IT WORKS! 1.Create the MD3 model that You want to be breakable 2.Create the brushes into the shapes of this model (for my crate i just made a single cube) 3.Select BRUSHES and give them ,,Func_breakable" 4.Give this func_breakable a ,,targetname" spawnflag (for example carboom) 5.Select the MD3 MODEL and give it the ,,target" spawnflag and just wrote the targeting object - (in my case carboom) 6.Compile Your map and open Your game 7.Shoot the car with Your rocket and see beautiful destruction Hmm and i think You can add a destroyed car MD3 after you shoot it down. Or make a ROF animation where car pieces are flying everywhere after explosion Here are the screens to show You IN GAME that it works for me: http://wrzucaj.net/T3G http://wrzucaj.net/T3H http://wrzucaj.net/T3l http://wrzucaj.net/T5X