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rd-rend2 (old thread)


eezstreet

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I was meaning more for weapon models. It would enhance the overall quality and will still be able to keep the model within the vertex/triangle limits.

Oh. Yeah, that would be nice. I still haven't found an application of parallax mapping which looks decent though. The idea behind it makes sense and it sounds useful though.

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models/players/maul_test_d

{           
map models/players/maul_test_d           
rgbGen lightingdiffuseEntity  

{           
stage normalparallaxmap           
map models/players/maul_test_pn  

{           
stage specularmap           
map models/players/maul_test_s           
specularReflectance 0.50           
specularExponent 16   
}
}
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