negru_tudor Posted January 18, 2014 Posted January 18, 2014 Wow! Spot on Chalk! Lower part of the ears maybe doesn't need to stick out that much and maybe (just maybe) the cheek bone underneath the outside corners of the eyes is slightly bumped (just slightly)...but in all fairness, well done buddy!!
negru_tudor Posted January 18, 2014 Posted January 18, 2014 Hmmm..about that cheek bone..it could be just the ear throwing me off there..
CrimsonStrife Posted January 18, 2014 Posted January 18, 2014 I feel like it is this angle you are either working at, or rendering at, that is causing many of the issues. Makes it hard to tell scale and perspective. The face seems to be too small for the head...or there is simply too much head...however you want to look at it. ChalklYne likes this
ChalklYne Posted January 18, 2014 Author Posted January 18, 2014 Hey @@CrimsonStrife, how bout I send you the high poly mesh and the texture and you peek at it from all angles and maybe get a better idea for whats going on?
ChalklYne Posted January 18, 2014 Author Posted January 18, 2014 These screenies are Zbrush but I can break it down into a much lower res .obj with a texture
AshuraDX Posted January 18, 2014 Posted January 18, 2014 1. Inside of his eye needs to be pushed inimagine seeing it from the top2.FUCK THAT ODD ANGLE ! model his head & face just as it is doen on the ref pics I've shown you , dont have his "facialplane" slanted like this / , keep it upright | ! I bet that's gonna help a LOT ChalklYne likes this
ChalklYne Posted January 18, 2014 Author Posted January 18, 2014 I seeee.. will get on that and report back with changes Thank you gentlemen
CrimsonStrife Posted January 18, 2014 Posted January 18, 2014 2.FUCK THAT ODD ANGLE ! model his head & face just as it is doen on the ref pics I've shown you , dont have his "facialplane" slanted like this / , keep it upright | ! I bet that's gonna help a LOT @@ChalklYne Pretty much that.In fact... [10:47:21 AM] @CrimsonStrife: I think it's this ODD ASS ANGLE he keeps working at[10:47:31 AM] @@AshuraDX: YES EXACTLY ChalklYne likes this
Circa Posted January 18, 2014 Posted January 18, 2014 I feel like its the angle. You always seem to point it downwards, making his face blend with his head from our point of view. His ear lobes are ginormous. ChalklYne likes this
GPChannel Posted January 20, 2014 Posted January 20, 2014 I saw the new done models(like troopers ,Kazdam paratus.....)Well Done!Now will you continue Starkiller?
ChalklYne Posted January 20, 2014 Author Posted January 20, 2014 smh... Thoe pics you saw in the Ref pics section, are ref pics. Models from SWTFUNot mineMine aren't done.No Starkiller 4 yoo Bane_Ross, therfiles, Circa and 1 other like this
indio_picaro Posted January 21, 2014 Posted January 21, 2014 I saw the new done models(like troopers ,Kazdam paratus.....)Well Done!Now will you continue Starkiller? God! please give patience to chalk! ZanderNao and Bane_Ross like this
ChalklYne Posted January 21, 2014 Author Posted January 21, 2014 No worries brotha! Get excited! Hell I HATE Starkiller at this point and I'm excited XD. Just know that I spend roughly 40% of ALL of my time on this mod, so if something you want isn't getting worked on, believe me that SOMETHING is getting worked on. I have come a LONG way with this, and we will see a really nice release this year. On a side note...@@AshuraDX is the drill sergeant of modeling. I would prolly have 75% of this mod done right now, but, it would look as shit. And I am thankful to have peers such as these to make sure it doesnt turn out like that. I get messages on youtube, gmail, FACEBOOk!, hell I have even gotten a request on my xboxlive account XD and with the abundance of people telling me how AWESOME all my stuff is, it is really nice to have some talented people to turn to like the ones in this forum, that will keep me grounded and go "no chalk, this is shit" XD I won't make a 100% accurate mod, but it will be pretty =) Bane_Ross, Barricade24, Circa and 2 others like this
ChalklYne Posted January 28, 2014 Author Posted January 28, 2014 Why in the blue loops of fuck would you keep posting all this in muh Marek thread dude? Contact me via PM about this kinda stuff plz @@Circa @@therfiles can someone plz clean up this madness? Sorry guys
ChalklYne Posted February 2, 2014 Author Posted February 2, 2014 I'm going to leave this here for a while til I gain some decent crits so I can fix it Bek likes this
AshuraDX Posted February 2, 2014 Posted February 2, 2014 dude - please use symmetry to lay down a basic shape then add asymmetric details laterhis lips and his ears are fucked up , the rest is not looking too bad atm but I told you toSCRAP THAT UGLY FORWARD ANGLE
ChalklYne Posted February 2, 2014 Author Posted February 2, 2014 @@AshuraDX It's not tilted 0_0 Maybe I should rotate his head back a bit before you have an aneurism Symmetry is on. OMFG!I just realized that the changes I made today, I had symmetry off 0_0I was working on blackbeard and fucking forgot to swap it when I opened it. Sweet. No worries I save each time I work on it as a different file So I have the changes before I screwed up the symmetry. Also, just so you know, I can export the low res mesh, symmetrize it in Softimage, then reimport the low res to Zbrush and apply the high res sculpt to it, and it will be symmetrized, So besides the symmetry problem do you actually have any crits on the facial structure Ashura or did you just come in here to break muh bawls? XD Help me out with his jaw structure toward the back, and the cheeks
Circa Posted February 2, 2014 Posted February 2, 2014 Those ears. The ear on the left probably better than the right. Getting closer!
minilogoguy18 Posted February 4, 2014 Posted February 4, 2014 Scrap the left side, he looks busted. Also like said, get rid of the slanted down angle of the model, it's throwing everything off.
ChalklYne Posted February 4, 2014 Author Posted February 4, 2014 This head is all fucky now. Here;s what i propose... All of the heads I've seen that reach a really nice level of likeness to the ref, are started out in a more skull shape, then the character's specific facial muscles are sculpted onto the skull. Once they get a really good sculpt, they export the low res mesh and unwrap it. I wthink I need to go back and try this. Because at this point he has too much flesh in way too many places to try and fix this to the level I'd like to see it. I will take acouple swings at it and see what happens.
Circa Posted June 27, 2014 Posted June 27, 2014 Some updates from Chalk while he's been MIA. Looks like he's moved on to the rest of the outfits. I am working on a nice torso for jungle gear. The futuristic one is my own take on his training gear, which will appear in the trials of dagobah And then the latest head: - @ChalklYne GPChannel, negru_tudor, therfiles and 1 other like this
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