nu.Shoutout to @@RevanKnight for the torso texture work, and to @@Kualan for the entire GLM.Jocasta has been released. NPC names are in the readme. Enjoy guys.http://depositfiles.com/files/5d64bise0 you can make mod better if you use Atris body and create textures for this jedi master Jocasta Nu
JAWSFreelao Posted March 16, 2017 Author Posted March 16, 2017 Welll I got busy. I finished Krell's lightsaber, and a DC-17 pistol. I'd love feedback. Pong Krell's Lightsaber GPChannel, krkarr, Jeff and 4 others like this
JAWSFreelao Posted March 17, 2017 Author Posted March 17, 2017 Been long in development because when I started I was a noob, but. Rako Hardeen's helmet, everyone. swegmaster, The Punisher, Omega and 3 others like this
Barricade24 Posted March 17, 2017 Posted March 17, 2017 I honestly respect how far you've come in terms of modding. Looks like you picked up a lot. swegmaster, JAWSFreelao, Langerd and 1 other like this
JAWSFreelao Posted March 17, 2017 Author Posted March 17, 2017 I honestly respect how far you've come in terms of modding. Looks like you picked up a lot.It's been a loooooong road. I hate looking at page one of this thread, lol. The progress made since makes it alllll look like poop.Now seems to be the time to say though: wouldn't have really made it here without some of the badass people in the community. Little things here and there make all the difference- guys like Kualan suggesting scratch brushes or Ashura pushing toward model optimization and teaching me how to use XNormal or Jeff explaining weighing. It's cool to see such a welcome and helpful community. Jeff, Kualan and Omega like this
Omega Posted March 18, 2017 Posted March 18, 2017 That Rako man, I'm looking forward to that release! Your work is getting better and better, we all start somewhere. You sir are going to be a master at this stuff before you know it, all it takes is determination. Keep up the awesome work my friend, and may the force be with you. JAWSFreelao likes this
AshuraDX Posted March 18, 2017 Posted March 18, 2017 Dude, that lightsaber sits at 8k tris. I hope you won't try getting that ingame. You have to reduce the number of sides on all cylinders and also the number of faces in those spheres. You should also fix the smoothing, at the moment you have hard edges all over the place. Hard edges are split on export and their vertex count doubles. JAWSFreelao likes this
JAWSFreelao Posted March 18, 2017 Author Posted March 18, 2017 It's already ingame, lol. But yeah I should give it a go-over. One step at a time
AshuraDX Posted March 18, 2017 Posted March 18, 2017 It's already ingame, lol. But yeah I should give it a go-over. One step at a timeyou really should.for comparison, take a look at the stats of my revamped clone model: now compare those to the stats of your saber... you should notice that somethings fishy when a saber takes up as much geometry as a full character model swegmaster, Langerd, JAWSFreelao and 2 others like this
JAWSFreelao Posted March 28, 2017 Author Posted March 28, 2017 Been awhile, but a small preview of my current project. Model was scoured from the internet swegmaster likes this
dark_apprentice Posted March 28, 2017 Posted March 28, 2017 I got that one from KOTOR or some of those games not sure, but didn't manage to finish it I've only extracted the helmet but it's low quality even for Q3 Engine. Anyway if you need to take a look for some reference I can send it to you. JAWSFreelao, The Punisher, yeyo JK and 4 others like this
Langerd Posted March 28, 2017 Posted March 28, 2017 I got that one from KOTOR or some of those games not sure, but didn't manage to finish it I've only extracted the helmet but it's low quality even for Q3 Engine. Anyway if you need to take a look for some reference I can send it to you. The textures seems nice and can be used for the game .. maybe some fixes. But the shape seems rly too basic. I suggest to make a better mesh and use these textures. I dont know if this method works but it could. Make higher poly model and bake textures from low poly version on it dark_apprentice likes this
Langerd Posted March 29, 2017 Posted March 29, 2017 @dark_apprentince can You PM me and send me the model? Maybe i will try dark_apprentice likes this
Langerd Posted March 29, 2017 Posted March 29, 2017 @dark_apprentince can You PM me and send me the model? Maybe i will try to do it and make textures look a little better
JAWSFreelao Posted March 29, 2017 Author Posted March 29, 2017 I got that one from KOTOR or some of those games not sure, but didn't manage to finish it I've only extracted the helmet but it's low quality even for Q3 Engine. Anyway if you need to take a look for some reference I can send it to you. It's got a nice bod, better than the reskinned TFU2 Starkiller body I was using.
dark_apprentice Posted March 30, 2017 Posted March 30, 2017 Body is just hapslash's jedi robes from prequels the armor pad and helmet are not. I will send it sorry for my delay
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