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TheWhitePhoenix

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  1. @@TheWhitePhoenix flying in a cinematic and flying as a vehicle are to totally different things. In the cinematic a generic model is scripted to move along a pre determined path, a vehicle is controlled by the player. You can also notice that it's just a static model by the way it moves and the fact that it doesn't have an exhaust effect.

     

    Can't believe there is a 4 page thread on this. Needs a proper hierarchy and the model needs to be weighed to at least 1 bone and compiled to GLM/GLA to work properly.

    Except that wasn't a cinematic. That was actually filmed in game. So what you saw was actual in game flight footage. :/ The way I film these machinimas is that I go onto maps with NO scripts and essentially do what I want depending on the scene (and how big the map is when vehicles are concerned). It's essentially machinima. Also, SP doesn't have the vehicles give off exhaust effects AT ALL. But in MP, they do. That's one thing that essentially is a glaring difference between SP and MP.

  2. Couldn't make it fly, but I was able to spawn it (twice) and fire the guns. 

     

     

     

    B9QRIdl.jpg

     

    KPXJ4A1.jpg

     

     

     

    Err, Punisher? It's stuck to the surface of the map. That's what happens when you try spawning in vehicles on certain sloped surfaces like hills. Try smooth surfaces.

  3. How did I miss this?! I had to do a whole machinima special with visual effects to make it look like it was in game, haha!

     

    EDIT: Awwww, it dropped the game, it said it had an invalid GLA...

    That's weird. Works for me and STILL works. :/

  4. Well, somehow or other, screenshots are currently unavailable due to nearly all screenshooting programs coming with a "free trial" plan that becomes shorter that advertised. Also, I guess I could show you people some things I experimented with and hope to use with specific permissions.

     

    Here is something I experimented with that started the idea:

    https://drive.google.com/file/d/13BTjwBXXseXO5U313aNkt3LTE-OYc-wd/view?usp=sharing

     

    All credit to Toshi and GustavoPredator for the original NPCs and JKHub for preserving Toshi's T_AnaVader mod.

    Use Imgur. Photobucket went to the shitter.

  5. I know this post is almost two years old, but I thought I'd leave this post here for anyone who wants to make custom animations with Blender. THIS IS IMPORTANT! When exporting animations, make sure the gla name and reference is set to models/players/_humanoid/_humanoid. Otherwise when you merge the animations with the humanoid skeleton, it can get screwed up. DON'T FORGET THAT DETAIL.

  6. Hello guys,

     

    I dont know if this was ever mentioned there but is possible to import JK2 models into blender? Is there some JK2 plugin like JKA has? I know how to port JKA models on JK2 skeleton but dont want to do that for full models. Thank you :)

    Actually Tompa, that's easy. You just have to make sure the main _humanoid file has the JK2 _humanoid instead of the JKA _humanoid. Simple. :)

  7. 1. It is because you are playing on Jedi Knight difficulty. It reduces your health to half. If you want to play padawan difficulty with 100 hp but withou god mode just disable it in main menu.

     

    2. Saving is broken since original game. We would look on that in summer :)

     

    Thank you for your support :)

    So Tompa, from what I'm understanding here, you're gonna allow saving in MD2R while playing the main campaign?

  8.  

    3tMs1aP.png

     
    This page was last updated on 03 May 2018.
     
    A New Beginning is a single player mod for Star Wars Jedi Knight: Jedi Academy, focused on expanding the story from one of the game's original endings. In the mod, the player can expect a return to humble origins as the new Padawan Learner of Jedi Knight Jaden Korr, now famous for ending the threat of Tavion Axmis on Korriban one year ago.
     
    A demo level for the mod was originally released on 28 February 2015, but further updates have been lacking in no small part to my own personal responsibilities and quite simply, time! Recently, time has again permitted more development on the project, though as a one-man team, progress is still somewhat slow.
     
    What I'm currently looking for is feedback regarding the Yavin Temple level specifically as I've now deemed it complete! There are new cutscenes and I've kept the original level as a follow-on while I begin working on rebuilding it to be longer and more challenging.
     
     
    The Yavin Temple is more of a roam-about level. Like the Jedi Outcast counterpart, you could run straight to the end, however there are rewards for opting to explore.
     
    There are a few secret areas within the Yavin Temple level. There's a small guide to them below, so don't look if you want to try and find them yourself!
     
    Please, please, please share bugs with me! I can't fix things if I don't know they're broken and believe me, if you stare at something for too long you'll stop looking at it properly. If something's broken there's a good chance that I simply overlooked it.
     
    Suggestions are welcome too!
     
    Finally, thank you very much for taking the time to read this and play through this content!
     

    SW: New Beginning - Secret #1

     
    SW: New Beginning - Secret #2

     
    SW: New Beginning - Secret #3

     
    SW: New Beginning - Secret #4

     
    SW: New Beginning - Secret #5

     
    SW: New Beginning - Secret #6

     
    And one more Easter Egg...

     
     

     

    Congratulations on the update, Mag! I look forward to seeing more from this in the future. :D

  9. Hi, everyone!

    I was sooo busy at work in recent months, that I wasn't able to be too active on the forum or Star Wars at all! :(

    The good news is that I had time to work on the maps, including those, which aren't in Chapter I. I also redesigned the menus (Main menu, Load Menu, Settings, etc), as well as made alterations to the Sabers menu - this is the most difficult part, as I want to make it look the same in structure, but different in design and aesthetics. 

     

    I might have mentioned, that you'll be able to change the hilt at special stations, such as this one on Coruscant.

    shot0268_zpsq8qcits0.jpg

    While that's awesome to hear, you guys might wanna chance your photo preview platform. Photobucket went to shit in recent years. Still, that's awesome to hear especially if you want hilt variety. :D

  10. No I just moved a few times in the last year. I still am working on it! Just some very busy family stuff got in the way. Jeff and a few others have been helping tremendously making models that I'm using in the mod. If its one thing I learned about JA, it never dies, it just hibernates!

    Legends never die. They just sleep. Until they're needed again.

    Droidy365 and MusicForThePiano like this
  11. There isn't quite as diverse a range of models for female characters as there are currently for the males. Part of the reason for that is because HapSlash put together this, which has an incredible amount of customisation options as a player model and in turn opens up a lot of skinning opportunities. Having taken a look at a few different pictures of the two characters though, I'm not convinced any currently existing model would do either of them justice. (If anyone can think of one, chime in!) Rose Tico and Admiral Holdo are definitely (in my opinion) characters that would need their own models created for a decent representation to be made.

     

    I'd encourage you to try your hand at it! :)

     

    You could start from scratch by following Boothand's tutorial: https://jkhub.org/topic/10160-character-modeling-for-jk-in-3ds-max-walkthrough/

     

    or...

     

    Find existing models and blend them together (with permission) by following Maui's tutorial found here: https://jkhub.org/topic/10172-blender-jka-frankenstein-modelling/

     

    There are a handful of modellers who use this site to share their work and best practises. If you get stuck and the tutorials aren't helping you to overcome your problem, then you can always create a topic in the modding assistance forum here. :)

     

    Everyone starts somewhere!

    Blender, Blender, Blender. Even Frankensteins and Kitbashes have their charms. :)

    The Punisher likes this
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