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Artemis

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Posts posted by Artemis

  1. @@DarthStevenus When you replaced the shadowtrooper's head with the chiss one, you need to parent the chiss parts to the shadowtrooper and make sure the head is head_0 etc, not head_0.001, which you might have already done.  Then all of the loose pieces you see in the hierarchy need to be parented to the new head pieces.  By default, they're probably still parented to the old head.  And yeah, you can usually move the verts of the head or torso around until they line up, but you might also need to adjust the weights sometimes.

     

     

     

    I actually went ahead and put the chiss head on the shadowtrooper and tried to fix it up, if you'd like to compare it with yours or whatever: https://www.dropbox.com/s/712xfczdoqymifp/zzzchisstrooper.pk3?dl=0

     

    There were a few snags, so just a fair warning if you want to go ahead with yours.  The torso_accessories_1 had a couple of loose verts that had to be deleted before export, and I deleted LOD2 and 3 because there was a rather large gap between the torso and neck that I didn't feel like dealing with.  I did match up the verts between the torso and neck, and I had to adjust the weighting so the meshes didn't pull apart during some animations.  Lastly, I just kinda scaled the caps so they weren't sticking through the neck, so they might not look great with dismemberment turned on.

     

     

     

    I've been considering actually writing a legit, pictures-included tutorial for frankensteining/general player modelling stuff in Blender since people are still getting pointed to this thread and my sketchy explanations. :/

  2. Make sure you delete all of the left over parts. For some reason, that can cause problems.

     

    Press A (select the entire model) before exporting.

     

    And there's still the chance that your hierarchy is wrong. If you delete the unnecessary pieces and the new head becomes giant and floats way above the rest of the model, it's more than likely not parented to the original model.

     

    Also check the console for errors that might prevent the model from exporting.

     

    Edit: I spent entirely too long waiting to post this, so most of that is redundant/can be ignored.

     

    If parts of the model aren't connected, you've got something wrong in the hierarchy.

  3. Modview requires a specific folder structure to work.  Make a new folder called base, then one in that called models, then put your players/rebel_pilot folder in that.

     

    ...base/models/players/rebel_pilot

     

    AND you also need to put the _humanoid folder (and its contents) in the players folder if you haven't done so already.  You can get it out of the assets1.pk3.

    Zappa_0 and Omicron like this
  4. @@The_CrY  To fix the rebel's helmet, go into edit mode with it, change your selection type to face select, and move the cursor over some chunk of the helmet.  When you press L, a part of the helmet should be selected.  Press H to hide it, then keep selecting other chunks and hiding them.  When everything visible is hidden, press A, and you should see in the top right that somehow, you've selected 2 out of however many vertices.  You might not see them, but they're there.  Delete them, then Alt + H to unhide everything, and you should be good to go.

     

    As for the weequay, I don't really know.  Maybe the _off part in the mesh names has something to do with it?  :/

  5. On 5/8/2016 at 1:17 AM, Bek said:

    Those stormtroopers seems to have very wide hips/thighs. ( ͡° ͜ʖ ͡°)

     

     

     

    I think you should make them a little smaller ^_^ .

     

    I agree, lol.  But there's a constant fight between thinning the stormie armor down for that body and avoiding clipping, unless I cut out the parts of Jan that are under the armor.

    Edit: throwing in screens of this old project.  The idea was to make several different hats/things to customize the base stormtrooper with.  I have a few things like headphones, a fez, and an arrow through the knee that I don't think I got around to texturing.  Pretty sure I also have a better version of that top hat and bowtie somewhere...

     

    shot0096_zps185a0a25.jpg

    A friend once mentioned a wampa with a top hat and bowtie, so then this happened:

    shot0003_zpswl4vskao.jpg

     

    ZanderNao, the_raven and Bek like this
  6. Edit: The year is 2018.  I've made more stuff and I've decided to reuse this thread, so I've cleaned up this first post.  Hopefully I won't abandon this for another 2 years, but who knows.

    EditEdit: It's 2020 and I'm reformatting a lot of my posts so there aren't a ton of blank spaces going on.

    This thread is pretty much to showcase the random stuff that I start but maybe don't finish.  It is not a request thread.

    Actual Releases

    Korriban Map Thread

    Unofficial Releases: (These are released with no plans to further improve the quality.  Feel free to use any source files I've left in the pk3s.)

    Maps:

    -Rift and Ilum trial maps are located at the bottom of this page.  (Trial II and III)

    -Mirror's Edge strafe course

    -Rift-themed TFFA map

    -Duel1 Replacement

    -FFA3 Replacement

    -Arcadia Darts

    -Random Mini Games (updated ysal arena and instagib CTF maps)

    -JK2 3 Team CTF .zip file (map and assets for it, I think you can only fully use it on some JK2 servers)

    Models:

    -Furniture

    -Snowman

    -Stormtrooper (Top hat and bow tie)

    Vehicles/NPCs:

    -Box ship

    -Porg NPC

    A female stormtrooper frankenstein (unfinished, probably lost).

     

    stormtrooper_f_zpsfqbseb60.png

     

     

  7. I'm late to the party, and what I wanted to say has more or less been said.

     

    If you just try and mod KotF, it's still KotF, with all of the negative connotations attached, no matter what you've done to fix it.

     

    Rather than throwing your energy into fixing something that will still be disliked, it'd be better to either start over or offer to help with some other similar project.

    Smoo and eezstreet like this
  8. First, hello and welcome!

     

    Yes, there are servers that up their player counts with bots (TNA is one, as far as I remember). Sometimes they have obvious names so you know they're bots, but other times it's not that easy. I know for sure on JA+ servers, the bots' pings can be spoofed. Elsewhere, a ping of constant 0 usually means a bot. To find info about active servers, either just visit them or talk to people. If you like a server, add it to the favorites selection in the server menu so you can find it. If you're on a server and you want your friend to join, hit Esc -> About and get the IP so your friend can /connect that way.

