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Everything posted by Psyk0Sith
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Modelers Willing To Model & Skin For $
Psyk0Sith replied to JAWSFreelao's topic in Mod Requests & Suggestions
Maybe if you can work for 1$ an hour, because my rates were too high @ 20$. The character(s) would be TCW troopers phase 1,2, fives and senate commando. -
Modelers Willing To Model & Skin For $
Psyk0Sith replied to JAWSFreelao's topic in Mod Requests & Suggestions
My fees start at 20$USD/hr -
Most of the concepts were done by Gustavo H. Mendoça.
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It doesn't always give good results and it's far from perfect, it's helpful for characters that are similar to one another, but if your joints don't line up or doing some kind of robot, it's not ideal. I still prefer to manually weight everything. Skin wrap has a tendency to make the deformation "mushy" it's helpful for conforming stuff like cloth or long hair tho.
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Correct, the imported .GLM needs rescaling @ 156,25% or something close enough to 156,20. I describe the whole procedure here The way to do it manually is to right-click on the scale tool, a box will popup so you can enter the exact % value needed. @DarthDementous check for duplicate meshes?, did you add only the l_hang_tag_bone to the skin modifier's list?
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Error in MD3View using md3 exporter for 3DS Max
Psyk0Sith replied to Boothand's topic in Modding Assistance
Could be a version conflict, md3view expects a certain version and max's recent MD3 is no longer exporting that same version. -
Carcass is in one of the SDK's (or both): http://jkhub.org/files/file/1137-jedi-academy-sdk/ http://www.gamefront.com/files/files/2662102/jk2editingtools.zip The .dli plugin mentioned in the tutorial was used for older max versions. You need to use one for your max version, find it here. I haven't seen an XSI importer for recent max versions.
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Make sure you check this box or it will never work: The hollowed view is called wireframe, press F3. Honestly you sound like you need to learn 3d studio max, if you have never done any modeling before, you're not skilled enough to undertake such a task, you will spend a ton of time troubleshooting your exports because of your lack of experience. I'm not insulting you, i'm stating facts, because i had some experience with max when i started rigging my first characters and it still pissed me off to no end! XD I will upload Paul Greveson's skinning tutorial not related to Jedi Academy but will help you understand how to use the skin modifier. https://www.youtube.com/watch?v=rdVo9M0SGY4&list=PL_BCFWryEiOcnCYSdA3xFzBxSOKsthkl1
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You first load the skeleton because it has the correct scale. Your meshes then need to be modeled or fitted around that skeleton, or use Kyle as a guide. You could also use Archangel's skeleton: http://jkhub.org/files/file/1855-3ds-max-8-jo-ja-skeleton/ You can download this rigged character so you can see how things are setup. You can't create your own skeleton because it won't be compatible with the GLA file.
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Possible Maul Outfit Ideas from Cancelled Maul Game
Psyk0Sith replied to DarthDementous's topic in Mod Requests & Suggestions
In terms of character design they're the same. You can't really have a taller and larger figure with JA's skeleton restrictions. -
Possible Maul Outfit Ideas from Cancelled Maul Game
Psyk0Sith replied to DarthDementous's topic in Mod Requests & Suggestions
What i meant is that there's already Maul models and Savage Opress just looks like another Maul -
Possible Maul Outfit Ideas from Cancelled Maul Game
Psyk0Sith replied to DarthDementous's topic in Mod Requests & Suggestions
I don't think RJW will release his version of Maul, something along the lines of "that game is so old, why bother". So i wouldn't keep expectations high, as for me i'm not that interested in making another Maul. -
Read this, that should help: http://io.meskinaw.net/vehicle_importing_tutorial_for_ja.html
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Possible Maul Outfit Ideas from Cancelled Maul Game
Psyk0Sith replied to DarthDementous's topic in Mod Requests & Suggestions
Well money is always a great motivation but that would be illegal. Seriously though, i could ask RJW if he'll release his version since i have projects to wrap up and short on time already. -
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Because copyright laws prevent us to extract game content and export it to other games. If it's true for Force Unleashed characters then it is also true for a Star Fox character. Unless you have proof the EULA of the source game permits the use of its material to be ported to another medium, you won't find many people willing to fill your request, at least not publicly.
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Of course that's one way to do it, but the quality of that outpout is questionable, plus your normals need to be synched with the game engine, if not you end up wiht wonky results.
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character HUMANOID SKEL NPC: Heavy Male Civilian
Psyk0Sith replied to Psyk0Sith's topic in Dark Forces II Mod
Lol, any likeness to individuals, living, dead or fictional is purely coincidental. XD -
character HUMANOID SKEL NPC: Heavy Male Civilian
Psyk0Sith replied to Psyk0Sith's topic in Dark Forces II Mod
Now includes young version.