Grab Posted August 8, 2013 Posted August 8, 2013 Hi, i found something interesting. What do you think? Sorry if this is somewhere on forum.https://www.facebook.com/photo.php?v=10151820030868319&set=vb.557319840965694&type=2&theaterhttps://www.youtube.com/watch?v=F-smJhmN5E8https://www.youtube.com/watch?v=c8fI2pgIWBQhttps://www.youtube.com/watch?v=b2lba-G8wZo BruceJohnJenner, Jango40, Lucidore and 11 others like this
Syd0w Posted August 8, 2013 Posted August 8, 2013 Kyle's face at the end of the facebook video, oh god LavCorps!, Grab, Tempust85 and 3 others like this
Circa Posted August 8, 2013 Posted August 8, 2013 That's pretty cool! The first video looked a lot like normal JA though. LavCorps! likes this
Pande Posted August 8, 2013 Posted August 8, 2013 It looks like they imported the animations from JKA for that first video, which was really surreal to see haha. LavCorps! likes this
eezstreet Posted August 8, 2013 Posted August 8, 2013 Eww, that second video looks like they imported the JKA models at the highest LOD. Do not want. I'm glad to see that Raven's Claw animation, that was really cool. LavCorps! likes this
Futuza Posted August 8, 2013 Posted August 8, 2013 It looks like they imported the animations from JKA for that first video, which was really surreal to see haha.All the dialogue/sounds too from the cultists. Made me get nostalgic for a second. LavCorps! likes this
Scorpion Posted August 8, 2013 Posted August 8, 2013 Wow. This is actually pretty impressive. And I might take some mapping ideas from that first trailer, the whole surroundings looked nice.Can't wait to see where this goes. I bid the creators good luck.
Stoiss Posted August 8, 2013 Posted August 8, 2013 Stunning Video's, ofc the sounds was ported but how it look it was realy well done maked i think
Tempust85 Posted August 9, 2013 Posted August 9, 2013 Looks like the faces may have been turbosmoothed (3ds Max modifier for increasing polys), then stuck into UDK with an auto generated normal map from the diffuse. The work done here is impressive, but for the love of god use Hapslash's improved models. Those Stormtroopers are horrible lol.
Ory'Hara Posted August 9, 2013 Posted August 9, 2013 have to agree with eez on the 2nd vid, the anims were epic, but the textures, nothing was improved, lol. totally new textures are needed to match the quality of the unreal engines capabilities
CaptainCrazy Posted August 9, 2013 Posted August 9, 2013 Worked a lot with the Unreal Engine and often thought about re-making certain games on it but it ca be a pain without good coders xD
minilogoguy18 Posted August 9, 2013 Posted August 9, 2013 The first video had a lot of models, sounds and most of the animations were from JO/JA.
therfiles Posted August 9, 2013 Posted August 9, 2013 This is really cool. The Bane video looked really good, despite JA content. I was really impressed, and this looks really promising. Can't wait to see what projects like MBIII will do with Unreal. And while the anims were the same - they seemed much smoother and more fluid.
CaptainCrazy Posted August 10, 2013 Posted August 10, 2013 This is really cool. The Bane video looked really good, despite JA content. I was really impressed, and this looks really promising. Can't wait to see what projects like MBIII will do with Unreal. And while the anims were the same - they seemed much smoother and more fluid. I do agree but I'm worried about the copyright issues for them, they have great intentions and a great production but I'm afraid that they'll get "shut down," as it were, for copyright violations. I've seen it happen so many times... However Lucas Arts just got taken over by Disney so who knows? Disney seem more lenient when it comes to things like this
Tempust85 Posted August 10, 2013 Posted August 10, 2013 I doubt MBIII will get shutdown. EA are fully aware of Star Wars Battlecry which is now a direct competition for Battlefront 3 and that project is still going strong with no C&D. The goal for JO in UDK is a fan-made movie of the game, so this should be fine as well.
therfiles Posted August 10, 2013 Posted August 10, 2013 I doubt MBIII will get shutdown. EA are fully aware of Star Wars Battlecry which is now a direct competition for Battlefront 3 and that project is still going strong with no C&D. The goal for JO in UDK is a fan-made movie of the game, so this should be fine as well. Awesome news! I always thought using game's assets (in this case SW's) is perfectly fine as long as you're not commercializing the result. Why would they C&D a fan project that promotes their original work? I guess I just don't understand that and why people are apprehensive about it.
Tempust85 Posted August 10, 2013 Posted August 10, 2013 Yeah, they've already squeezed alot of moolah from JO the game and it's over 10 years old now so they should be like "hey cool, someone's making that JO game into a movie".
Scorpion Posted August 10, 2013 Posted August 10, 2013 Alsooo, the source code is released. So basically ANYTHING is fine as long as you give credit, and if it's a mod, release your own source code alteration of the original, I believe. Correct me if I'm wrong, @@therfiles
Onysfx Posted August 10, 2013 Posted August 10, 2013 Nice. Kyle's face looks a little wide eyed xD. Games that I would definitely love to see on UDK would have to be metroid prime 1, 2, and...well not 3, that's good where it is xD. (Yes, I know metroid prime 1 and 2 already run on the unreal engine 2 xD)
Pande Posted August 10, 2013 Posted August 10, 2013 Alsooo, the source code is released. So basically ANYTHING is fine as long as you give credit, and if it's a mod, release your own source code alteration of the original, I believe. Correct me if I'm wrong, @@therfilesThat's true for the code, not for the assets though.
Ory'Hara Posted August 10, 2013 Posted August 10, 2013 thats true for the assets too, lol. frag the corporate empire
Scorpion Posted August 10, 2013 Posted August 10, 2013 That's true for the code, not for the assets though.Oh ok, that's interesting. thats true for the assets too, lol. frag the corporate empireStop saying stupid things, Kyle.
minilogoguy18 Posted August 11, 2013 Posted August 11, 2013 The guy doing the JO movie should definitely increase facial polygons and work on a better weight map for the face. Looks like the old game still with better shaders.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now