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Randorando

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Everything posted by Randorando

  1. With all the fast progress on the other levels happening I thought Id post some pics. I've actually finished the first pass of the level. After discussing some technical points with DT85 I have started to make a new pass, locking down how the level is put together. So these pics aren't super new or exciting. But they show progress.
  2. Sweet I had a feeling that I the light system would change. So my goal is to present a finished level in base JKA. That can be used as a template for you guys to add to. So i will light it how I would usually, as to set the correct emotion and tone.
  3. They're a poor copy of this effect i was trying to implement with JKA https://i.imgur.com/t6ukSmU.jpg
  4. Id love to get peoples opinion of this style for the underground caves section. I wanted to create a more natural view of the underground caves contrasting with the harsher tones of outside. I just want to see if people would like it.
  5. Thats pretty cool. I I'll keep that in mind.
  6. Yes I am, Its easy to see why the game devs used this method. Its hard to do convincing terrain in JKA.
  7. The light sources are temporary. My plan is for nartual lights like sky lights and maybe phosphorescent moss.
  8. Not dead, still working away... I've been having delays, as every time I try to work on it the south pacific has another natural disaster and I'm off to do relief work. Here's some new WIP shots, ignore the very weird colours as JKA brightness is a very odd thing and makes the screenshots look very different then what it looks like ingame. https://imgur.com/a/c5HIs JJ
  9. The lighting was a bit wonky in those pics was trying to change the color tones of the map ended up making it all pink and dark.
  10. Hello all, Week 2 dev Just an update on my map, Almost finished with the first canyon area. Its roughly the first 1/3 of the level. https://m.imgur.com/a/VWaHE Again WIP WIP WIP... Again thoughts, comments, criticisms. JJ
  11. Gotcha on the light/texturing, I will keep pushing on with structure. As for the greenery I hope to brown/dead it up later, but speaking from experience deserts can be remarkably colourful places.
  12. Im reading and trying to see what this looks like, ingame. http://www.moddb.com/games/star-wars-jedi-academy/tutorials/creating-fake-bumpmapping-in-jka
  13. Well, I was supposed to be working on the Boc duel map, but after seeing the quality of @Ramikad maps I decided I needed to work on my artistic and creative skills before tackling a map that appears in cutscences. So keep in mind these screenshots are both heavily WIP and also a rediscovery of skills/techniques. I decided to create a vertical slice of 'Lost planet' to establish the feel/look of the level. So far I'm at least happy with my first attempt, expect many, many changes, especially in the lighting/mood of the level, which I feel is wrong for the level right now. Temp textures, Temp models, and WIP geometry. https://imgur.com/a/kIHhQ Thoughts, comments, ideas and especially criticisms welcome. JJ
  14. Oh Id love to take a look. Just shoot me an email <snip>
  15. Thank you happy to be on board, I look forward to working with you guys.
  16. Darn, ok sure. I'll start again but here is what I did on Sariss if your interested. https://imgur.com/a/5cApV JJ
  17. I actually have that tool. I trawled the wayback machine and found it.
  18. I'll take the Saris duel. I wanted to cut my teeth on some natural outdoor maps.
  19. Of course, Well I use GtkRadiant 1.5 as my primary tool. As for the blockyness of my examples, that's one part WIP and one part because I was basing my design from JKFII Unfortunately I have no real modelling experience, I usually make models by constructing nice as I can brush/patch work and exporting it as an .ASE, a rather inelegant solution I agree. As for event scripting I can just about manage moving the camera in a cutscence and I have a basic knowledge of Shaders, light emissives, skyboxes, phong, and material properties. I have attached a copy of my Yun map, the .Map file is inside the .pk3 https://1drv.ms/u/s!AjZ6djZ1pwCkhj0gJU6h0vOP7Rcj I have not attached that Maw map as it's really just an experiment in skyboxing, the geometry is very hack/slash. If I was assigned that level I'd start again. If you have any other questions just ask away. But a question to you, if I was taken on board what level would you have me work on. Maybe I can cut together a WIP while we keep talking. JJ. P.S. That map is basically free for anyone, take it if you wish
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