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AtlasPrime66

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  1. The hud for the force and blaster meter are on the right side of the screen as intended, but their background frame is in the middle of my screen. I think this is a widescreen issue.
  2. Problem: Using Force Sense, the screen goes white or very red. This is because of reShade. When I deactivate it, what actually happens in the Force Sense is that the previous image of what my screen is showing freezed, transparent, and rotating around the screen, kinda like a trippy drug moment. Is this a feature or a graphic bug? Update on problem #1: Managed to fix it a bit, I'm guessing it has to do with the graphic settings, one of them causing the issue. Update #2 on problem #1: Okay, the visual bug happens everytime I open the game. It only gets fixed once I altered something in the setting and apllied the change, restarting the game up. I need a solution for this, do you know what is wrong? Problem #2: The command "g_forceRegenTime" is unknown when entering it in the console. What is the command for either having fastest force regeneration or infinite force power? Update on problem #2: I combind the crouch function with the "give force" command, so anytime I crouch, I get all force energy back. Kinda like a very fast/short and unrealistic meditating. Not the preferred way of doing this, so I'll take another method if you can provide one. Problem #3: This isn't actually a problem, but mostly from me using JDA Enhanced as my first mod, so now I find it odd that in any mod, they don't have the option to enable cheat on automatically when opening the game. It's annoying to constatnly reenter "helpusobi 1" when opening the game, especially when keybinding your lightsaber type (single, staff, dual). What can I do to always have "helpusobi 1" run when opening the game? Update on problem #3: I just placed the command in the exe property target. Not sure if that's a preferred method, so I'll accept another advice if you have one.
  3. Thanks. Btw, is this mod compatible with Galatic Legacy/Movie Duels? Are there certain files from you mod I shouldn't be using when using one of those two mods? UPDATE: Actually, are you sure the code is in the ext_data/sabers/? I just checked the name from the starkiller mod I linked, which was "w_starkiller_bh", but using that only gave me the reborn saber. Also, I checked your zZz_saberPack.pk3 to see if the saber code are there, but could not find "saber_cal", just the two saber_plasma files.
  4. If I download the full version of that hilt mod, do I place that file in your ehnanced folder or the base folder?
  5. I was able to keybind Cal lightsaber in both single, dual, and staff. However, their blades are red color. The same happened with most of your lightsaber hilts. How can I keybind them while giving me the specific color without needing to go into the command to change it? UPDATE: Nvm, I found that the best way to keybind with the color is through these commands: Single blade: bind [insert key] "saber [insert saber code]; [insert saber color]" Staff blade: bind [insert key] "saber [insert saber code]; [insert saber colors]" (*NOTE: Add two color to the saber color command, otherwise only one side of the blade will have the desired color) Dual blade: bind [insert key] "saber [insert saber code] [insert same saber code again or a different one]; [insert saber color]; [insert saber color #2]" (*NOTE: The saber color #2 is basically the command "sabercolor 2 [color]", while the first one is "sabercolor 1 [color]". It can't be done similarly as the Staff blade, because that lightsaber is one entity with two blade, whereas Dual is two entities with one blade each.)
  6. Well, I'm at the Lightsaber Hilt Collection page, which is where you mostly ported the new hilt over. I tested some of them, and some works, but others just use the red sith npc lightsaber, so I'm assuming you didn't use the all the hilts from that mod. One problem I found is that when keybinding these lightsabers, they only come in red light. Is there a way to specify the color when keybinding the lightsaber at the same time so I don't have to use lightsaber color command every time I switch saber type? Also, I'm looking for the saber codes for these backhand lightsabers in this mod i'm using, is there a way of figuring out besides asking the mod author (pretty sure he won't respond): https://jkhub.org/files/file/2953-galen-marek-starkiller-pack-with-backhand-animations-ja/ UPDATE: ALright, for the saber color issue, I found that the best way to keybind with the color is through these commands: Single blade: bind [insert key] "saber [insert saber code]; [insert saber color]" Staff blade: bind [insert key] "saber [insert saber code]; [insert saber colors]" (*NOTE: Add two color to the saber color command, otherwise only one side of the blade will have the desired color) Dual blade: bind [insert key] "saber [insert saber code] [insert same saber code again or a different one]; [insert saber color]; [insert saber color #2]" (*NOTE: The saber color #2 is basically the command "sabercolor 2 [color]", while the first one is "sabercolor 1 [color]". It can't be done similarly as the Staff blade, because that lightsaber is one entity with two blade, whereas Dual is two entities with one blade each.)
  7. I tired "bind 3 saber saber_marek3" as well as "bind 3 saber saber_marek3 saber_marek3" to keybind the lightsabers type, but it only gives me red lightsaber.
  8. playertint R G B Yes, it works! I have never heard of this command before, no one in forums or reddit talks about it. Btw, do you have the entire saber code? I'm trying to bind the single, dual, and staff lightsabers, but they only have the vanilla code and I wanted to bind some of your sabers into them.
  9. I'm confuse about the character RGB slider. I understand that it works at the initial start of a new game, but it will no longer work afterwards. However, from what I read here... Extra Player Tints • (Unused) Playermodels are able to have multiple tints. If you enter “newPlayerTint 0 <R> <G> <B>”, any shader stages for the player with “rgbGen lightingDiffuseEntity 0” will be tinted to this color rather than the usual. ...it made it sound like we can still change the tint of our character's clothes without the RGB slider. I want to use Anakin's robes, but he doesn't use the dark brown color, only the avaliable preset colors we have, so I want to use the RGB slider to make the dark brown color. I used the code as mentioned above as "newPlayerTint 0 27 25 19", but it did nothing. I thought I have to use the “rgbGen lightingDiffuseEntity 0” first, but that wouldn't work because the game didn't reconize the "rgbGen" command. Any advice on what to do? I really like this mod, but the fact that Anakin's robe doesn't come with his color just made it pointless (unless you just want the leather vest, but still, the other color preset do not work well with it).
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