Xycaleth Posted August 16, 2014 Author Posted August 16, 2014 Progress Omicron, Circa, Kualan and 3 others like this
Tempust85 Posted August 16, 2014 Posted August 16, 2014 Stencil shadows are sh!t. They look horrible on the player models themselves and they sometimes produce shadows in thin air (was on a ledge and the shadow didn't 'stop' at the edge, but continued). What MB2 has in terms of shadows is much better and should be put in to replace stencils in the vanilla renderer. P.S Needs more rend2. Stoiss and Bek like this
Archangel35757 Posted August 17, 2014 Posted August 17, 2014 So are stencil shadows the only thing driving this 500 vertex limit? If so can we do away with it?
minilogoguy18 Posted August 17, 2014 Posted August 17, 2014 Would it be possible to add like an "index" feature to the animations similar to how a help file works? Like a box above the list where you can type in a animation and as you type it will go to the nearest match without you having to even type out the entire sequence? This would make a lot of things easier since there are times when you want to view a particular animation and it's one long list to scroll through. Maybe also fix the floor too? Characters seem to be floating way above it, if I'm not mistaken floor should be where model_root is located or if possible make the model interact with the floor as they do in game using the bolt_l_leg_foot and bolt_r_leg_foot not able to pass through the floor. If the bolt interaction isn't possible then simply just moving the floor up to meet the model_root object would be more than good enough. Oh yeah, is adding MD3 support still happening as before? Seems like it would be tough since MD3 format's axis origins are rotated differently as I showed in another thread. Omicron likes this
eezstreet Posted August 17, 2014 Posted August 17, 2014 An actual Mac version would be lovely. I'm tired of using Wine. Winer. JAWSFreelao, Omicron and Tempust85 like this
Archangel35757 Posted August 17, 2014 Posted August 17, 2014 @@minilogoguy18 -- I thought there was a command to set the floor at the lowest part of the character, no?
Xycaleth Posted August 17, 2014 Author Posted August 17, 2014 Would it be possible to add like an "index" feature to the animations similar to how a help file works? Like a box above the list where you can type in a animation and as you type it will go to the nearest match without you having to even type out the entire sequence? This would make a lot of things easier since there are times when you want to view a particular animation and it's one long list to scroll through.Should be easy enough MD3 support should be easy enough - I'll see what I can do with it. Also quick question, does anyone use the animevent stuff in ModView? It seems a bit..lacking. Archangel35757 and Circa like this
Circa Posted August 17, 2014 Posted August 17, 2014 Nope, never messed with it. Small request that is probably simple. Could you change the default screenshot format from BMP to PNG? I feel like that would be a much better format for everyone.
Xycaleth Posted August 17, 2014 Author Posted August 17, 2014 Already done minilogoguy18 and Circa like this
Archangel35757 Posted August 17, 2014 Posted August 17, 2014 Should be easy enough MD3 support should be easy enough - I'll see what I can do with it. Also quick question, does anyone use the animevent stuff in ModView? It seems a bit..lacking. I use the animevent stuff to play the accompanying animation sounds. Any improvements would be great! (I.e., placeholder for wrinkle map events?)
minilogoguy18 Posted August 17, 2014 Posted August 17, 2014 Well for the MD3 support, IMO is not a big deal, we have a MD3 viewer that does it's job. I've never used the animevents in ModView, in game I know it's just a config file that tells the game when to play certain sounds based on what animation is playing, I'll have to play around with that sometime.
Omicron Posted August 17, 2014 Posted August 17, 2014 I have never used the animevents thing. Also, could the ravonsoft text on the bottom left of screenshots also get removed. And adding more fov options, maybe a dialogue box to enter a value?
Circa Posted August 17, 2014 Posted August 17, 2014 Well, it would be best if ModView had MD3 support. Otherwise, someone will come along and request a new MD3View as well (like me , for Mac support), when they are basically the same thing. If it's not a huge hassle, I'd say go for it. Tempust85, Asgarath83 and Omicron like this
Tempust85 Posted August 17, 2014 Posted August 17, 2014 Would be great to be able to link in sounds to play, then write an animevents.cfg. Asgarath83, Archangel35757 and Mandalorian like this
Xycaleth Posted August 29, 2014 Author Posted August 29, 2014 Does anybody use the toolbar buttons in ModView?
AshuraDX Posted August 29, 2014 Posted August 29, 2014 @@XycalethYes, I do most frequently the animation controls and texture reload buttons Mandalorian, Omicron and Archangel35757 like this
hleV Posted August 29, 2014 Posted August 29, 2014 IIRC ModView didn't have 3D perspective? As in, model parts that are supposedly closer or farther away will still have the same size no matter how you scroll it.
Omicron Posted August 29, 2014 Posted August 29, 2014 @@XycalethYes, I do most frequently the animation controls and texture reload buttons^Pretty much the only ones I use.
Xycaleth Posted August 29, 2014 Author Posted August 29, 2014 What do you think of the new toolbar? Oh and I fixed the broken rendering with transparent textures. (Also I realise I'm missing some icons) Asgarath83, Psyk0Sith, Omicron and 4 others like this
AshuraDX Posted August 29, 2014 Posted August 29, 2014 nice ! sorry If you allready answered that question : what about realtime shaders ? letting us preview our JKA shaders in modview would be awesome but I don't know if that's possible at all without rewriting the whole renderer in Modview Archangel35757 likes this
Xycaleth Posted August 29, 2014 Author Posted August 29, 2014 Not possible without rewriting the ModView renderer, but it's mostly lots of copy and paste from the JKA renderer. The ModView renderer is literally a stripped down version of the original anyway so it'll just be like stuffing a turkey But instead of stuffing or whatever else you put in a turkey, you put back the original bits that got taken out Tempust85 and Archangel35757 like this
AshuraDX Posted August 29, 2014 Posted August 29, 2014 I see, so I guess that means you're kinda allready at it
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