Archangel35757 Posted November 13, 2014 Author Posted November 13, 2014 I'm focusing on this project now... laying aside importers/exporters, etc. so that I can get Jan Ors and the lip-sync'ing project finished. Bek likes this
Archangel35757 Posted November 17, 2014 Author Posted November 17, 2014 Here's an update of what I've got finished on the face so far. ...there are still a few "rough" spots I need to smooth out-- and yes, still no eyebrows. Omicron and Bek like this
Archangel35757 Posted November 20, 2014 Author Posted November 20, 2014 Ok... here's a quick update that has some eyebrows pasted on her face as well as some goggles I took from another file (these are not her "official" goggles-- just something to help you imagine the end result). I still need to work on areas of the face, model the inner mouth & teeth, hair, attach-to-body, etc. What do you think? Bek, DarthStiv, NumberWan and 4 others like this
z3filus Posted November 20, 2014 Posted November 20, 2014 thos goggles would actually look great on the model
Rooxon Posted November 28, 2014 Posted November 28, 2014 Schouldn't the eyes be more in the centre of the face? dunno, it's just what I've been taught in drawing class. Other than that, it looks really great so far!
Archangel35757 Posted November 28, 2014 Author Posted November 28, 2014 Schouldn't the eyes be more in the centre of the face? dunno, it's just what I've been taught in drawing class. Other than that, it looks really great so far! Her front picture was proportionally scaled so that her eyeballs dimensionally match the location of the skeleton eye bones... so they are anatomically correct.
z3filus Posted November 28, 2014 Posted November 28, 2014 The model herself has had a nosejob, the eyes look too far apart because the nose is too small compared to the rest of the face. The nose bridge is way too thin..
Rooxon Posted November 28, 2014 Posted November 28, 2014 Her front picture was proportionally scaled so that her eyeballs dimensionally match the location of the skeleton eye bones... so they are anatomically correct.Sure, but I'd still move them just a LITTLE bit lower, it's allright, because we can't see yet how it will actually look with modeled hair. Maybe you'll do that at the end when you do the final touches to the model, or maybe you really won't need to and it will look splendid! Still, zefilus has given me some thought, there's some truth in what he said, also.
Archangel35757 Posted November 28, 2014 Author Posted November 28, 2014 Here's a side-by-side shot of the current WIP and her original front view picture (scaling between the two is not exact): Criticism of the nose is valid... the tip and bridge of her nose is a bit wider than I have modeled. But the nostril width lines up perfectly. And before anyone complains about the ears-- go back and read my earlier posts... the field-of-view/perspective of the front image impacts the ear scaling. In general a person's ears should be to the top of the eyelid to the bottom edge of nose.
z3filus Posted November 29, 2014 Posted November 29, 2014 Here's a side-by-side shot of the current WIP and her original front view picture (scaling between the two is not exact): Criticism of the nose is valid... the tip and bridge of her nose is a bit wider than I have modeled. But the nostril width lines up perfectly. Even the nostrils look somewhat hollow compared to the photo. The eyes look far apart because of the thin nosebridge. Once you fix that,there's really not much room for critics for her face, it's looking great already. So how about those goggles? The model looks pretty good.
Archangel35757 Posted November 29, 2014 Author Posted November 29, 2014 Those goggles are not the official ones... but the official ones seem a bit cheap as well (...if they're suppose to be infrared goggles): I may make a tweak on them and put an LED-type infrared light in center above eyes...
Rooxon Posted December 1, 2014 Posted December 1, 2014 Take a look at your last post on the 3rd site @@Archangel35757 and read this list, you may forever wish me damnation if I'm not right:1. Make the eyes 10% bigger (not eyebrows, they'd need 5% scaling at the most to be perfect to the reference)2. Make the nose bridge 10-15% wider3. Change the center lip line to a more horizontal one (imagine with animations, she'll look sad all the time if you don't)4. Shorten the lowest ear area by about 30%... I can make a quick photoshop pic if you want5. Also, if I wanted to make it look like the reference, I'd slim the upper part of the ear a little bit down. This one is completely unimportantJust those little things to make it look more like the reference pic. I know what you said about scaling it, but still I hope you'll take my advice. I don't mean to criticize, like saying it's not good. Gosh, you're a really good model maker, it's just my own opinion, but it's based on my knowledge/experience from the art of drawing things and the 12 years I've been doing mods for various games. NumberWan likes this
Archangel35757 Posted December 1, 2014 Author Posted December 1, 2014 @@Rooxon -- what you can't see is my computer monitor and the transparency settings that show the eyes matching/overlaying the reference photos very nicely in both the front and side views. The lips are modeled to match the side, relaxed pose... and are not finished. It's still a work in progress. Rooxon likes this
Rooxon Posted December 1, 2014 Posted December 1, 2014 @@Archangel35757 Allright, then I'll just trust your judgement It's just my own opinion, anyway. Are you going to make the body also or just the head?
Archangel35757 Posted December 1, 2014 Author Posted December 1, 2014 @@Rooxon - I will attach the head to a revamped body. Rooxon likes this
Archangel35757 Posted December 11, 2014 Author Posted December 11, 2014 Worked on this a little bit today... and will work on it again tomorrow evening after work... like @@minilogoguy18 said-- front and side references can only get you so far... so I'm using other image orientations I have for her to try and ensure the face has the proper contours. I'm just using the Editable Poly's "Vertex Paint Deformation" feature to do the sculpting directly in 3ds Max for now... primitive but it seems to be working okay. Rooxon likes this
Rooxon Posted December 19, 2014 Posted December 19, 2014 Mudbox is another great choice to do small position and size fixes on the models But I'd suggest you do that when you've modeled the head entirely.
Archangel35757 Posted February 9, 2015 Author Posted February 9, 2015 How goes the model @@Archangel35757?I've gotten sidetracked updating the dotXSI import Maxscript to add dotXSI 3.0/3.5 import capability. The script is nearing completion and should be released today/tomorrow then I will be getting back to this head and facial rig project. Thanks for asking. Bek likes this
minilogoguy18 Posted March 6, 2015 Posted March 6, 2015 The thing with the photo is that sure, it's her BUT there are things to consider like the depth and FOV, things closer to the camera are going to look larger and that is one of the things that is making the eyes look too far apart. While it may also match to the skeleton, not everyone has the same facial dimensions which the skeleton may just not match up with the model but the model will be more correct. Now that it's a complete mesh go back and start moving verts in the 3D view using varios angles for reference to get it to look more like her, it's very close but the front and side ortho pics just wont cut it when it comes to getting it just right.
Archangel35757 Posted March 6, 2015 Author Posted March 6, 2015 The ref photos were scaled so that the eyes match the eye locations of the skeleton. So the ref pics should match the skeleton. Yes... now I have to move verts around so that the ISO view looks correct to other reference photos
Archangel35757 Posted March 6, 2015 Author Posted March 6, 2015 Here is the state of the mesh from working with only a front and side reference photo... I've placed this ISO reference photo best I can to the current mesh... and I'll use it to flush out the ISO details (chin area, cheek area, etc.):
minilogoguy18 Posted March 6, 2015 Posted March 6, 2015 I meant work in 3d by just eyeballing it, the photos will never match up.
Archangel35757 Posted March 7, 2015 Author Posted March 7, 2015 I meant work in 3d by just eyeballing it, the photos will never match up.I'm "eye-balling" it and using various camera angles and the ISO ref image above. It's working out pretty well-- already significantly better!
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