I'm kind of itching to make a saber style. I was planning on waiting till I got XSI figured out, but I'll need a new computer and an internet connection before I can seriously consider that. In the meantime I'll be in Dragon. So which style would you all like to see? I have ideas for Makashi (form II), a staff version of Djem So (form V), and a Dual's version of Niman (form VI). Makashi My inspiration for Makashi is Polish saber. I know a bit about saber fighting so I'll be using myself as reference. Some vids: http://www.youtube.com/watch?v=rBTtq2Gzm6w http://www.youtube.com/watch?v=vG-YAEQ7FLw http://www.youtube.com/watch?v=r8Qt_9OpgYw I have a basic style thought out and some ideas for an advanced style. The advanced style would incorporate attacks in the transitions and some counter attacks after blocks. That would give the players incentive to stay in close when fighting. Until we get the process figured out on how to add saber styles I will replace Tavion or Dessan's style. Staff Djem So The main idea behind this style is to look like something Exar Kun would use. This would be a single handed staff style utilizing very broad movements. It is going to be pretty basic and the attacks are going to be focused more in front, but the nature of the staff makes it cover a large area. These pics are WIP and I'm happy to take suggestions. Jar'Kai Niman I wanted to make a less flashy dual saber style. This could go one of two ways. One, would be having both sabers attack along the same line and using both sabers to block the sides. The other is a one saber attacks and the other covers the exposed side. I'd also throw counter attacks into the defense. That would look a bit funny when defending against blasters. I wanted to make this one before but lost interest in animating at the time. I could make this one work with JO models as well if people want. That means the left hand may have to move in unrealistic ways since there is no left hand tags on JO models. These styles would all work better without spins in the transitions. Until we get new styles added to the game I'll have to use spins wherever they are used in the styles I replace.