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Langerd

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Everything posted by Langerd

  1. The statues are mysterious and stylish . Amazing work! I only suggest to change the look of the emblem that the first statue is holding. It looks more like a poster rather the flag. Also adding a little model work or patch work to make the folds (or even texture work ) and give it the material texture.
  2. ............................................. I must say .. i dont know character at all but .. this is one of the best Jk3 player models i have ever seen in my life. This model is 15/10 . Legendary Job here!! Have a Cookie
  3. Well and this is something original !!! I Love Them! Specially the part i believe that is wood? It looks kinda like World War stick grenade. Zajebiste!
  4. Wait.. ehe.. EHEHEEHEEHE AHAAHAHAHAAHAHAH WAHAAHAHAAHAHAAHAhh..... *model for fun* ... Are You F#$@ing KIDDIN US? This is EPIC
  5. I will come back to make second map soon! I was making projects , drawings and i created Javis Boss battle. But to be honest lets talk about cutscenes! Because i was not talking about them. I was thinking about making them in some way like that: -short cutscenes are in the big map -long cutscenes will be changed map from big to the small map. It will not only allow me making the animations and scripting easier but it will make everything much much cleaner. It will just load another map - just like this small cutscene with Rosh that is pissed off because of Kyle decisions etc. Also the second map will have new enemies and i just told You before : The bespin cops , cyborgs and bespin elite soldiers WILL NOT be the only enemies to fight. We will fight the Rebel soldiers - and i will give them repeaters and dh-17 but shot faster. Bothan Spies which will be - snipers with dlt20a (but remember - Javis has the modified weapon) and Wookies - Bowcasters but also repeaters with the alt fire - (I KNOW HOW TO FIX THIS STUPID ASS BUG! When enemy with repeater is using the alt fire he stops using it when You will get close to them. The issue was that he was shooting like 1bolt per minute. The trick is to add a loop script that makes enemy change the fire to normal and to alternative - 3 seconds of normal fire and 3 seconds of alternative shot. For normal part we must put shot_spacing line to fix this issue.) The new mechanics is batteries - the immortal npc that stands and do nothing. I will change sound of the grip to be more like this ambient force sound because it will work two ways - force grip and telekinesis. It is simple - but battery from current position to the platform - It will give the energy to the computers or even bridges , elevators etc. I will also try to make some places where You will think how to do things I made 3 batteries - red blue and white. But remember it will go the other way too - to turn something off or battery in one platform makes left doors open but right closed and second platform will do opposite. I will also pay attention on the atmosphere of the map - I Love the Cloud City and Luke vs Vader Duel is my favourite duel from Star Wars. I will try to make many things right some movie place like and OuO Remember my Carbon Freezing Chamber duel map? I have only one thing to say : https://www.youtube.com/watch?v=FgRENKksxWE
  6. I dont like swearing on the hub but.. Holy F@cking Shit O__O 12/10
  7. Rly Like this helmet! Cant wait for You to make something with it (You want it .. It is truth.. DEW IT!)
  8. They will make cool atmosphere effect - Yelling Attack the position and seeing two Arc Troopers blasting the balcony with two super battle droids would be amazing single payer experience @@Noodle - make something like this when You are for example - targeting with Your crosshair at something. I remember there was something trigger able when You were looking at it in the gtkradiant. You can mix two together to do somethig like that
  9. It is interesting because Imperial Sabouter model is one of the best models made in terms of quality in my opinion - Textures are well made and concept is basic but cool.. But as the enemies they were .. weird .. just i have blaster and blaster pistols and cloak device .. nothing special as the enemy. I also checked inside the sabouteur folder - the teeth texture is just uvlayout exported - so it is unfinished. Orignal skin is using : head_teeth,models/players/rebel_pilot/teeth.tga Yep the face plate - there is surface in the modview turned off. Dont know how to edit those - the same thing goes with the rodian with belt and without. I dont know why they didnt just use the *off line in the skin which works better in my opinion and much quicker. So it just seems - unfinished or just left to the shittery like a lot of things in this game. But to be honest if You will look closely on the overall game - There is a lot other styles. There are maps that have photorealistic textures and maps with kinda old type of texture making. It was always problem for me because Jedi Academy has a lot of places not movie looking like.. Jedi Outcast made this a lot better and atmosphere was better - because it was darker. That is why Kyle's and stormtrooper models look very out of place (for me at least ) compering to the Cultist and Saboteur models. They look better in terms of quality.
