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Everything posted by Langerd
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Every model i have downloaded they dont have this option at all... they are always white. The same with default. This shader would be good for metal textures as well because they would gain the color from the area lightning not from the color of the texture
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I made the guns and gave them _spec texture to make them better looking but i was thinking about one thing - is it possible to create _spec texture that change the color depend which lightning is in the room? For example i am in the blue lighted room and weapon is lightnened in blue but when i go to the red lightned room the weapon is red instead. Is it possible with shader or with scripts?
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What is the point of messing up with codes. You can just make a saber file with option : http://forums.filefront.com/sw-jk3-modding-mapping-editing/193645-list-things-you-can-do-sab-file.html There is options to change the animations of standing, taunting and even drawing the saber.
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I made a bespin twin pod because i dont like the JK2 one... it looks weird . So i wanted to create something new (this is one of my biggest models in my life XD lawl ) http://wrzucaj.net/N9I http://wrzucaj.net/N9K http://wrzucaj.net/N9M http://wrzucaj.net/N9Q http://wrzucaj.net/N9m http://wrzucaj.net/N9n http://wrzucaj.net/N9S http://wrzucaj.net/N9Y http://wrzucaj.net/N9g] Also I am making a big corridor : still WIP because of the school and my ... weak personality problems http://wrzucaj.net/N9r http://wrzucaj.net/N9v http://wrzucaj.net/N91 http://wrzucaj.net/N9i http://wrzucaj.net/N9y http://wrzucaj.net/N9G http://wrzucaj.net/N9H http://wrzucaj.net/N9l Enjoy!
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- 6 comments
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- Futuristic
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Strange visor on the Saboteur model
Langerd replied to Lancelot's topic in Mod Requests & Suggestions
Wow i like this one! It reminds me sith trooper from kotor. -
What is the maximum count of the glm vertex count and MD3 ? I know that if you want create MD3 as the moving enity it must be lower than 1000 vertexes ( The Lambda Shuttle MD3 model shows in Mrwonko's MD3 viewer above 1000 verts) but what about glm? The bug with the - ,,Run out of transform space " is caused by too many vertexes or something diffrent?
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Is there a shader to make gradient work like overlay?
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Hmm what about changing the lightning? Next to the ship it will be full light and far away it will be dark. Try that
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Clip shouldnt be detailed (detail i mean as simple as you can ) You know especially where Player wouldnt reach . Remember that!
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1.First put you MD3 model on the map 2. Then make the clip brush overlay of this model 3. Give this clip brsuhes (all of them) - func_usable As You see in options You have spawnflag - startoff. I use it when i want to make MD3 switch (for example i destroy the MD3 car and after explosion it switch to the destroyed MD3 model of it to make the destruction more realistic) 4. Give the func_usable targetname - md3dis 5. Select your MD3 model and target it to the func_usable 6. Create the trigger and give it the option player press or something . Target it to the func_usable 7. compile the map start the game and press . It should work REMEMBER!!! THIS TRICK WORKS ONLY WITH MISC_MODEL ... with misc_model_static it doesnt work
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@@Asgarath83 Just make the simple clip brushes dont play with the spawnflag 2 as Mrwonko said
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Jk3 has very f**ked up codes and pathes options... many things screwing up with no logical reasons... It is one of the best game ever (in my opinion) but it was made too qucikly and without much engagement as the Jedi Outcast . They add saber styles, few new force powers and weapons (the animation and maps are the biggest work here i think). But when we open the assets and see how it is all done in my opinion it is like the one bog modification to the JK2. IT WORKS but it is soooo messed up :/ Anyway we all love this game so we dont care about the mess (some of us)
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This guy have very detailed amor so it would be hard to made D:
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Ok I know it would be huge request but we have two awesome models made by AshuraDX . It would be fantastic if somebody would create this guy!
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Yes You select the model target it to the func_breakable brush and voila. It should work. Dont know if it works with misc_model_static however. :/ Hmm If the compiler create map for JK3 and Jk2 does is change the enity according which game we choose? I forgot about that you select the game You want to create the map in GTKradiant.
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I dont know about making it to the Jk2. It is strange because it works for me in JK3 (maybe because i used misc_model not misc_model_static... dunno with this one)
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1.Create the MD3 model that You want to be breakable 2.Create the brushes into the shapes of this model (for my crate i just made a single cube) 3.Select BRUSHES and give them ,,Func_breakable" 4.Give this func_breakable a ,,targetname" spawnflag (for example boom) 5.Select the MD3 MODEL and give it the ,,target" spawnflag and just wrote the targeting object - (in my case boom) 6.Compile Your map and open Your game 7.Shoot the model with Your rocket and see beautiful destruction http://wrzucaj.net/T3G http://wrzucaj.net/T3H http://wrzucaj.net/T3l http://wrzucaj.net/T5X
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NEVERMIND ! I just made it
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I want to make a zoom effect like in the counter strike with AUG weapon. But i dont know how to make it work with only one button. I want to make for example: I press ,,Z" button and the cg_fov change to 40. Than i want to get back to normal position by pressing ,,Z" again. Only using one button i will have a small ability to zoom in and out. How to make a CFG of this? (The metod is just - bind z exec scope
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- 11 comments
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- 7 comments
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- 38 comments
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HOLY SHIT this is insane!