     

    If you really want to learn, I'd suggest hanging out on base servers (not modded). It sounds like you've been on a + server, where you'll see some wonky stuff when you don't have the mod.

     

    Clans... or guilds... are all fairly different. You'll just have to hang out with the people until you find a clan you like, if you even want to join a clan. There's nothing that says you HAVE to join one. I don't know the issue with TNA's server and you not being able to connect via IP. Maybe the IP changed.

     

    Mods are generally server-side, but there's some stuff that doesn't work well without the client-side plugins. There are a few different mods, and players scattered across them all. JA+/JA++ are more or less FFA mods, then there's Lugormod and maybe still Makermod for... Building? I haven't really messed with those. Then there's Moviebattles 2, which is definitely not my field of expertise.

     

    Just a random thought, since you've mentioned Steam, I'm guessing you're updated to 1.01. Make sure your friend is as well, or you'll never see the same servers.

     

    Hopefully I answered some questions. If not, someone else probably will!

  9. I understand what you mean, but isn't banning for a week--or banning at all--a bit extreme?

     

    Plus I feel that this could really only apply to specific sections, as those of us with project threads tend to bump them when we have updates. (Or maybe that's just me...)

     

    Instead of banning someone for bumping, give them a fair warning not to do it, and lock the topic if they bump it again anyways. Then they can't bump it, and it'll eventually get buried. I'm assuming that if they have to bump it, no one is willing to take it on as a project, so it shouldn't be a loss.

  10. I've quite possibly scripted the wrong move, since I don't think any of them resemble a scythe movement, but this one lets you do the crouch kata thingy while running... even on ramps.

     

    /bind x "+speed; wait 4; +movedown; wait 4; +forward; +attack"

     

    If you bind it and press the button, and all you do is crouch, you need to raise the wait time to something a bit higher.

    BruceJohnJenner likes this
  11.  I don't know what have caused this problem with the crest in game play, but on both versions of ModView it works good.

    Reimport the model into Blender, select the helmet and go into edit mode (you should see that triangles are missing in Blender), select just the crest part and recalculate the normals so all of the triangles on the front are showing.  Then re-export, and it should be fixed.  The only other issue is that it's invisible from behind.  You could duplicate the crest and flip the normals (at the cost of more triangles) or just make a shader so it's two-sided.

  12. I've only been playing JKA since '09, but I've played it pretty religiously since starting.

     

    Some of these answers are vague, or maybe not exactly a memory of any one particular event.  I didn't want to give people a whole wall of text to try and read, nor did I want to type it.

    Memories that made me laugh...

    -I remember one of my first good friends, who used a trandoshan model, was lurking around the mountainous bit of ffa5.  I had a favorite corner up there to snipe from, so I went there and was attempting to snipe him.  He disappeared from sight, then... this frigging scary trando face popped up in my scope AT CLOSE RANGE.  I tried to snipe him, but he had seeing.  :(

    -One of my clanmates and I had pretty much mastered the A-mountain, so we decided to literally drag our other mate up because he couldn't make some of the jumps.  He had no means to heal himself, so while my buddy was force gripping him upwards, he died.  Good times.

    -My 'acceptance' into the clan I'm currently in... because it was kind of a bet that if I won against a certain person, I wouldn't have to join.  I lost, and rather than be sour about it, I joined.  This is a recent event, and I'd say that most of the time I've spent with these people has been hilarious.

    Memories that made me the way I am...

    -First, I'd just like to say that I cringe when I remember how I acted in my early years of playing JKA.  So those memories are kind of what I tell myself NOT to do.

    -The aforementioned trandoshan was the first JKAer I remember meeting who typed with near-perfect grammar and punctuation.  I copied his typing and now it's a habit that I'm glad I have.

    -There are definitely people who have influenced me, even through the game.  I'll admit, they've had both good and bad influences, but the majority fall into the 'good' category.

    Memories that I regret...

    -Again, the early years.  If I could go back and skip those and go straight into the second stage of my JKA times, I would.  It's not that I was a troll or anything, hah, I just... didn't really exhibit control and got myself into some awkward/annoying situations.  Of course, it's impossible to avoid all of those even now, in what I'd consider the third stage, but I can handle them in a much better fashion.

    -I don't know how to phrase this in a way that doesn't sound horrible, so here: I regret meeting certain people.  I remember feeling uncomfortable around them, which was never really fun.  Most of them are long gone now, and those that aren't gone have either mellowed out, or I've just learned to deal with them.

    -To this day, I regret the fact that I'm known by at least 3 different names.  Like, here I'm ChaoticConundrum, but I NEVER use this name on JKA.  My friends from 1.00 know I'm both Artemis and Artsalad, but I'm fairly certain that since switching back to Artemis (recently, when I ended up with clan tags again) on 1.01, half the people I hung out with as Artsalad don't realize that we're the same person.  Too late to try and go back now... people might start wondering where Artemis went.  >.>

    Memories that I wish I could experience on a daily basis...

    -I don't really know how to answer this one.

    All-time (best or worst?) memories... hmmm.

    -Running a clan.  That whole ordeal was something else.  I wasn't the only leader, which was nice, and it was a good length of time.  But I don't ever want to try that again, haha.

    -Someone observed that every clan I'd been a part of had died.  That comment has been something I've carried with me for a while now, and it's one of the things that made me reluctant to ever wear another clan's tags.

    -Reaching a score of -1000 by use of a /kill bind.  Because who HASN'T done that?

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