MoonDog Posted October 6, 2013 Share Posted October 6, 2013 What do you mean? Sorry. It was a very short statement that means the following: Every single screenshot and video showcased in this thread absolutely screams BSP brush based Radiant work. UDK projects are so starkly different that mistaking this for one of them is a ludicrous notion to me. There are a number of other signs here given away by the use of doom3 textures. For instance, the diffuse maps he lifted out of the D3 assets, (Or the d3 high quality texture pack?) look really funky in some cases because those textures are meant to be accompanied by a normal map texture and specular map texture. The geometric surface detail isn't painted into the diffuse map because in D3 the normal map is meant to interact with the light to create the geometric surface detail. Thus in JK3 where that shit just doesn't exist, the use of these diffuse maps looks really fucking funky. (Sorry szico) tldr: lolwat eezstreet likes this Link to comment
Scorpion Posted October 6, 2013 Share Posted October 6, 2013 Sorry. It was a very short statement that means the following: Every single screenshot and video showcased in this thread absolutely screams BSP brush based Radiant work. UDK projects are so starkly different that mistaking this for one of them is a ludicrous notion to me. There are a number of other signs here given away by the use of doom3 textures. For instance, the diffuse maps he lifted out of the D3 assets, (Or the d3 high quality texture pack?) look really funky in some cases because those textures are meant to be accompanied by a normal map texture and specular map texture. The geometric surface detail isn't painted into the diffuse map because in D3 the normal map is meant to interact with the light to create the geometric surface detail. Thus in JK3 where that shit just doesn't exist, the use of these diffuse maps looks really fucking funky. (Sorry szico) tldr: lolwatI realise. The rails scream brush work, but UDK can use brushes too (I should know), but the lighting and models, and the textures are so well made, I would've easily mistaken it for UDK for a short period. Link to comment
MoonDog Posted October 6, 2013 Share Posted October 6, 2013 I realise. The rails scream brush work, but UDK can use brushes too (I should know), but the lighting and models, and the textures are so well made, I would've easily mistaken it for UDK for a short period. But..... that's the point I'm making. The textures, models and lighting makes it certain at a glance that this shouldn't ever be mistaken for UDK work at all. And I'm very familiar with the use of bsp brushes in the UDK. It's a very outdated practice, unless you are rapidly prototyping, and let's be honest, you can rapidly prototype in Maya way more quickly. The only thing I'd use bsp brushes for at all is to quickly perfect series of scripted events before importing static meshes. Let's just forget you said anything and move on. That's certainly what I want to do at this point. Link to comment
DT. Posted October 6, 2013 Share Posted October 6, 2013 Damn I wish a coder would come along and make an updated renderer for openjk. Can't remember how many times I've tried to get ioq3 rend2 working lol. I'd pay someone to do it if I had the cash. Link to comment
ZanderNao Posted October 9, 2013 Share Posted October 9, 2013 Well... I have no idea about how these maps are made, but I like the aesthetic. It is uncommon, unique, distinct. The stylistic choices are what sets Atlantica and other maps apart. This isn't just a map I'm going to play, it is a map I will always remember. I continue to look forward to progress being made. Link to comment
eezstreet Posted October 9, 2013 Share Posted October 9, 2013 Damn I wish a coder would come along and make an updated renderer for openjk. Can't remember how many times I've tried to get ioq3 rend2 working lol. I'd pay someone to do it if I had the cash. gief me all of your monies Futuza and ChalklYne like this Link to comment
DT. Posted October 9, 2013 Share Posted October 9, 2013 Lol, all I can offer you eez is a model of something using rend2's features. Link to comment
Merek Posted October 10, 2013 Share Posted October 10, 2013 First off it was a joke, second yes this is quite excellent work, and third why did you say that in the first place? No offense it was a really stupid joke bro. BTW I'll be online for 3 days. CYA in jka and xfire. Link to comment
Szico VII Posted February 13, 2014 Author Share Posted February 13, 2014 Now, this, really looks epic. (with rend2) Pity it fucks up half the other shaders in the map Boothand, Keyten, Omicron and 2 others like this Link to comment
Boothand Posted February 13, 2014 Share Posted February 13, 2014 Hooooly mantracker. I demand a wireframe shot of the cave geometry...? Never saw this thread before now. Now I don't need to look for stuff to watch while eating dinner anymore. Very inspiring work, with emphasis on very Link to comment
Szico VII Posted February 13, 2014 Author Share Posted February 13, 2014 Ta-da? Futuza and ChalklYne like this Link to comment
Boothand Posted February 14, 2014 Share Posted February 14, 2014 Thank you sir!*Goes off to obtain rend2* Link to comment
Futuza Posted February 14, 2014 Share Posted February 14, 2014 So fracking awesome. So this is still only around 50% done? o.O Link to comment
ZanderNao Posted February 14, 2014 Share Posted February 14, 2014 Oh god, I didn't think it was even in the same game engine for a moment. It's so amazing! Link to comment
Omicron Posted February 14, 2014 Share Posted February 14, 2014 Will you make a normal version and a rend2 version of the map? (For the shaders and stuff). Link to comment
Pande Posted February 14, 2014 Share Posted February 14, 2014 As far as I understand the rend2 shaders are supplemental only, the vanilla renderer will still use the vanilla shaders. Link to comment
Futuza Posted June 25, 2014 Share Posted June 25, 2014 Hey @@Szico VII how's this going? Boothand and Evulant like this Link to comment
Jolly Posted June 26, 2014 Share Posted June 26, 2014 Looks alot like Marine HQ in Doom 3 Link to comment
Szico VII Posted July 6, 2014 Author Share Posted July 6, 2014 It isnt at present haha....but soon I shall return... Boothand, Omicron and Circa like this Link to comment
Futuza Posted July 7, 2014 Share Posted July 7, 2014 It isnt at present haha....but soon I shall return...Yay. I really look forward to those neat looking shaders. But life carries on doesn't it? Link to comment
Guest KENNITHH Posted July 12, 2014 Share Posted July 12, 2014 Is the 0.2 version downloadable somewhere? I installed JKA yesterday and I would like to give it a go now too Link to comment
dark_apprentice Posted August 20, 2014 Share Posted August 20, 2014 is there any chance that map to appear soon in ModDb or somewhere else for download? I think I've had few eyegasms until I reached the last page of the topic o.O Link to comment
Omicron Posted August 20, 2014 Share Posted August 20, 2014 It'll probably only be uploaded here, and only when it is finished which I doubt will be "soon". Don't want to rush Szico now do we dark_apprentice likes this Link to comment
Circa Posted August 20, 2014 Share Posted August 20, 2014 Szico is busy with real life right now. He has a very demanding job and just got married as well. It'll be done eventually, I'm sure. Link to comment
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