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Langerd

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Everything posted by Langerd

  1. Does it .. work?
  2. Back to old comment .. maybe make the game use the effect that is using sound/? Maybe it would work . I think there is the way to add the effect.
  3. Hmm First I dont know if it is good idea but the model look very detail and many verts is created. Also You can try this method (i am not profesional modeler so dont know hot models will look with it) It would not only (i think ) remove some verts but also make better look of the uv Edit: Or just use two textures instead.
  4. Yeah i find out hour ago and completely changed my mind about it. The misc_weapon_shooter will be enough Thanks btw
  5. The script that just spawn the trip and detpack (not weapon to pick up but the bomb that will hit the player) on the floor? Is there any chance to do it?
  6. This last place with crystal is huge but i wanted to make it like that But now i know that i shouldnt overdo because the safe_malloc error will show or something (DAMN THIS ERROR!) . So i will make this first map - maybe i will send to You all as the demo version Gtkradiant 1.5.0 - to level Blender - for player models and props (columns,toches,levers etc) And ... Paint.Net... for textures which is below average program :/ .. But i for some reason find out that You can create some good stuff in it. I am not using the photoshop even if it is God Like program for this i .. dont like it (I should find a better way to make these textures though)
  7. Yep O.o Maybe You have too many sp customanization mods and i remember there is a limit of them. If You have some other sp modifications remove them at least for checking if it works
  8. http://jkhub.org/files/file/772-soldier-customization/ Here You go
  9. These color masks kind look like Bionicle Bohroks masks XD
  10. Yep! Maybe with code work with changing the speed of force push. The npcs have very strange force push speed O.o It was always strange for me. Hmm the force drain animation would be cool! The character who will have the hand closer to his body will lose , the force push sound will play and he will not be normal pushed but with this special animation after kick that is used in the win saber lock using staff saber
  11. Yep but it worked before. But not now XD So i used the option that Asgarath83 said and voila! It works
  12. Well the water works! Now i will check the lava . It is strange because .. before the water and lava worked but with NORMAL Caulk not caulk_water and caulk_lava. O.o This is strange... that is why it didint work.
  13. I know that the shaderlist is made in the good way because the fog works ... but water and lava doesnt work :/ I am as classic ... Jesus walking on the water brush... How to fix that? ... It happend after i install the gtkradiant 1.6.4 ... and when i came back compiling my map in the older one (which i was using whole time) it didnt work... I checked that the shaderlist was changed ... And now it doesnt work at all.. help
  14. NO I am waiting too long for map to compile in second state but with lomen i would have to wait months... *Kylo Rage*
  15. Works withou OpenJk?
  16. i downloaded it compiled the map and... still Safe Malloc Error.. GOD
  17. http://jkhub.org/files/file/1335-q3map2-2gb-memory-usage/ I have problem to install this Is there any instructions how to do this?
  18. Yeah it always looked strange for me that in stance the character wields the saber with one hand but when he is finishing the strong attack he uses two hands
  19. I tried it with print but it doesnt work :/ I want it to print during the cinematic. How to do this? EDIT: Ok i checked one forum and find out that You need to create the str. file that has the same name as Your map. Also You must check how to do this (i just checked how original str. files were made). It also depends how the sound file is called. It will be later checked in the script.. This was very strange and difficult to achieve OuO But i have it !
  20. Many thanks! I always thought that is made that way . Very detail model, Textures and putting these extures on low poly model I still doesnt know a lot but in free time i will check how to do it. Thanks!
  21. Hmm the only way to import the md3 into blender i know is to convert it to the glm with the md3 viewer. Is there any chance to get MD3 importer that load the MD3 models instantly?
  22. This Chiss is so F@ck3d Nice work!
  23. That would be very helpful
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