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rd-rend2 (old thread)


eezstreet

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Posted

Rendering with tonemapping won't really do anything without HDR values. There are no HDR values in ordinary maps compiled with q3map2 - it will require q3map2 to spit out HDR lightmaps and stuff.

eezstreet likes this
Posted

For me HDR works but r_ext_texture_filter_anisotropic doesn't :unsure:

I believe the cvar has a different name in ioq3/rend2
Posted

What do you mean by break?

 

I've found that a lot of shaders turn up white, or use completely the wrong lightmap, on large maps (such as atlantica). I've been tackling this bug for a while now :P

Posted

@@Xycaleth

Exactly that really, loads are just showing up as white...mostly seems to be reflective/env shaders. But then there's some areas where the same exact shader is white for no reason and in other areas it isn't. For example, in that screenshot i took, the exact same shader looking in the opposite direction has a few white triangles randomly added in.

 

The lightmaps are still displayed, just not the texture/shader effects...see below:

 

EtBzdWll.jpg

3T2DEFNl.jpg

Posted

Is there any official latest build for rend2, such as with OpenJK? (Didn't find any downloads of it!)

No, rend2 was made for quake3, coders are just adopting it to openjk.

JKG Developer

Posted

Is there any official latest build for rend2, such as with OpenJK? (Didn't find any downloads of it!)

You have to build it yourself using the rend2 branch, follow the compiling tut for win32 but use rend2 branch and check the "BuildMPRend2" option

Boothand likes this
Posted

That rock looks AWESOME, love the way those red lights wash over it then suddenly break off into harsh shadows.

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