Jump to content

katanamaru

Members
  • Posts

    615
  • Joined

  • Last visited

Everything posted by katanamaru

  1. If they got Justin Bieber to play Rosh... I'll leave you to your imagination.
  2. Oh I know it wouldn't be perfect, but it may be a way to test the concept first though, or used as a place holder.
  3. Could you just use scaleX in the npc file?
  4. The only thing a little off is his right hand. His cuff is a little darker and so is his shoulder. Great work still! Luke not in black? Blasphemy!
  5. Oh F*** YEAH! Sith and Cultist zombies!
  6. There was a mod called: Escape from Yavin, and another that was Escape from Yavin the Lost Levels. They were about the same length as the regular game.
  7. The zombie idea would be good in sp as a ladder style map too. Waves of melee, sabers, gunners, droids, monsters, and the dreaded Cultist Destroyer! Now that's a zombie I fear!
  8. Is it possible to install the game multiple times on one machine? I want to try OJK and other code mods and would like to do so on a different install.
  9. I'll write down what steps I take if I get this working. I'm pretty sure it is possible somehow. I could have sworn I saw it in a past Dragon description on one of the other sites.
  10. But if we get a game based off the movie what would they call it? Star Wars Episode VII Jedi Academy? No that's not confusing at all.
  11. I contributed, but I have a question. If jkhub doesn't get enough money what happens to the money? Does it get returned and then we get ads?
  12. Let me try to play with it this weekend or so.
  13. An interesting twist could be to have the player walk through the level (not actual walking, running is fine) from the hanger to the goal. Then stuff goes down and the player has to get out. The player will think they need to follow the same path to get out, but then make blast doors close and other obstacles appear to make them take a longer roundabout path. Give them glimpses of the original path to let them know they are so close, but just out of reach.
  14. Can you post a link to this video?
  15. There was some useful info in that post @@Serenity937. I'll keep some of that in mind if I need to make similar animations or at least try that method out. I've never merged two animations like that.
  16. I actually didn't like force jump in JK. JO and JA's is much better to me.
  17. It could be enjoyable. Using an E11 on a swoop is better than using the swoops guns. The swoop mechanics aren't too bad once I realized that you can only control it while on the ground. In the JA level there is a lot of bouncing so it seems like the swoop doesn't respond that good. For enemies you could put some Grave Tuskens around to let the player shoot/run over/avoid as they see fit.
  18. What Circa says may work. I've only ever animated for JA. Give that a shot. There is a mod in the works to get JO to run in JA's engine. So if there isn't a way to animate for JO just keep animating for JA and wait for the mod to release.
  19. My animations aren't great, but they are a huge improvement over the defaults. They are in the animations I've put together so far. You'll see soon enough.
  20. A slower swoop is a good idea. The physics would probably be better if the ground was flat. I just played the swoop level last night. You can only control the swoop when it is on the ground.
  21. I made a little weapons.dat mod last weekend or so. I wanted to make guns fun to play with so I've been using that with another playthrough. Mostly upping the ammo count to 999, reducing ammo cost to 1 for most guns, and making the pistol and E11 primary fire not use any ammo. Yeah it's OP, but now I actually am using the guns. I've never done that before!
  22. But. How. What. I checked there multiple times. Really I did. How'd I miss it? I'll make that one next.
  23. I like my dynamic glow sabers, but if boom is better and will yield the same finished product it would be cool.
  24. I have a new saber off animation. Well the same animation without the saber twirl. I couldn't find the staff saber on animation though. I was going to change that one two since while the saber spins one of the blades goes through the right thigh. I've put in the BF run and walk for the single saber for now.
×
×
  • Create New...