sebcrea Posted March 11, 2018 Posted March 11, 2018 Hi, I had some time on my hand so I started a recreation of Boc, still alot todo but its a start:) http://www.seb-crea.de/boc_v1.jpg Mandalorian, Omega, Jolly and 12 others like this
sebcrea Posted March 12, 2018 Author Posted March 12, 2018 Thanks but its still in the early phase, here a little update. Tempust85, Archangel35757, Psyk0Sith and 11 others like this
minilogoguy18 Posted March 12, 2018 Posted March 12, 2018 Wow, looks great so far. I really need to get better with ZBrush. =(
Tempust85 Posted March 12, 2018 Posted March 12, 2018 Bloody awesome! You'll need to match the root/rigging pose of the base JKA humanoid, though. minilogoguy18 likes this
Teancum Posted March 12, 2018 Posted March 12, 2018 "Ooohh! You're an angry one, aren't you?" -Boc, Valley of the Jedi, 1997 (Earth years) Sapo-san and Jeff like this
sebcrea Posted March 13, 2018 Author Posted March 13, 2018 Bloody awesome! You'll need to match the root/rigging pose of the base JKA humanoid, though.Yes the pose will be adjusted later on. For sculpting the original root pose is very ugly. But I have a question do all the polycount limits still apply ? I remember also separate limbs, that would be necessary information for the low poly.
Psyk0Sith Posted March 13, 2018 Posted March 13, 2018 1000 tris / 500 verts per mesh object is the limit. Basic required limbs hierarchy: you don't have to chop them as shown here. The cloth on Boc's arm and legs would be ideal locations to chop off for example. Additional "limbs" can be created as long as they are linked back to a parent mesh, "head_glasses" would be linked back to the "head" parent.If you are going to use 3D Max for rigging, exporting and compiling then you will need to grab the updated .XSI exporter for your max version. There's also an updated md3 plugin if needed (weapons & prefabs). The plugins can be found right here on the hub in files section as well as a skeleton with tags properly weighted i believe. There's also a hierarchy script to get all the tags and limbs correctly linked (not sure if it's available here though). --------> Utilities sebcrea and Tempust85 like this
minilogoguy18 Posted March 13, 2018 Posted March 13, 2018 Pretty sure he's using Softimage, you can grab the skeleton files here, perhaps join the discord if you need some advice on how to set it up. I'd also be willing to fully set up whatever models ANY of the members make though just so that they don't have to bother with it if they wanna move on to something else. Putting it in the root pose will make it easier for me but I can still pose it later although ZBRush posing tools seem to be much faster than in traditional 3D software. sebcrea likes this
sebcrea Posted March 13, 2018 Author Posted March 13, 2018 @@Psyk0Sith thank you very much that helps a lot@@minilogoguy18 Helping me with the rigging would be awesome, yeah I would like to do other modeling task maybe another DF2 character so help getting it into the game would be very much appreciated minilogoguy18 and Psyk0Sith like this
Archangel35757 Posted March 13, 2018 Posted March 13, 2018 @@sebcrea - what 3D package will you be using to weight Boc to the humanoid skeleton? It might be easier to "animate" the skeleton into your sculpt pose; then Let it animate back to the root pose and then redefine the skin pose when back in the root pose.
minilogoguy18 Posted March 14, 2018 Posted March 14, 2018 ^Softimage, but I may end up doing it for him if he wants to just keep rolling onto another model. ZBrush actually has much faster posing tools than taking the time to do vertex weights with bones. Tempust85 likes this
sebcrea Posted March 14, 2018 Author Posted March 14, 2018 I use Softimage, but as @@minilogoguy18 said he would help to get it into the game.
Psyk0Sith Posted March 14, 2018 Posted March 14, 2018 If you'd like, take up Pic next. You know i was working on Pic, right? I have more progress than just a bust. Tempust85, GPChannel, minilogoguy18 and 1 other like this
minilogoguy18 Posted March 14, 2018 Posted March 14, 2018 Yeah, let @@Psyk0Sith finish Pic, already had an awesome start. Tempust85 likes this
SomaZ Posted March 14, 2018 Posted March 14, 2018 You know i was working on Pic, right? I have more progress than just a bust.Leave the old man alone. It's hard to remember all this stuff, douh! Tempust85 and Psyk0Sith like this
minilogoguy18 Posted March 14, 2018 Posted March 14, 2018 All us OG's I think are still in our 30's not really old but sometimes life makes it hard to find time to mod.
Tempust85 Posted March 15, 2018 Posted March 15, 2018 Leave the old man alone. It's hard to remember all this stuff, douh! Lol rip. Yeah, my bad @@Psyk0Sith. Is it just Gorc & Pic you're working on?
Psyk0Sith Posted March 15, 2018 Posted March 15, 2018 Lol rip. Yeah, my bad @@Psyk0Sith. Is it just Gorc & Pic you're working on? Yes.
Onysfx Posted March 15, 2018 Posted March 15, 2018 *Smashes lightsaber* "Not so distinct now, is it? AHAHHAHAHAHAHAAH!"
sebcrea Posted March 15, 2018 Author Posted March 15, 2018 Here a little update still early NumberWan, Ramikad, SomaZ and 13 others like this
MagSul Posted March 17, 2018 Posted March 17, 2018 Early or not, that does look superb, @@sebcrea! I really like the detail you've put into Boc's face. He looks just as menacing as I remember!
Omega Posted March 19, 2018 Posted March 19, 2018 That Boc looks straight out of the cutscenes! Best Boc model I have seen, maybe when all the DF2 models are complete we could have a separate DF2 character pack that can be downloaded on the hub. Anyway, keep up the awesome work! This work is insanely good!
Tempust85 Posted March 19, 2018 Posted March 19, 2018 That Boc looks straight out of the cutscenes! Best Boc model I have seen, maybe when all the DF2 models are complete we could have a separate DF2 character pack that can be downloaded on the hub. Anyway, keep up the awesome work! This work is insanely good!Won't be possible unless the artists make base jka compatible textures.
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