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Mass Effect - Omni Blade


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Posted

If its mass effect, the "Forge" will taunt us :P

 

Once my game development gets further along, I'll be stealing away a lot of her work time too...so even more taunting.

 

On a mildly related note, with all her ME stuff, I am surprised no one has been bitching about Liara.

Posted

Haha I'm curious too. I'll either pull it off awesomely or it'll look really stupid. It's going to be really shader heavy for (hopefully) obvious reasons.

Posted

LON2ZpP.png

 

Mesh complete, I think, except for maybe some resizing. Gonna go stuff it in-game before I texture it I think so I don't waste a lot of time if the proportions are off. They're based on the actual in-game model, but lord knows the JK3 models have special proportions.

CaptainChar likes this
Posted

These types of weapons tend to go through the arms a lot. Not much you can do about that, though.

 

Looking forward to seeing this finish either way! :D

Posted

Luckily it's by design not supposed to rest on the arm, so that gives me a lot of freedom to make it look right. 8)

Posted

Oh, right, it hovers around the arm. I forgot. I haven't played ME3 yet (Getting to it, though, it's fairly close to the top on my rental list) so pretty much everything I know about it is from commercials I have seen, and I haven't seen them in quite some time.

Posted

special is an understatement Inyri >.> JKA is more tempermental then a banshee with her time of the month >.<

Im also tempted to scrap the normandy map in favour of some of the firebase maps from ME3, perfect in size for 4-8 players, or a survival mod, we already got geth troopers, so i could see some fun going on there >.>

Posted

WsyWqgD.png

 

Will probably need some tweaks before I texture, but good enough to get it in-game. Quick, somebody make me a stance that'll show it off real gud!

CaptainChar likes this
Posted

Quick, somebody make me a stance that'll show it off real gud!

 

omnisinglestance.png

 

Hows that? Took 10 mins counting the few times I stood in the pose to get a feel on how it should be. =p

Posted

The good thing about stances is that you can merge them with _humanoid like usual but for a weapon like this you wouldn't need to overwrite to make it work, just let the .sab file tell it what stance to use. Which I embarrassingly  forgot the code for how that works... :blink:

 

Oh found it,

 

 

readyAnim                  YOUR_STANCE
 
  • 2 months later...
Posted

and this proves Inyri isn't dead yet

 

I disagree. I still subscribe to the theory that Inyri is a robot, and never was alive in the first place.

Circa likes this

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