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Asgarath83

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Everything posted by Asgarath83

  1. Why not use jacoders for coding \ script chatting things and a jkhub chan for general chat \ modding? i post also in other forum, not only that. with my italian community i have 80% of utents into chats, too, but that not descourage by posting in forum. otherwise, if all goes to the jkhub and talk every one at the same time... it's a mandess. lol. how many hundred people are here?
  2. Peoples wants ever new things. and new models, also make not much good, of a character missing on JKA staff can give a good incipitand more variety. for upgrande and make all models in HD there is time. i think are goods the two things, too. one thing, not exclude the other. i am interessed more to the EU models, for my own desideres, but it's fine also the old trilogy missing models. Example: the IG88 series, appears in a scene of Empire Strakes Back. No one has made him again. XD and i love assassin droids shoul be also interessing for making a mod about same hero that defeat an imperial factory of new IG88 droids, like the Hk47 copies factory cutted on Kotor 2, and added with a multi language mod. i played kotor 1 and 2 and also the expansion pack. the Hk50 factory was hilarous as addon XD hk50: why he go into the armoury? he's not already quite armed? hk50b: don't be stupid. anyone are never quite armed! LOL i agree every new entry model of old trilogy, new trilogy, EU and not star wars model, however.
  3. After the prisoner reach the navgoal.... you can set a new painscript for prisoner as NULL, if not, every time is pained run again to navgoal XD
  4. the npcs, effects and saber buffer is very limitated : \
  5. I love also rogue squadron. pity not work more on my pc.
  6. Coool!! some model remember me the wonderful game Xwing Alliance *_*
  7. Szico, you are a master!!! O.o can i use the statue and village house and the pit and the tend camp for what you know? :Q__
  8. nice mod! I will play soon
  9. mmm, why you not take a pause from that and make the other new power you need? the solution to a problem appear when someone are not thinking to a problem same time, unconsapevole mind it's very powerful. also, if you learn other part of the code, maybe you can find something that can be useful for that dilemma. I suggest you to take at the end of coding work the hardies part. more experience you have, more easy will be to fight with that. however i now, i am editing the g_combat just know for debugging my code. the force powers are all in wp_saber and q_shared and g_combat. there are something also on cg_players about the force protect, \ sense \ absorb aura color..
  10. i have changed efx of the blaster pistol with fireballs , for working, working, you want to create a weapon for shoot by the saber a projectile, right? O.o I think you watch the think by the wrong way, if there is a SABER EDIT, it's very difficult and hard, if you want to make a new shooting weapons by the saber, simply copy the concussion code into the new weapons and set as model a saber model. on the code, the hard part is to set that the tag_flash of the weapons spawn not only the missile, but also a saber blade. O.o mmm you need to make an hybrid weapon, that shoot like a shooting weapons, but have appereance of a saber.
  11. So you want to make a vehicle inside JKA working etc. and you want to get the shadering for vehicle. Well, there are many tutorials about shadering and how to make a vehicle. i think some one can give you the correct links.
  12. for save models by a Church? O.o well, there is The Sith cathedral map and some other maps about cathedral and churches, maybe he want download it, edit it, and build some custom level SP with models kidnapped inn the jails of the cathedrals? Okay, maybe i need to be serious. Exactly, WHAT do you want @ ? tutorials? suggestions? some people that work on your models \ skins \ map?
  13. Japanese, + Finnich - Russian, please! Otherwise in Hutt's language! LOL, but if that thread become a game about language mistraduction, need to be moved to off topic. I am joking, right?
  14. Why you not decompile the map and see how is work? i think need an md3 model, a ref_tag and a roff file. however , in that case. the korriban statue not need the roff files. maybe tomorrow i can check for you the kor1 map.
  15. Because the UVmapping is different, you need to edit the texture of the JKA model, they need to become like the KOTOR model. Use ModView for see the changes. Reskin is the ABC of model,. make a new model it's very despensive for time and work.
  16. Shoul be a great thing, kenoi. I have played the Bloodmine map and the auchtor is really professional mapper!
  17. and a simple reskin of the Rebel models of JKA with changing of color? You can do by yourself with Photoshop.
  18. @@IrocJeff in Kor1 map jaden can move some MD3 korriban sith statue with the force push for open a stairscale for lower catacombs. i suggest you to check map and scripts of that part.
  19. func breakable: key material value : the number you desire of material you want to use for chunks and explosion. spawnflag NPC_Spawner Key: spawnflags value: the number of the behavour you desire, simply spawnflag 1, spawnflag 2, spawnflag 8, etc.
  20. I think you need to ask to @@eezstreet about that.
  21. mmm, well, in few words: ripped models: i think someone can use only for his personal use, if make distribuction, need permission of author. otherwise i think if there is only for personal use or use with some friends, there is no one to bad. \ assembled model with merging pieces of other models: need to credits the auctors of original pieces. for distribuction, you need they permission. You can temporally limitated distribuition only if you cannot contact they for the permission. otherwise, if the auctor appear and is disappointed about that, you need to follow his desire. Model created by yourself: it's your you can decide what do with it. That's all.
  22. Great Great Works!! D:
  23. I have not so many skill of coding for make valid suggest here... But i want to tell something regard emotional animation: The unique animation that exprime Fear is BOTH_COWER1, for my mod i edited animation.CFG of humanoid files with value of BOTH_COWER1 on the BOTH_SURRENDER animation, so the enemy disarmed... get panic by the attacker (but the Jawa fear pose it's really hilarous XD )
  24. Great Work Kenoi! Now JKA is more expressive
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