Randorando Posted February 5, 2018 Posted February 5, 2018 Well, I was supposed to be working on the Boc duel map, but after seeing the quality of @Ramikad maps I decided I needed to work on my artistic and creative skills before tackling a map that appears in cutscences. So keep in mind these screenshots are both heavily WIP and also a rediscovery of skills/techniques. I decided to create a vertical slice of 'Lost planet' to establish the feel/look of the level. So far I'm at least happy with my first attempt, expect many, many changes, especially in the lighting/mood of the level, which I feel is wrong for the level right now. Temp textures, Temp models, and WIP geometry. https://jkhub.org/albums/kIHhQ Thoughts, comments, ideas and especially criticisms welcome. JJ hhunter6, SomaZ, therfiles and 3 others like this
Archangel35757 Posted February 5, 2018 Posted February 5, 2018 imo, I think the cliffs should be modelled in a 3D app and have detailed normal maps... there's only so much you can do in Radiant, right?
minilogoguy18 Posted February 5, 2018 Posted February 5, 2018 He may be able to do it all in Radiant, I'm sure he'll have to compile everything to see how it ends up looking since you can't preview normal maps in Radiant. @@DT85 and @@AshuraDX, how did you guys go about the Yun duel and getting the GL2 shaders sorted out? Despite not taking advantage of our render engine it looks pretty good so far.
Randorando Posted February 5, 2018 Author Posted February 5, 2018 Im reading and trying to see what this looks like, ingame. http://www.moddb.com/games/star-wars-jedi-academy/tutorials/creating-fake-bumpmapping-in-jka
minilogoguy18 Posted February 5, 2018 Posted February 5, 2018 We aren't using that method. The DF2 game engine that SomaZ and DT have built use a totally different rendering engine than the base game. You'll have to be brought up to speed. This doesn't mean you can't get the maps geometry done as well as some other things but texturing and lighting are going to be a bit different. We'll also have to get DT to send you a link through PM with the game engine as well as the working levels we have so far.
SomaZ Posted February 5, 2018 Posted February 5, 2018 Don't worry about normal maps right now. We can still rework parts of the map. Your work looks pretty decent. Looking forward playing around with this map. For now you could check out these two.https://jkhub.org/topic/9351-overview-opengl-3-renderer/https://jkhub.org/topic/9516-shaders/ But don't focus on this for now. I can teach you some stuff when you are finished with this map. If you have a discord account we can sort things out a little faster. Tempust85 likes this
Username Posted February 5, 2018 Posted February 5, 2018 Looks amazing man! Wouldn't be so keen on putting greenery though, but you're the artist.
Tempust85 Posted February 5, 2018 Posted February 5, 2018 Looking good. Yeah, don't worry too much about final details, lighting or texturing, as those things will be redone later. Most important here is the structure & entities (working doors, etc) to make a working level.
Randorando Posted February 5, 2018 Author Posted February 5, 2018 Gotcha on the light/texturing, I will keep pushing on with structure. As for the greenery I hope to brown/dead it up later, but speaking from experience deserts can be remarkably colourful places. SomaZ and Username like this
SomaZ Posted February 5, 2018 Posted February 5, 2018 @ Btw, if you need map assets/props you can ask @@Nupol. He's familiar with the pbr workflow.
minilogoguy18 Posted February 6, 2018 Posted February 6, 2018 I think it's a good thing to not be a total replicated stamp of the original. I like the slight bit of greenery added to it. Droidy365 and Tempust85 like this
Randorando Posted February 11, 2018 Author Posted February 11, 2018 Hello all, Week 2 dev Just an update on my map, Almost finished with the first canyon area. Its roughly the first 1/3 of the level. https://m.imgur.com/a/VWaHE Again WIP WIP WIP... Again thoughts, comments, criticisms. JJ Username, hleV, Psyk0Sith and 6 others like this
Username Posted February 11, 2018 Posted February 11, 2018 me likey. Though I come to see this forum eryday and I'm always delighted when new progress pics come out
minilogoguy18 Posted February 12, 2018 Posted February 12, 2018 Lighting is a bit dark but comparing to the old game which is like full bright everywhere it probably matches more closely to what we see in the cinematic.
Randorando Posted February 12, 2018 Author Posted February 12, 2018 The lighting was a bit wonky in those pics was trying to change the color tones of the map ended up making it all pink and dark.
Randorando Posted February 12, 2018 Author Posted February 12, 2018 Map backup sent to @@DT85 - 12 Feb 2018
Tempust85 Posted February 12, 2018 Posted February 12, 2018 GL2's sun should help a lot with dark areas. Feel free to use whatever textures that work with the level, even if ported or from online. We will be redoing all textures eventually. Just an FYI - GL2 renderer doesn't support external lightmaps, incase you were going to use them. It should hopefully in the future, though.
SomaZ Posted February 12, 2018 Posted February 12, 2018 Just an FYI - GL2 renderer doesn't support external lightmaps, incase you were going to use them. It should hopefully in the future, though. He? It does. ?_?
Tempust85 Posted February 13, 2018 Posted February 13, 2018 Well I tried it out the other day and my lightmaps were screwed horribly.
Randorando Posted March 9, 2018 Author Posted March 9, 2018 Not dead, still working away... I've been having delays, as every time I try to work on it the south pacific has another natural disaster and I'm off to do relief work. Here's some new WIP shots, ignore the very weird colours as JKA brightness is a very odd thing and makes the screenshots look very different then what it looks like ingame. https://jkhub.org/albums/c5HIs JJ hhunter6, Psyk0Sith, SomaZ and 3 others like this
minilogoguy18 Posted March 10, 2018 Posted March 10, 2018 Embed the images here lol. Nice to see some maps getting done, it really can make or break a mod not having any maps so I'm happy they're being worked on. There is an updated Lambda Shuttle in the mod but it'll probably have to be redone again for PBR but still much more accurate than the base one, Psyk0 made some pretty textures for an old model of mine.
Tempust85 Posted March 10, 2018 Posted March 10, 2018 Looking great! Hm, there looks like there's a light without a light source in the cave?
Randorando Posted March 10, 2018 Author Posted March 10, 2018 The light sources are temporary. My plan is for nartual lights like sky lights and maybe phosphorescent moss. Tempust85 likes this
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