  10. Anyone? As i remember the Movie Duels 2 models worked ok. .. I think
  11. Thanks for response The weird thing is because BOTH_DEATH1 AEV_EFFECT 1 explosions/droidexplosion1.efx *body_sent 0 Both_death1 is for the name of the animation part AEV_effect with the path of the effect means which efx file it will play in what frame. the last *body_sent is the tag which should be effects origin. but it doesnt work....
  12. Must ask him about the permission but - Other players may modify and share this work so long as they provide credit to the original author. I see this so .. i think i dont need to just Type that He gave an amazing atmosphere in combat for my mod.
  13. Yep ! I also took lightsaber effects and edited them - The orignal effects are made by @@kalamaray . When i was watching the Vader's corridor scene i was paying attention how they made particles for blasters and lightsabers. They are creating ligting and also many sparks. The full red bolts are for Dh17 E11 and even Bowcaster. I also changed the disruptor into Dlt20a - The same Concussion Rifle. Thanks! They are 100% my concept so i am glad to hear that eue
  14. I made the model with own skeleton and animations. I also created the animevents file with this line: UPPEREVENTS{BOTH_DEATH1 AEV_EFFECT 1 explosions/droidexplosion1.efx *body_sent 0} Model has this tag and .. the effect plays inside the player for some weird reason.
  15. Thanks! I want to add something from my head to the game Star Wars is my Number One Inspiration - Even in the Fantasy world i made .Maybe on holidays i will come back to the Morin Modification .. but i am starting to think that i should focus on Cloud City only.. Canny Silverino is funny and i made him in the game because.. i wanted to try something new - And it worked ^^. I am planing to add fixed Level One Mission of my Cloud City map and the second map which will be in a way shorter than the first but It will contain Two Boss Fights (One You see above)These two boss fights they will be very challenging... One of them You see above - In anutshell .. You must deflect the dlt20a shots even if Javis has a chance to hit You while You are jumping and use force speed.. Of course if You will not pay attention on Your health and force or if You will not use the force protection - Javis will knockback You .. deal about 60 dmg with two shots and drones will complete his job by killing You while You will be laying on the floor with 0 defense. This Boss fight is annoying and challenging in some way. I play this game for a long time and i had a lot of problems - If You Guys will play this Well ... i must say. Fightning will be on the second place in terms of difficulty. The First and hardest one thing is how to disable the shields and how to defeat the boss. And It will be hard to find out what to do with all this shit everywhere. The only one tip : USE FORCE GRIP (telekinesis).. A LOT.
  16. You can start with adding a sunglasses I am not into the Deus Ex franchise but the newest ones has the same protagonist? Or They are two diffrent people? If They are the sam You can make two version skins old/new
  17. I must say.. The Droid Drone model looks rly cool! I am near to finish the second boss fight. The mechanisms are working like a charm. I removed the alternative fire from the drones... They were too OP.
  18. I had a loooot problems with that program.. I suggest to check the paths because they can impact not only on shaders but on models as well.
  19. Is it possible to make new _humanoid that has working ragdoll ? The animations works fine and everything but bodies act like they are from Jk2
  20. It is Ashura's HD Hud. Dont know if He uploaded it on the download section but it is somewhere here for sure. Edit: https://jkhub.org/files/file/2956-ashuras-simplified-hud/ found it @
  21. It goes with all tags i believe. The cool thing is that we can add more diffrent ones.. dont know for sure how the game will load them. It is possible but it also requires some animations work.
  22. Yep! I t worked I will try it too! but the patches worked the best
  23. I .. created monsters O__O i made them very fast - they are using the CLASS_Rockettrooper and it is shooting with repeater. The only new thing i was thinking about - Javis and 6 of those drones. If Vader will destroy one of them - after 6 seconds there came another drone. That made fight more annoying but more challange and skill is required. They are flying everywhere - because of speed sometimes even behind my back. Now there is only create them scripts that change them to the droids a little and of course make spawn script after destroying one of them. (i gave them weapon called weapon_jawa... They destroyed me so fast that it is ridiculous.. so i changed them to the repeaters. I am thinking about mixing three weapons - blaster alternative , repeater normal and disruptor normal)
  24. Ok ! So .. as long i remember i was checking player models ones for how tags are made and how they are named in overall.. I found out that Boba Fett model has extra tags for his jetpack and flamethrower (i remember jetpack .. i could be wrong about the second tho). After that i wanted to check how it was made for the non _humanoid models. I mean - rockettrooper hazardtrooper etc. Now i want to make someone use jetpack ... and i have on my mind this thought : - If the Boba has special tags for jetpack .. and they have names for the game to load the fire effect what will happen if i will add the tags from the rockettrooper model to the normal _humanoid AND make npc file that use CLASS_ROCKETROOPER? My point is that - The game loads effect with the class and tag names or is there something else?
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