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Bart

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Everything posted by Bart

  1. I've been roleplaying with JK3 as the platform for almost 7 years in Polish, and I've never seen lack of Polish letters as a problem. When the medium itself doesn't allow that, you get used to it and after not more than a week, the text without Polish diacritics looks normal. I honestly think it just shouldn't matter at all for most of the languages using Latin-extended glyphs, because they're not mandatory to communicate, and people get used to lacking these. Obviously, it's more difficult when talking about languages that use their own alphabets, but as Jedi Academy itself didn't support them, I don't see why it should be required for OpenJK to have it for the first official release. A nice addon for the feature releases, definitely, yes. However, many of the modern games still have problems with extended glyphs, so it shouldn't bother that "new Jedi Academy" lacks it. Adding the fact that JK3 itself never had it, nope, there is nothing to support the notion that these things should be a requirement for 1.0 in my opinion.
  2. Wow, that's surprisingly detailed, and all the details added into the depth of the sarlacc makes it look awesome. It simply looks impressively immersive, at least in those screenshots, it makes it look insanely natural with every layer of the sarlacc depicted. Awesome. Still, I would change the control panel, because looking at it I always see : | face.
  3. Actually with help of Blender and it's auto-skeleton import someone could just attach the weapons to the model etc. The rest is texturing.
  4. I can help you with making .skin files, such tasks are slightly automated and only time-taking, so I can do that for you when I'm too tired to do anything requiring creative thinking
  5. I don't honestly think it will be a popular idea, and pretty much your only hope is that someone would create such a model just from sheer kindness. Those animated series aren't extremely popular, and there are still only few models from really popular cartoons. Basically, even the really popular cartoon characters from things that don't fit Star Wars aren't modelled for JK3 very often. The character style doesn't fit Star Wars much, so I can understand why potential modellers won't see it as really contributing to the game itself, as the characters themselves don't fit Star Wars style, and the cartoon itself definitely doesn't belong to the famed ones. Tons of Star Wars models have more stylish uniforms, more detailed, better fitting, and of course much more in tune with Star Wars itself, so there's little reason for someone to create it. For someone not interested in the cartoon, we have a uniform-clothing that would look well (quality aside) on some kind of imperial/military/business aligned character, with the face of a child and gray hair, which doesn't resemble the recognized species. Your best take would be to find that Blender model, ask the author for permission, and maybe you will find someone who will simplify it to work in JK3 and rig it to JK3 skeleton, because there's really no reason for someone to create this.
  6. Those are truly wonderful. They fit anatomy of the species perfectly, the head is very well merged and perfectly shaped with all these helmets etc. Awesome!
  7. The droid in robes is ridiculous in an extremely awesome way. Perfect addition for some messed up themes.
  8. Really nice one, this cape looks much more natural compared to the prievous version.
  9. I sent you a PM with the bugged .blend file, and the properly working .glm. I can send you the whole skin of course too, it will just take a bit longer with my weak ISP. I don't see where the vertices could be merged, I only used the "snap during transform" tool
  10. Thanks for answering so fast The problematic item is marked (lega_0.001), it is a duplicate of lega_0. Duplication was made through Shift+D. The idea is to have both working under the same bone, different textures, same mapping... just another leg that I want to remodel to fit my needs, but don't want to get rid of the old one. http://i.imgur.com/hY6V8LV.jpg - here it is Changing the parent didn't work, and, of course, deletion of the new parts solved the problem (but they're obviously not what i want to delete xD) EDIT: I managed to repair the error, but now another is happening. I do not know why, I guess I made something wrong - but I simply don't know where. I began to rename the "duplicated" part everywhere, as on this drop-down list. I also found something called "Item" and changed the name there too. Then, after editing, modelling the new, duplicated surface, I also used "snap during transform tool" to achieve what I wanted. After trying to export the model to .glm, I encountered this error: "blender could not load surface (LOD 0) from Blender: UV seam found! split meshes at UV seams" I don't know what went wrong and don't know where are the UV seams. I can turn on and off "normal" seams, those that are displayed in red color then. I have three versions of my Blender files. 1: the model that was working. 2: the model with the new legs, without edits. 3: the model with the new legs, edited, the one with the error about UV. I would be happy to upload them in private message. I don't know what I did wrong and what I have to avoid. I'm posting this as a new post, to make the large edition seen.
  11. Hi, I'll try to make it both short and clear as to not waste your time. I'm using the Blender Jedi Academy Suite found here - http://jkhub.org/files/file/1413-blender-264-jedi-academy-plugin-suite/ I have successfuly set up the base folder, the .gla - and I have already made many editions to the model imported into Blender. I had no problem exporting it, and the model works perfectly fine in the game itself. However, I do experience a problem when I try to duplicate the legs in the model (because there are supposed to be two different versions of the legs within the model). It seems that everything is correctly set up, but in Mod View comes this error: Although I made sure I have connected everything. It is set up in the structure, and the parent of the additional legs is the same part as the parent of the original legs. Are there any other possible traps, or something additional I have to take care for? I would be reeealy greateful for help. Everything is working excellent and the Plugin Suite is simply awesome, I only need to figure out this thing.
  12. Hello again - I sincerely hope that making another post will not be considered spam. Are there any statistics modules that the player can set up himself, as the owner of the server? Linux, full access to the hosting machine. I'm not interested in frags etc. - just in the time that the player has spent playing.
  13. Bart

    Interview: Fighter

    Yea, I can tell the same: too bad you're not using OJP 1.2. I've been roleplaying on it for five years and seeing OpenRP on OJP 1.2 would be like a dream.
  14. Hello everyone. My question is fairly simple - is there any alternative to Gametracker with the same function for building the list of players and hours they spent on the server? I know about the DDoS risk with those things, but, to be honest - I've been using Gametracker for more than a year and had no issues with DDoS (maybe because of the hosting's security, who knows). Gametracker, however, is becoming quite annoying: it requires getting a frag (kill) scored on every nick in order for it to be added to the list. What's worse - Gametracker sometimes just seems to "forget" to count even large numbers, such as 10h played in a row. It isn't possible in my hosting to add any specific software to the account Control Panel itself. I can, of course, use FTP - my access looks like this: http://i.imgur.com/bLYDKNV.jpg Thanks in advance if you have any findings.
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